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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef IMAGE_ASSET_H
- #include "ImageAsset.h"
- #endif
- #ifndef _ASSET_MANAGER_H_
- #include "assets/assetManager.h"
- #endif
- #ifndef _CONSOLETYPES_H_
- #include "console/consoleTypes.h"
- #endif
- #ifndef _TAML_
- #include "persistence/taml/taml.h"
- #endif
- #ifndef _ASSET_PTR_H_
- #include "assets/assetPtr.h"
- #endif
- #include "gfx/gfxStringEnumTranslate.h"
- // Debug Profiling.
- #include "platform/profiler.h"
- #include "T3D/assets/assetImporter.h"
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(ImageAsset);
- ConsoleType(ImageAssetPtr, TypeImageAssetPtr, String, ASSET_ID_FIELD_PREFIX)
- //-----------------------------------------------------------------------------
- ConsoleGetType(TypeImageAssetPtr)
- {
- // Fetch asset Id.
- return *((StringTableEntry*)dptr);
- }
- //-----------------------------------------------------------------------------
- ConsoleSetType(TypeImageAssetPtr)
- {
- // Was a single argument specified?
- if (argc == 1)
- {
- // Yes, so fetch field value.
- const char* pFieldValue = argv[0];
- // Fetch asset Id.
- StringTableEntry* assetId = (StringTableEntry*)(dptr);
- // Update asset value.
- *assetId = StringTable->insert(pFieldValue);
- return;
- }
- // Warn.
- Con::warnf("(TypeImageAssetPtr) - Cannot set multiple args to a single asset.");
- }
- //-----------------------------------------------------------------------------
- ImplementEnumType(ImageAssetType,
- "Type of mesh data available in a shape.\n"
- "@ingroup gameObjects")
- { ImageAsset::Albedo, "Albedo", "" },
- { ImageAsset::Normal, "Normal", "" },
- { ImageAsset::PBRConfig, "PBRConfig", "" },
- { ImageAsset::GUI, "GUI", "" },
- { ImageAsset::Roughness, "Roughness", "" },
- { ImageAsset::AO, "AO", "" },
- { ImageAsset::Metalness, "Metalness", "" },
- { ImageAsset::Glow, "Glow", "" },
- { ImageAsset::Particle, "Particle", "" },
- { ImageAsset::Decal, "Decal", "" },
- { ImageAsset::Cubemap, "Cubemap", "" },
- EndImplementEnumType;
- //-----------------------------------------------------------------------------
- ImageAsset::ImageAsset() : AssetBase(), mImage(nullptr), mUseMips(true), mIsHDRImage(false), mIsValidImage(false), mImageType(Albedo)
- {
- mImageFileName = StringTable->EmptyString();
- }
- //-----------------------------------------------------------------------------
- ImageAsset::~ImageAsset()
- {
- }
- //-----------------------------------------------------------------------------
- void ImageAsset::initPersistFields()
- {
- // Call parent.
- Parent::initPersistFields();
- addProtectedField("imageFile", TypeAssetLooseFilePath, Offset(mImageFileName, ImageAsset),
- &setImageFileName, &getImageFileName, "Path to the image file.");
- addField("useMips", TypeBool, Offset(mUseMips, ImageAsset), "Should the image use mips? (Currently unused).");
- addField("isHDRImage", TypeBool, Offset(mIsHDRImage, ImageAsset), "Is the image in an HDR format? (Currently unused)");
- addField("imageType", TypeImageAssetType, Offset(mImageType, ImageAsset), "What the main use-case for the image is for.");
- }
- //------------------------------------------------------------------------------
- //Utility function to 'fill out' bindings and resources with a matching asset if one exists
- bool ImageAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset)
- {
- AssetQuery query;
- S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
- if (foundAssetcount == 0)
- {
- //Didn't find any assets
- //If possible, see if we can run an in-place import and the get the asset from that
- #if TORQUE_DEBUG
- Con::warnf("ImageAsset::getAssetByFilename - Attempted to in-place import a image file(%s) that had no associated asset", fileName);
- #endif
- AssetImporter* autoAssetImporter;
- if (!Sim::findObject("autoAssetImporter", autoAssetImporter))
- {
- autoAssetImporter = new AssetImporter();
- autoAssetImporter->registerObject("autoAssetImporter");
- }
- StringTableEntry resultingAssetId = autoAssetImporter->autoImportFile(fileName);
- if (resultingAssetId != StringTable->EmptyString())
- {
- imageAsset->setAssetId(resultingAssetId);
- if (!imageAsset->isNull())
- return true;
- }
- //Didn't work, so have us fall back to a placeholder asset
- imageAsset->setAssetId(StringTable->insert("Core_Rendering:noImage"));
- if (!imageAsset->isNull())
- return true;
- //That didn't work, so fail out
- return false;
- }
- else
- {
- //acquire and bind the asset, and return it out
- imageAsset->setAssetId(query.mAssetList[0]);
- return true;
- }
- }
- StringTableEntry ImageAsset::getAssetIdByFilename(StringTableEntry fileName)
- {
- StringTableEntry imageAssetId = StringTable->EmptyString();
- AssetQuery query;
- S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
- if (foundAssetcount == 0)
- {
- //Didn't find any assets
- //If possible, see if we can run an in-place import and the get the asset from that
- #if TORQUE_DEBUG
- Con::warnf("ImageAsset::getAssetByFilename - Attempted to in-place import a image file(%s) that had no associated asset", fileName);
- #endif
- AssetImporter* autoAssetImporter;
- if (!Sim::findObject("autoAssetImporter", autoAssetImporter))
- {
- autoAssetImporter = new AssetImporter();
- autoAssetImporter->registerObject("autoAssetImporter");
- }
- StringTableEntry resultingAssetId = autoAssetImporter->autoImportFile(fileName);
- if (resultingAssetId != StringTable->EmptyString())
- {
- imageAssetId = resultingAssetId;
- return imageAssetId;
- }
- //Didn't work, so have us fall back to a placeholder asset
- imageAssetId = StringTable->insert("Core_Rendering:noImage");
- }
- else
- {
- //acquire and bind the asset, and return it out
- imageAssetId = query.mAssetList[0];
- }
- return imageAssetId;
- }
- //------------------------------------------------------------------------------
- void ImageAsset::copyTo(SimObject* object)
- {
- // Call to parent.
- Parent::copyTo(object);
- }
- void ImageAsset::loadImage()
- {
- SAFE_DELETE(mImage);
- if (mImageFileName)
- {
- if (!Platform::isFile(mImageFileName))
- {
- Con::errorf("ImageAsset::initializeAsset: Attempted to load file %s but it was not valid!", mImageFileName);
- return;
- }
- mImage.set(mImageFileName, &GFXStaticTextureSRGBProfile, avar("%s() - mImage (line %d)", __FUNCTION__, __LINE__));
- if (mImage)
- {
- mIsValidImage = true;
- return;
- }
- }
- mIsValidImage = false;
- }
- void ImageAsset::initializeAsset()
- {
- mImageFileName = expandAssetFilePath(mImageFileName);
- loadImage();
- }
- void ImageAsset::onAssetRefresh()
- {
- setImageFileName(mImageFileName);
- }
- void ImageAsset::setImageFileName(const char* pScriptFile)
- {
- // Sanity!
- AssertFatal(pScriptFile != NULL, "Cannot use a NULL image file.");
- // Update.
- mImageFileName = StringTable->insert(pScriptFile);
- }
- GFXTexHandle ImageAsset::getImage(GFXTextureProfile requestedProfile)
- {
- /*if (mResourceMap.contains(requestedProfile))
- {
- return mResourceMap.find(requestedProfile)->value;
- }
- else
- {
- //If we don't have an existing map case to the requested format, we'll just create it and insert it in
- GFXTexHandle newImage;
- newImage.set(mImageFileName, &requestedProfile, avar("%s() - mImage (line %d)", __FUNCTION__, __LINE__));
- mResourceMap.insert(requestedProfile, newImage);
- return newImage;
- }*/
- return nullptr;
- }
- const char* ImageAsset::getImageInfo()
- {
- if (mIsValidImage)
- {
- static const U32 bufSize = 2048;
- char* returnBuffer = Con::getReturnBuffer(bufSize);
- dSprintf(returnBuffer, bufSize, "%s %d %d %d", GFXStringTextureFormat[mImage.getFormat()], mImage.getHeight(), mImage.getWidth(), mImage.getDepth());
- return returnBuffer;
- }
- return "";
- }
- const char* ImageAsset::getImageTypeNameFromType(ImageAsset::ImageTypes type)
- {
- // must match ImageTypes order
- static const char* _names[] = {
- "Albedo",
- "Normal",
- "PBRConfig",
- "GUI",
- "Roughness",
- "AO",
- "Metalness",
- "Glow",
- "Particle",
- "Decal",
- "Cubemap"
- };
- if (type < 0 || type >= ImageTypeCount)
- {
- Con::errorf("ImageAsset::getAdapterNameFromType - Invalid ImageType, defaulting to Albedo");
- return _names[Albedo];
- }
- return _names[type];
- }
- ImageAsset::ImageTypes ImageAsset::getImageTypeFromName(const char* name)
- {
- S32 ret = -1;
- for (S32 i = 0; i < ImageTypeCount; i++)
- {
- if (!dStricmp(getImageTypeNameFromType((ImageTypes)i), name))
- ret = i;
- }
- if (ret == -1)
- {
- Con::errorf("ImageAsset::getImageTypeFromName - Invalid ImageType name, defaulting to Albedo");
- ret = Albedo;
- }
- return (ImageTypes)ret;
- }
- DefineEngineMethod(ImageAsset, getImageFilename, const char*, (), ,
- "Creates an instance of the given GameObject given the asset definition.\n"
- "@return The GameObject entity created from the asset.")
- {
- return object->getImageFileName();
- }
- DefineEngineMethod(ImageAsset, getImageInfo, const char*, (), ,
- "Creates an instance of the given GameObject given the asset definition.\n"
- "@return The GameObject entity created from the asset.")
- {
- return object->getImageInfo();
- }
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