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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 年之前 |
baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 年之前 |
customMaterialDefinition.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 年之前 |
customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 年之前 |
matInstance.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 年之前 |
matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 年之前 |
matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 年之前 |
matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 年之前 |
materialDefinition.cpp
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4250e1d1b4
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
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5 年之前 |
materialDefinition.h
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4250e1d1b4
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
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5 年之前 |
materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
materialFeatureTypes.cpp
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0c7811bd1a
shift pbrconfig to ORM
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5 年之前 |
materialFeatureTypes.h
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0c7811bd1a
shift pbrconfig to ORM
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5 年之前 |
materialList.cpp
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6ade6f08ce
Updated Assimp
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5 年之前 |
materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
materialManager.cpp
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d06c99a088
Adds function to get material definition by mapTo usage
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5 年之前 |
materialManager.h
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d06c99a088
Adds function to get material definition by mapTo usage
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5 年之前 |
materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 年之前 |
processedCustomMaterial.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 年之前 |
processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
processedFFMaterial.cpp
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 年之前 |
processedFFMaterial.h
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529558f671
Initial implementation of Custom Shader Features
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6 年之前 |
processedMaterial.cpp
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0c7811bd1a
shift pbrconfig to ORM
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5 年之前 |
processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 年之前 |
processedShaderMaterial.cpp
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 年之前 |
processedShaderMaterial.h
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0c7811bd1a
shift pbrconfig to ORM
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5 年之前 |
sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 年之前 |
shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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7 年之前 |
shaderData.h
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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11 年之前 |
shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |