| .. |
|
T3D
|
d06c99a088
Adds function to get material definition by mapTo usage
|
преди 5 години |
|
Verve
|
36cbc4c962
uninitialized variables-verve
|
преди 5 години |
|
afx
|
3c0360fd2f
uninitialized variables-afx
|
преди 5 години |
|
app
|
1cea8ffacb
uninitialized variables-core
|
преди 5 години |
|
assets
|
40dd926873
Adds function for sceneObjects to report utilized assets
|
преди 5 години |
|
cinterface
|
870ee9fb5b
Integrate new CInterface into the engine-console
|
преди 7 години |
|
collision
|
522578074c
looks like distance needs to default to 0, not max, for raycast purposes.
|
преди 5 години |
|
console
|
2c2c9659e1
Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups
|
преди 5 години |
|
core
|
81a4e47235
crashfix-string deconstructor
|
преди 5 години |
|
environment
|
6b2db37f8a
followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>`
|
преди 5 години |
|
forest
|
c4e00be91a
Fix for crash in _onZoningChanged methods when called by hidden objects.
|
преди 5 години |
|
gfx
|
45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
|
преди 5 години |
|
gui
|
4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
|
преди 5 години |
|
i18n
|
2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
|
преди 7 години |
|
lighting
|
756f2ef680
Adds a pref to dictate if local lights can cast shadows or not.
|
преди 5 години |
|
main
|
488fba16c1
requested revision: use dword just in case of compiler shenanigans
|
преди 8 години |
|
materials
|
d06c99a088
Adds function to get material definition by mapTo usage
|
преди 5 години |
|
math
|
247c0eb34a
Moves the delta-based rounding function Verve used up into the engine so it wouldn't override the regular mRound function. Now is mRoundDelta.
|
преди 5 години |
|
module
|
466d03ffec
adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order
|
преди 6 години |
|
navigation
|
a46bf3d7e5
uninitialized variables-navigation
|
преди 5 години |
|
persistence
|
b6c33bdd2b
uninitialized variables-persistence
|
преди 5 години |
|
platform
|
186efd5c87
Fix gamepad binds on non-windows.
|
преди 5 години |
|
platformMac
|
13ce1a7441
corrects compilation errors on mac
|
преди 7 години |
|
platformPOSIX
|
7769da9434
Use strncat instead of strcat to prevent some buffer overflows
|
преди 7 години |
|
platformSDL
|
bd8a72005e
uninitialized variables-platform
|
преди 5 години |
|
platformWin32
|
7880c71d9a
fixed cpu detection on 64bit windows (and removing nasty assembly for win32).
|
преди 5 години |
|
platformX86UNIX
|
909892f40e
Change shorts to ints
|
преди 5 години |
|
postFx
|
cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
|
преди 6 години |
|
renderInstance
|
1e66b118b6
more prepass cleanup, plus skip out early on _determinefeatures for deferred if we're translucent
|
преди 5 години |
|
scene
|
40dd926873
Adds function for sceneObjects to report utilized assets
|
преди 5 години |
|
sfx
|
1f93e362cc
fix out of bound initializations
|
преди 5 години |
|
shaderGen
|
ca4b77f424
give shadergen tags for the other two potential rendertargets for use down the line
|
преди 5 години |
|
sim
|
87603029db
uninitialized variables-sim
|
преди 5 години |
|
sqlite
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
преди 6 години |
|
terrain
|
40dd926873
Adds function for sceneObjects to report utilized assets
|
преди 5 години |
|
testing
|
a7fc407284
corrects a pair of conversions. one object oriented, one not.
|
преди 7 години |
|
ts
|
9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
|
преди 5 години |
|
util
|
3f676e0966
Adds sorting to the settings class so when it saves out to file, it puts them in alphabetical order which keeps things consistent.
|
преди 5 години |
|
windowManager
|
7d0831143c
Captures secondary window close events so secondary windows can be closed via hitting the x on the window itself.
|
преди 5 години |
|
.gitattributes
|
cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
|
преди 9 години |
|
ggEndOfLineFix.txt
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |