terrCellMaterial.h 6.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _TERRCELLMATERIAL_H_
  23. #define _TERRCELLMATERIAL_H_
  24. #ifndef _TVECTOR_H_
  25. #include "core/util/tVector.h"
  26. #endif
  27. #ifndef _MATTEXTURETARGET_H_
  28. #include "materials/matTextureTarget.h"
  29. #endif
  30. #ifndef _GFXTEXTUREHANDLE_H_
  31. #include "gfx/gfxTextureHandle.h"
  32. #endif
  33. #ifndef _GFXSHADER_H_
  34. #include "gfx/gfxShader.h"
  35. #endif
  36. #ifndef _GFXSTATEBLOCK_H_
  37. #include "gfx/gfxStateBlock.h"
  38. #endif
  39. class SceneRenderState;
  40. struct SceneData;
  41. class TerrainMaterial;
  42. class TerrainBlock;
  43. class BaseMatInstance;
  44. /// This is a complex material which holds one or more
  45. /// optimized shaders for rendering a single cell.
  46. class TerrainCellMaterial
  47. {
  48. protected:
  49. class MaterialInfo
  50. {
  51. public:
  52. MaterialInfo()
  53. :mat(NULL), layerId(0), detailTexConst(NULL), macroTexConst(NULL), normalTexConst(NULL),
  54. ormTexConst(NULL), detailInfoVConst(NULL), detailInfoPConst(NULL), macroInfoVConst(NULL), macroInfoPConst(NULL)
  55. {
  56. }
  57. ~MaterialInfo()
  58. {
  59. }
  60. TerrainMaterial *mat;
  61. U32 layerId;
  62. GFXShaderConstHandle *detailTexConst;
  63. GFXTexHandle detailTex;
  64. GFXShaderConstHandle *macroTexConst;
  65. GFXTexHandle macroTex;
  66. GFXShaderConstHandle *normalTexConst;
  67. GFXTexHandle normalTex;
  68. GFXShaderConstHandle *ormTexConst;
  69. GFXTexHandle ormTex;
  70. GFXShaderConstHandle *detailInfoVConst;
  71. GFXShaderConstHandle *detailInfoPConst;
  72. GFXShaderConstHandle *macroInfoVConst;
  73. GFXShaderConstHandle *macroInfoPConst;
  74. };
  75. class Pass
  76. {
  77. public:
  78. Pass()
  79. : shader( NULL ),
  80. modelViewProjConst(NULL), worldViewOnly(NULL), viewToObj(NULL),
  81. eyePosWorldConst(NULL), eyePosConst(NULL),
  82. objTransConst(NULL), worldToObjConst(NULL), vEyeConst(NULL),
  83. layerSizeConst(NULL), lightParamsConst(NULL), lightInfoBufferConst(NULL),
  84. baseTexMapConst(NULL), layerTexConst(NULL),
  85. lightMapTexConst(NULL),
  86. squareSize(NULL), oneOverTerrainSize(NULL),
  87. fogDataConst(NULL), fogColorConst(NULL)
  88. {
  89. }
  90. ~Pass()
  91. {
  92. for ( U32 i=0; i < materials.size(); i++ )
  93. delete materials[i];
  94. }
  95. Vector<MaterialInfo*> materials;
  96. ///
  97. GFXShader *shader;
  98. GFXShaderConstBufferRef consts;
  99. GFXStateBlockRef stateBlock;
  100. GFXStateBlockRef wireframeStateBlock;
  101. GFXStateBlockRef reflectionStateBlock;
  102. GFXShaderConstHandle *modelViewProjConst;
  103. GFXShaderConstHandle *worldViewOnly;
  104. GFXShaderConstHandle *viewToObj;
  105. GFXShaderConstHandle *eyePosWorldConst;
  106. GFXShaderConstHandle *eyePosConst;
  107. GFXShaderConstHandle *objTransConst;
  108. GFXShaderConstHandle *worldToObjConst;
  109. GFXShaderConstHandle *vEyeConst;
  110. GFXShaderConstHandle *layerSizeConst;
  111. GFXShaderConstHandle *lightParamsConst;
  112. GFXShaderConstHandle *lightInfoBufferConst;
  113. GFXShaderConstHandle *baseTexMapConst;
  114. GFXShaderConstHandle *layerTexConst;
  115. GFXShaderConstHandle *lightMapTexConst;
  116. GFXShaderConstHandle *squareSize;
  117. GFXShaderConstHandle *oneOverTerrainSize;
  118. GFXShaderConstHandle *fogDataConst;
  119. GFXShaderConstHandle *fogColorConst;
  120. };
  121. TerrainBlock *mTerrain;
  122. U64 mMaterials;
  123. Vector<Pass> mPasses;
  124. U32 mCurrPass;
  125. static const Vector<String> mSamplerNames;
  126. GFXTexHandle mBaseMapTexture;
  127. GFXTexHandle mLayerMapTexture;
  128. NamedTexTargetRef mLightInfoTarget;
  129. /// The deferred material for this material.
  130. TerrainCellMaterial *mDeferredMat;
  131. /// The reflection material for this material.
  132. TerrainCellMaterial *mReflectMat;
  133. /// A vector of all terrain cell materials loaded in the system.
  134. static Vector<TerrainCellMaterial*> smAllMaterials;
  135. bool _createPass( Vector<MaterialInfo*> *materials,
  136. Pass *pass,
  137. bool firstPass,
  138. bool deferredMat,
  139. bool reflectMat,
  140. bool baseOnly );
  141. void _updateMaterialConsts( Pass *pass );
  142. public:
  143. TerrainCellMaterial();
  144. ~TerrainCellMaterial();
  145. void init( TerrainBlock *block,
  146. U64 activeMaterials,
  147. bool deferredMat = false,
  148. bool reflectMat = false,
  149. bool baseOnly = false );
  150. /// Returns a deferred material from this material.
  151. TerrainCellMaterial* getDeferredMat();
  152. /// Returns the reflection material from this material.
  153. TerrainCellMaterial* getReflectMat();
  154. void setTransformAndEye( const MatrixF &modelXfm,
  155. const MatrixF &viewXfm,
  156. const MatrixF &projectXfm,
  157. F32 farPlane );
  158. ///
  159. bool setupPass( const SceneRenderState *state,
  160. const SceneData &sceneData );
  161. ///
  162. static BaseMatInstance* getShadowMat();
  163. ///
  164. static void _updateDefaultAnisotropy();
  165. };
  166. #endif // _TERRCELLMATERIAL_H_