Areloch 94e6d19fb2 Ensures that baking is consistently set to use HDR formats or not which avoids an occasional mismatch crash 5 лет назад
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forcedMaterialMeshMgr.cpp 7c3bd49615 Adds ability to adjust padding to guiTextListCtrl's rows 6 лет назад
forcedMaterialMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
renderBinManager.cpp afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork 6 лет назад
renderBinManager.h b19a4b22c8 Implementation of reflection and skylight probes. 7 лет назад
renderDeferredMgr.cpp 0c7811bd1a shift pbrconfig to ORM 5 лет назад
renderDeferredMgr.h 9e65e940d0 lighting single buffer 7 лет назад
renderFormatChanger.cpp 9e65e940d0 lighting single buffer 7 лет назад
renderFormatChanger.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
renderGlowMgr.cpp 529558f671 Initial implementation of Custom Shader Features 6 лет назад
renderGlowMgr.h 30a8401d14 Add support for rendering particles to the glow buffer 11 лет назад
renderImposterMgr.cpp ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 лет назад
renderImposterMgr.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 лет назад
renderMeshMgr.cpp 529558f671 Initial implementation of Custom Shader Features 6 лет назад
renderMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
renderObjectMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 лет назад
renderObjectMgr.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
renderOcclusionMgr.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
renderOcclusionMgr.h 364dd3634d Remove dead code that contains a delete of an uninitialized pointer 10 лет назад
renderParticleMgr.cpp ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 лет назад
renderParticleMgr.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 лет назад
renderPassManager.cpp 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 6 лет назад
renderPassManager.h 6ade6f08ce Updated Assimp 5 лет назад
renderPassStateToken.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 лет назад
renderPassStateToken.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
renderProbeMgr.cpp 94e6d19fb2 Ensures that baking is consistently set to use HDR formats or not which avoids an occasional mismatch crash 5 лет назад
renderProbeMgr.h 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 5 лет назад
renderTerrainMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 лет назад
renderTerrainMgr.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
renderTexTargetBinManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
renderTexTargetBinManager.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
renderTranslucentMgr.cpp 350d3e6702 Fixes 2 minor mistake corrections 5 лет назад
renderTranslucentMgr.h 7dbfe6994d Engine directory for ticket #1 13 лет назад