AzaezelX 6b53b6581a mac fixes há 5 anos atrás
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assets 6b53b6581a mac fixes há 5 anos atrás
decal 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. há 5 anos atrás
examples c1cd217557 Initial pass at implementing MaterialAsset macromagic utility functions and applies it to the renderMeshExample object as well as groundPlane há 5 anos atrás
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
fx c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. há 5 anos atrás
gameBase c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. há 5 anos atrás
lighting 94e6d19fb2 Ensures that baking is consistently set to use HDR formats or not which avoids an occasional mismatch crash há 5 anos atrás
physics fabd5864fa uninitialized variables-t3d há 5 anos atrás
sceneComponent 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
sfx 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. há 5 anos atrás
turret fabd5864fa uninitialized variables-t3d há 5 anos atrás
vehicles 516a05301f corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris. há 5 anos atrás
Scene.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. há 5 anos atrás
Scene.h b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 há 5 anos atrás
accumulationVolume.cpp 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume há 7 anos atrás
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. há 11 anos atrás
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. há 5 anos atrás
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. há 11 anos atrás
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic há 7 anos atrás
aiConnection.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
aiPlayer.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. há 5 anos atrás
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects há 8 anos atrás
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera há 8 anos atrás
camera.h dca2dc0074 Implementation of guiRenderTargetVizCtrl há 5 anos atrás
cameraSpline.cpp fabd5864fa uninitialized variables-t3d há 5 anos atrás
cameraSpline.h a41b28f6b7 safety check há 5 anos atrás
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. há 8 anos atrás
containerQuery.h fbfd3ed8ed clang: constructor initialization order há 9 anos atrás
convexShape.cpp afd836cc56 export rounds LODs to the nearest power of 2 há 5 anos atrás
convexShape.h fabd5864fa uninitialized variables-t3d há 5 anos atrás
debris.cpp 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX há 5 anos atrás
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. há 8 anos atrás
gameFunctions.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. há 6 anos atrás
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. há 8 anos atrás
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. há 10 anos atrás
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. há 10 anos atrás
groundPlane.cpp c1cd217557 Initial pass at implementing MaterialAsset macromagic utility functions and applies it to the renderMeshExample object as well as groundPlane há 5 anos atrás
groundPlane.h c1cd217557 Initial pass at implementing MaterialAsset macromagic utility functions and applies it to the renderMeshExample object as well as groundPlane há 5 anos atrás
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d há 5 anos atrás
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiObjectView.cpp 1c62080f7f cleaned up member::radius há 7 anos atrás
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
item.cpp afb39d398f code review: há 5 anos atrás
item.h afb39d398f code review: há 5 anos atrás
levelInfo.cpp b4a1d18f42 Core implementation of Physical Based Rendering. há 7 anos atrás
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. há 9 anos atrás
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. há 5 anos atrás
lightBase.cpp 6ade6f08ce Updated Assimp há 5 anos atrás
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. há 8 anos atrás
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on há 6 anos atrás
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. há 11 anos atrás
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. há 13 anos atrás
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR há 7 anos atrás
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. há 11 anos atrás
notesObject.cpp 5de19404d9 mac compile fixes há 5 anos atrás
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. há 5 anos atrás
objectTypes.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. há 6 anos atrás
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups há 7 anos atrás
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls há 11 anos atrás
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls há 11 anos atrás
pathShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. há 6 anos atrás
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. há 6 anos atrás
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess há 7 anos atrás
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. há 8 anos atrás
player.cpp d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp há 5 anos atrás
player.h afb39d398f code review: há 5 anos atrás
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. há 5 anos atrás
pointLight.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
portal.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
prefab.cpp c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets há 5 anos atrás
prefab.h c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets há 5 anos atrás
projectile.cpp 654fc29dc2 bounds to mBounds conflict avoidance há 7 anos atrás
projectile.h c32c9557ab enhanced-projectile há 8 anos atrás
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint há 7 anos atrás
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. há 7 anos atrás
resource.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: há 10 anos atrás
rigid.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
rigidShape.cpp 516a05301f corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris. há 5 anos atrás
rigidShape.h d1cc5964c4 fix GCC compile há 5 anos atrás
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
shapeBase.cpp 482e836797 membervar compile fix há 5 anos atrás
shapeBase.h 516a05301f corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris. há 5 anos atrás
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
shapeImage.cpp fabd5864fa uninitialized variables-t3d há 5 anos atrás
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. há 5 anos atrás
spotLight.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
staticShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. há 6 anos atrás
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. há 6 anos atrás
trigger.cpp a241d27b58 Expand EngineAPI type definitions há 5 anos atrás
trigger.h b160017c7d aitriggers a navtool. not ready for general consumption just yet há 5 anos atrás
tsStatic.cpp e5014fb24e Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding há 5 anos atrás
tsStatic.h 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload há 5 anos atrás
zone.cpp 9524e77596 Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 há 5 anos atrás
zone.h dbf34df71d select within zone pushbutton há 6 anos atrás