Azaezel 1f6e66a1d7 directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use. 9 lat temu
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culling 1ee127b753 more unused variable cleanups 9 lat temu
mixin b2b950c84a Add missing include guards to some headers 11 lat temu
zones 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 lat temu
fogStructs.h 55c91d29aa Default value for WaterFogData plane distance 12 lat temu
pathManager.cpp 0ffd7f5620 Fix member vars left uninitialized in constructors 11 lat temu
pathManager.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
reflectionManager.cpp cc9955e102 unused variable cleanup 9 lat temu
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 lat temu
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 lat temu
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
reflector.cpp cc9955e102 unused variable cleanup 9 lat temu
reflector.h 1198932e87 Basic fix for reflections in both stereo rendering modes 9 lat temu
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 lat temu
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 lat temu
sceneContainer.cpp bedc79aacb Merges in Monkey's fixes PR with a resolution for a conflict 10 lat temu
sceneContainer.h d9c731b73f Added PLC_Navigation hint for gathering navmesh polygon data. 12 lat temu
sceneManager.cpp 6cc7bcd2e0 Merge pull request #1805 from Azaezel/startRightEndRight 9 lat temu
sceneManager.h dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. 9 lat temu
sceneObject.cpp 172e62a8f1 Mount Process Order Fix 2 9 lat temu
sceneObject.h bac14875f4 allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out. 9 lat temu
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 11 lat temu
sceneRenderState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 lat temu
sceneRenderState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 lat temu
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
sceneTracker.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
simPath.cpp 1f6e66a1d7 directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use. 9 lat temu
simPath.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 lat temu