Jeff Hutchinson 35500a87c6 initial port of the new interpreter 4 سال پیش
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editors bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 5 سال پیش
VolumetricFog.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 سال پیش
VolumetricFog.h 09c651c26d Corrected profile for GameObjectAsset type field button 6 سال پیش
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest 5 سال پیش
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update 6 سال پیش
basicClouds.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 سال پیش
basicClouds.h cb8b8b7316 Use shader data for get sampler register in CloudLayer and BasicClouds. 11 سال پیش
cloudLayer.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 سال پیش
cloudLayer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
decalRoad.cpp bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 5 سال پیش
decalRoad.h bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 5 سال پیش
meshRoad.cpp 8585278fe4 Adds autoimport logic for materials if the materialDefinition already exists 5 سال پیش
meshRoad.h bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 5 سال پیش
nodeListManager.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest 5 سال پیش
river.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 سال پیش
river.h 1efb687867 uninitialized variables-environment and forrest 5 سال پیش
scatterSky.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 سال پیش
scatterSky.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
skyBox.cpp 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 5 سال پیش
skyBox.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
sun.cpp 6ade6f08ce Updated Assimp 5 سال پیش
sun.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest 5 سال پیش
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 سال پیش
waterObject.cpp 35500a87c6 initial port of the new interpreter 4 سال پیش
waterObject.h 35500a87c6 initial port of the new interpreter 4 سال پیش
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 سال پیش