terrainEditor.cpp 79 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "gui/worldEditor/terrainEditor.h"
  24. #include "core/frameAllocator.h"
  25. #include "core/strings/stringUnit.h"
  26. #include "console/consoleTypes.h"
  27. #include "console/simEvents.h"
  28. #include "console/engineAPI.h"
  29. #include "sim/netConnection.h"
  30. #include "math/mathUtils.h"
  31. #include "gfx/primBuilder.h"
  32. #include "gfx/gfxDrawUtil.h"
  33. #include "gui/core/guiCanvas.h"
  34. #include "gui/worldEditor/terrainActions.h"
  35. #include "terrain/terrMaterial.h"
  36. IMPLEMENT_CONOBJECT(TerrainEditor);
  37. ConsoleDocClass( TerrainEditor,
  38. "@brief The base Terrain Editor tool\n\n"
  39. "Editor use only.\n\n"
  40. "@internal"
  41. );
  42. Selection::Selection() :
  43. Vector<GridInfo>(__FILE__, __LINE__),
  44. mName(0),
  45. mUndoFlags(0),
  46. mHashListSize(1024)
  47. {
  48. VECTOR_SET_ASSOCIATION(mHashLists);
  49. // clear the hash list
  50. mHashLists.setSize(mHashListSize);
  51. reset();
  52. }
  53. Selection::~Selection()
  54. {
  55. }
  56. void Selection::reset()
  57. {
  58. PROFILE_SCOPE( TerrainEditor_Selection_Reset );
  59. for(U32 i = 0; i < mHashListSize; i++)
  60. mHashLists[i] = -1;
  61. clear();
  62. }
  63. bool Selection::validate()
  64. {
  65. PROFILE_SCOPE( TerrainEditor_Selection_Validate );
  66. // scan all the hashes and verify that the heads they point to point back to them
  67. U32 hashesProcessed = 0;
  68. for(U32 i = 0; i < mHashLists.size(); i++)
  69. {
  70. U32 entry = mHashLists[i];
  71. if(entry == -1)
  72. continue;
  73. GridInfo info = (*this)[entry];
  74. U32 hashIndex = getHashIndex(info.mGridPoint.gridPos);
  75. if( entry != mHashLists[hashIndex] )
  76. {
  77. AssertFatal(false, "Selection hash lists corrupted");
  78. return false;
  79. }
  80. hashesProcessed++;
  81. }
  82. // scan all the entries and verify that anything w/ a prev == -1 is correctly in the hash table
  83. U32 headsProcessed = 0;
  84. for(U32 i = 0; i < size(); i++)
  85. {
  86. GridInfo info = (*this)[i];
  87. if(info.mPrev != -1)
  88. continue;
  89. U32 hashIndex = getHashIndex(info.mGridPoint.gridPos);
  90. if(mHashLists[hashIndex] != i)
  91. {
  92. AssertFatal(false, "Selection list heads corrupted");
  93. return false;
  94. }
  95. headsProcessed++;
  96. }
  97. AssertFatal(headsProcessed == hashesProcessed, "Selection's number of hashes and number of list heads differ.");
  98. return true;
  99. }
  100. U32 Selection::getHashIndex(const Point2I & pos)
  101. {
  102. PROFILE_SCOPE( TerrainEditor_Selection_GetHashIndex );
  103. Point2F pnt = Point2F((F32)pos.x, (F32)pos.y) + Point2F(1.3f,3.5f);
  104. return( (U32)(mFloor(mHashLists.size() * mFmod(pnt.len() * 0.618f, 1.0f))) );
  105. }
  106. S32 Selection::lookup(const Point2I & pos)
  107. {
  108. PROFILE_SCOPE( TerrainEditor_Selection_Lookup );
  109. U32 index = getHashIndex(pos);
  110. S32 entry = mHashLists[index];
  111. while(entry != -1)
  112. {
  113. if((*this)[entry].mGridPoint.gridPos == pos)
  114. return(entry);
  115. entry = (*this)[entry].mNext;
  116. }
  117. return(-1);
  118. }
  119. void Selection::insert(GridInfo info)
  120. {
  121. PROFILE_SCOPE( TerrainEditor_Selection_Insert );
  122. //validate();
  123. // get the index into the hash table
  124. U32 index = getHashIndex(info.mGridPoint.gridPos);
  125. // if there is an existing linked list, make it our next
  126. info.mNext = mHashLists[index];
  127. info.mPrev = -1;
  128. // if there is an existing linked list, make us it's prev
  129. U32 indexOfNewEntry = size();
  130. if(info.mNext != -1)
  131. (*this)[info.mNext].mPrev = indexOfNewEntry;
  132. // the hash table holds the heads of the linked lists. make us the head of this list.
  133. mHashLists[index] = indexOfNewEntry;
  134. // copy us into the vector
  135. push_back(info);
  136. //validate();
  137. }
  138. bool Selection::remove(const GridInfo &info)
  139. {
  140. PROFILE_SCOPE( TerrainEditor_Selection_Remove );
  141. if(size() < 1)
  142. return false;
  143. //AssertFatal( validate(), "Selection hashLists corrupted before Selection.remove()");
  144. U32 hashIndex = getHashIndex(info.mGridPoint.gridPos);
  145. S32 listHead = mHashLists[hashIndex];
  146. //AssertFatal(listHead < size(), "A Selection's hash table is corrupt.");
  147. if(listHead == -1)
  148. return(false);
  149. const S32 victimEntry = lookup(info.mGridPoint.gridPos);
  150. if( victimEntry == -1 )
  151. return(false);
  152. const GridInfo victim = (*this)[victimEntry];
  153. const S32 vicPrev = victim.mPrev;
  154. const S32 vicNext = victim.mNext;
  155. // remove us from the linked list, if there is one.
  156. if(vicPrev != -1)
  157. (*this)[vicPrev].mNext = vicNext;
  158. if(vicNext != -1)
  159. (*this)[vicNext].mPrev = vicPrev;
  160. // if we were the head of the list, make our next the new head in the hash table.
  161. if(vicPrev == -1)
  162. mHashLists[hashIndex] = vicNext;
  163. // if we're not the last element in the vector, copy the last element to our position.
  164. if(victimEntry != size() - 1)
  165. {
  166. // copy last into victim, and re-cache next & prev
  167. const GridInfo lastEntry = last();
  168. const S32 lastPrev = lastEntry.mPrev;
  169. const S32 lastNext = lastEntry.mNext;
  170. (*this)[victimEntry] = lastEntry;
  171. // update the new element's next and prev, to reestablish it in it's linked list.
  172. if(lastPrev != -1)
  173. (*this)[lastPrev].mNext = victimEntry;
  174. if(lastNext != -1)
  175. (*this)[lastNext].mPrev = victimEntry;
  176. // if it was the head of it's list, update the hash table with its new position.
  177. if(lastPrev == -1)
  178. {
  179. const U32 lastHash = getHashIndex(lastEntry.mGridPoint.gridPos);
  180. AssertFatal(mHashLists[lastHash] == size() - 1, "Selection hashLists corrupted during Selection.remove() (oldmsg)");
  181. mHashLists[lastHash] = victimEntry;
  182. }
  183. }
  184. // decrement the vector, we're done here
  185. pop_back();
  186. //AssertFatal( validate(), "Selection hashLists corrupted after Selection.remove()");
  187. return true;
  188. }
  189. bool Selection::add(const GridInfo &info)
  190. {
  191. PROFILE_SCOPE( TerrainEditor_Selection_Add );
  192. S32 index = lookup(info.mGridPoint.gridPos);
  193. if(index != -1)
  194. return(false);
  195. insert(info);
  196. return(true);
  197. }
  198. bool Selection::getInfo(Point2I pos, GridInfo & info)
  199. {
  200. PROFILE_SCOPE( TerrainEditor_Selection_GetInfo );
  201. S32 index = lookup(pos);
  202. if(index == -1)
  203. return(false);
  204. info = (*this)[index];
  205. return(true);
  206. }
  207. bool Selection::setInfo(GridInfo & info)
  208. {
  209. PROFILE_SCOPE( TerrainEditor_Selection_SetInfo );
  210. S32 index = lookup(info.mGridPoint.gridPos);
  211. if(index == -1)
  212. return(false);
  213. S32 next = (*this)[index].mNext;
  214. S32 prev = (*this)[index].mPrev;
  215. (*this)[index] = info;
  216. (*this)[index].mNext = next;
  217. (*this)[index].mPrev = prev;
  218. return(true);
  219. }
  220. F32 Selection::getAvgHeight()
  221. {
  222. PROFILE_SCOPE( TerrainEditor_Selection_GetAvgHeight );
  223. if(!size())
  224. return(0);
  225. F32 avg = 0.f;
  226. for(U32 i = 0; i < size(); i++)
  227. avg += (*this)[i].mHeight;
  228. return(avg / size());
  229. }
  230. F32 Selection::getMinHeight()
  231. {
  232. PROFILE_SCOPE( TerrainEditor_Selection_GetMinHeight );
  233. if(!size())
  234. return(0);
  235. F32 minHeight = (*this)[0].mHeight;
  236. for(U32 i = 1; i < size(); i++)
  237. minHeight = getMin(minHeight, (*this)[i].mHeight);
  238. return minHeight;
  239. }
  240. F32 Selection::getMaxHeight()
  241. {
  242. PROFILE_SCOPE( TerrainEditor_Selection_GetMaxHeight );
  243. if(!size())
  244. return(0);
  245. F32 maxHeight = (*this)[0].mHeight;
  246. for(U32 i = 1; i < size(); i++)
  247. maxHeight = getMax(maxHeight, (*this)[i].mHeight);
  248. return maxHeight;
  249. }
  250. Brush::Brush(TerrainEditor * editor) :
  251. mTerrainEditor(editor)
  252. {
  253. mSize = mTerrainEditor->getBrushSize();
  254. }
  255. const Point2I & Brush::getPosition()
  256. {
  257. return(mGridPoint.gridPos);
  258. }
  259. const GridPoint & Brush::getGridPoint()
  260. {
  261. return mGridPoint;
  262. }
  263. void Brush::setPosition(const Point3F & pos)
  264. {
  265. PROFILE_SCOPE( TerrainEditor_Brush_SetPosition_Point3F );
  266. mTerrainEditor->worldToGrid(pos, mGridPoint);
  267. update();
  268. }
  269. void Brush::setPosition(const Point2I & pos)
  270. {
  271. PROFILE_SCOPE( TerrainEditor_Brush_SetPosition_Point2I );
  272. mGridPoint.gridPos = pos;
  273. update();
  274. }
  275. void Brush::update()
  276. {
  277. PROFILE_SCOPE( TerrainEditor_Brush_update );
  278. if ( mGridPoint.terrainBlock )
  279. rebuild();
  280. }
  281. void Brush::render()
  282. {
  283. PROFILE_SCOPE( TerrainEditor_Brush_Render );
  284. // Render the brush's outline via the derived brush class.
  285. _renderOutline();
  286. // Render the brush's interior grid points.
  287. const U32 pointCount = mSize.x * mSize.y;
  288. if ( pointCount == 0 )
  289. return;
  290. if ( mRenderList.empty() || empty() )
  291. return;
  292. Vector<GFXVertexPCT> pointList;
  293. pointList.reserve( pointCount );
  294. for(S32 x = 0; x < mSize.x; x++)
  295. {
  296. for(S32 y = 0; y < mSize.y; y++)
  297. {
  298. S32 id = mRenderList[x*mSize.x+y];
  299. if ( id == -1 )
  300. continue;
  301. const GridInfo &gInfo = (*this)[ id ];
  302. Point3F pos;
  303. mTerrainEditor->gridToWorld( gInfo.mGridPoint.gridPos, pos, gInfo.mGridPoint.terrainBlock );
  304. if ( !mTerrainEditor->project( pos, &pos ) )
  305. continue;
  306. pointList.increment();
  307. GFXVertexPCT &pointInfo = pointList.last();
  308. pointInfo.point = pos;
  309. pointInfo.color.set( 255, 0, 255, gInfo.mWeight * 255 );
  310. pointInfo.texCoord.set( 1.0f, 0.0f );
  311. }
  312. }
  313. mTerrainEditor->renderPoints( pointList );
  314. }
  315. void BoxBrush::rebuild()
  316. {
  317. PROFILE_SCOPE( TerrainEditor_BoxBrush_Rebuild );
  318. reset();
  319. const F32 squareSize = mGridPoint.terrainBlock->getSquareSize();
  320. mRenderList.setSize(mSize.x*mSize.y);
  321. Point3F center( F32(mSize.x - 1) / 2.0f * squareSize, F32(mSize.y - 1) / 2.0f * squareSize, 0.0f );
  322. Filter filter;
  323. filter.set(1, &mTerrainEditor->mSoftSelectFilter);
  324. const Point3F mousePos = mTerrainEditor->getMousePos();
  325. F32 xFactorScale = center.x / ( center.x + 0.5f );
  326. F32 yFactorScale = center.y / ( center.y + 0.5f );
  327. const F32 softness = mTerrainEditor->getBrushSoftness();
  328. const F32 pressure = mTerrainEditor->getBrushPressure();
  329. Point3F posw( 0,0,0 );
  330. Point2I posg( 0,0 );
  331. Vector<GridInfo> infos;
  332. for ( S32 x = 0; x < mSize.x; x++ )
  333. {
  334. for(S32 y = 0; y < mSize.y; y++)
  335. {
  336. F32 xFactor = 0.0f;
  337. if ( center.x > 0 )
  338. xFactor = mAbs( center.x - x ) / center.x * xFactorScale;
  339. F32 yFactor = 0.0f;
  340. if ( center.y > 0 )
  341. yFactor = mAbs( center.y - y ) / center.y * yFactorScale;
  342. S32 &rl = mRenderList[x*mSize.x+y];
  343. posw.x = mousePos.x + (F32)x * squareSize - center.x;
  344. posw.y = mousePos.y + (F32)y * squareSize - center.y;
  345. // round to grid coords
  346. GridPoint gridPoint = mGridPoint;
  347. mTerrainEditor->worldToGrid( posw, gridPoint );
  348. // Check that the grid point is valid within the terrain. This assumes
  349. // that there is no wrap around past the edge of the terrain.
  350. if(!mTerrainEditor->isPointInTerrain(gridPoint))
  351. {
  352. rl = -1;
  353. continue;
  354. }
  355. infos.clear();
  356. mTerrainEditor->getGridInfos( gridPoint, infos );
  357. for (U32 z = 0; z < infos.size(); z++)
  358. {
  359. infos[z].mWeight = pressure *
  360. mLerp( infos[z].mWeight, filter.getValue(xFactor > yFactor ? xFactor : yFactor), softness );
  361. push_back(infos[z]);
  362. }
  363. rl = size()-1;
  364. }
  365. }
  366. }
  367. void BoxBrush::_renderOutline()
  368. {
  369. F32 squareSize = mGridPoint.terrainBlock->getSquareSize();
  370. RayInfo ri;
  371. Point3F start( 0, 0, 5000.0f );
  372. Point3F end( 0, 0, -5000.0f );
  373. bool hit;
  374. Vector<Point3F> pointList;
  375. pointList.reserve( 64 );
  376. const ColorI col( 255, 0, 255, 255 );
  377. const Point3F &mousePos = mTerrainEditor->getMousePos();
  378. static const Point2F offsetArray [5] =
  379. {
  380. Point2F( -1, -1 ),
  381. Point2F( 1, -1 ),
  382. Point2F( 1, 1 ),
  383. Point2F( -1, 1 ),
  384. Point2F( -1, -1 ) // repeat of offset[0]
  385. };
  386. // 64 total steps, 4 sides to the box, 16 steps per side.
  387. // 64 / 4 = 16
  388. const U32 steps = 16;
  389. for ( S32 i = 0; i < 4; i++ )
  390. {
  391. const Point2F &offset = offsetArray[i];
  392. const Point2F &next = offsetArray[i+1];
  393. for ( S32 j = 0; j < steps; j++ )
  394. {
  395. F32 frac = (F32)j / ( (F32)steps - 1.0f );
  396. Point2F tmp;
  397. tmp.interpolate( offset, next, frac );
  398. start.x = end.x = mousePos.x + tmp.x * squareSize * 0.5f * (F32)mSize.x;
  399. start.y = end.y = mousePos.y + tmp.y * squareSize * 0.5f * (F32)mSize.y;
  400. hit = gServerContainer.castRay( start, end, TerrainObjectType, &ri );
  401. if ( hit )
  402. pointList.push_back( ri.point );
  403. }
  404. }
  405. mTerrainEditor->drawLineList( pointList, col, 1.0f );
  406. }
  407. void EllipseBrush::rebuild()
  408. {
  409. PROFILE_SCOPE( TerrainEditor_EllipseBrush_Rebuild );
  410. reset();
  411. const F32 squareSize = mGridPoint.terrainBlock->getSquareSize();
  412. mRenderList.setSize(mSize.x*mSize.y);
  413. Point3F center( F32(mSize.x - 1) / 2.0f * squareSize, F32(mSize.y - 1) / 2.0f * squareSize, 0.0f );
  414. Filter filter;
  415. filter.set(1, &mTerrainEditor->mSoftSelectFilter);
  416. const Point3F mousePos = mTerrainEditor->getMousePos();
  417. // a point is in a circle if:
  418. // x^2 + y^2 <= r^2
  419. // a point is in an ellipse if:
  420. // (ax)^2 + (by)^2 <= 1
  421. // where a = 1/halfEllipseWidth and b = 1/halfEllipseHeight
  422. // for a soft-selected ellipse,
  423. // the factor is simply the filtered: ((ax)^2 + (by)^2)
  424. F32 a = 1.0f / (F32(mSize.x) * squareSize * 0.5f);
  425. F32 b = 1.0f / (F32(mSize.y) * squareSize * 0.5f);
  426. const F32 softness = mTerrainEditor->getBrushSoftness();
  427. const F32 pressure = mTerrainEditor->getBrushPressure();
  428. Point3F posw( 0,0,0 );
  429. Point2I posg( 0,0 );
  430. Vector<GridInfo> infos;
  431. for ( S32 x = 0; x < mSize.x; x++ )
  432. {
  433. for ( S32 y = 0; y < mSize.y; y++ )
  434. {
  435. F32 xp = center.x - x * squareSize;
  436. F32 yp = center.y - y * squareSize;
  437. F32 factor = (a * a * xp * xp) + (b * b * yp * yp);
  438. if ( factor > 1 )
  439. {
  440. mRenderList[x*mSize.x+y] = -1;
  441. continue;
  442. }
  443. S32 &rl = mRenderList[x*mSize.x+y];
  444. posw.x = mousePos.x + (F32)x * squareSize - center.x;
  445. posw.y = mousePos.y + (F32)y * squareSize - center.y;
  446. // round to grid coords
  447. GridPoint gridPoint = mGridPoint;
  448. mTerrainEditor->worldToGrid( posw, gridPoint );
  449. // Check that the grid point is valid within the terrain. This assumes
  450. // that there is no wrap around past the edge of the terrain.
  451. if ( !mTerrainEditor->isPointInTerrain( gridPoint ) )
  452. {
  453. rl = -1;
  454. continue;
  455. }
  456. infos.clear();
  457. mTerrainEditor->getGridInfos( gridPoint, infos );
  458. for ( U32 z = 0; z < infos.size(); z++ )
  459. {
  460. infos[z].mWeight = pressure * mLerp( infos[z].mWeight, filter.getValue( factor ), softness );
  461. push_back(infos[z]);
  462. }
  463. rl = size()-1;
  464. }
  465. }
  466. }
  467. void EllipseBrush::_renderOutline()
  468. {
  469. F32 squareSize = mGridPoint.terrainBlock->getSquareSize();
  470. RayInfo ri;
  471. Point3F start( 0, 0, 5000.0f );
  472. Point3F end( 0, 0, -5000.0f );
  473. bool hit;
  474. Vector<Point3F> pointList;
  475. ColorI col( 255, 0, 255, 255 );
  476. const U32 steps = 64;
  477. const Point3F &mousePos = mTerrainEditor->getMousePos();
  478. for ( S32 i = 0; i < steps; i++ )
  479. {
  480. F32 radians = (F32)i / (F32)(steps-1) * M_2PI_F;
  481. VectorF vec(0,1,0);
  482. MathUtils::vectorRotateZAxis( vec, radians );
  483. start.x = end.x = mousePos.x + vec.x * squareSize * (F32)mSize.x * 0.5f;
  484. start.y = end.y = mousePos.y + vec.y * squareSize * (F32)mSize.y * 0.5f;
  485. hit = gServerContainer.castRay( start, end, TerrainObjectType, &ri );
  486. if ( hit )
  487. pointList.push_back( ri.point );
  488. }
  489. mTerrainEditor->drawLineList( pointList, col, 1.0f );
  490. }
  491. SelectionBrush::SelectionBrush(TerrainEditor * editor) :
  492. Brush(editor)
  493. {
  494. //... grab the current selection
  495. }
  496. void SelectionBrush::rebuild()
  497. {
  498. reset();
  499. //... move the selection
  500. }
  501. void SelectionBrush::render(Vector<GFXVertexPC> & vertexBuffer, S32 & verts, S32 & elems, S32 & prims, const ColorF & inColorFull, const ColorF & inColorNone, const ColorF & outColorFull, const ColorF & outColorNone) const
  502. {
  503. //... render the selection
  504. }
  505. TerrainEditor::TerrainEditor() :
  506. mActiveTerrain(0),
  507. mMousePos(0,0,0),
  508. mMouseBrush(0),
  509. mInAction(false),
  510. mUndoSel(0),
  511. mGridUpdateMin( S32_MAX, S32_MAX ),
  512. mGridUpdateMax( 0, 0 ),
  513. mMaxBrushSize(256,256),
  514. mNeedsGridUpdate( false ),
  515. mNeedsMaterialUpdate( false ),
  516. mMouseDown( false )
  517. {
  518. VECTOR_SET_ASSOCIATION(mActions);
  519. //
  520. resetCurrentSel();
  521. //
  522. mBrushPressure = 1.0f;
  523. mBrushSize.set(1,1);
  524. mBrushSoftness = 1.0f;
  525. mBrushChanged = true;
  526. mMouseBrush = new BoxBrush(this);
  527. mMouseDownSeq = 0;
  528. mIsDirty = false;
  529. mIsMissionDirty = false;
  530. mPaintIndex = -1;
  531. // add in all the actions here..
  532. mActions.push_back(new SelectAction(this));
  533. mActions.push_back(new DeselectAction(this));
  534. mActions.push_back(new ClearAction(this));
  535. mActions.push_back(new SoftSelectAction(this));
  536. mActions.push_back(new OutlineSelectAction(this));
  537. mActions.push_back(new PaintMaterialAction(this));
  538. mActions.push_back(new ClearMaterialsAction(this));
  539. mActions.push_back(new RaiseHeightAction(this));
  540. mActions.push_back(new LowerHeightAction(this));
  541. mActions.push_back(new SetHeightAction(this));
  542. mActions.push_back(new SetEmptyAction(this));
  543. mActions.push_back(new ClearEmptyAction(this));
  544. mActions.push_back(new ScaleHeightAction(this));
  545. mActions.push_back(new BrushAdjustHeightAction(this));
  546. mActions.push_back(new AdjustHeightAction(this));
  547. mActions.push_back(new FlattenHeightAction(this));
  548. mActions.push_back(new SmoothHeightAction(this));
  549. mActions.push_back(new SmoothSlopeAction(this));
  550. mActions.push_back(new PaintNoiseAction(this));
  551. //mActions.push_back(new ThermalErosionAction(this));
  552. // set the default action
  553. mCurrentAction = mActions[0];
  554. mRenderBrush = mCurrentAction->useMouseBrush();
  555. // persist data defaults
  556. mRenderBorder = true;
  557. mBorderHeight = 10;
  558. mBorderFillColor.set(0,255,0,20);
  559. mBorderFrameColor.set(0,255,0,128);
  560. mBorderLineMode = false;
  561. mSelectionHidden = false;
  562. mRenderVertexSelection = false;
  563. mRenderSolidBrush = false;
  564. mProcessUsesBrush = false;
  565. //
  566. mAdjustHeightVal = 10;
  567. mSetHeightVal = 100;
  568. mScaleVal = 1;
  569. mSmoothFactor = 0.1f;
  570. mNoiseFactor = 1.0f;
  571. mMaterialGroup = 0;
  572. mSoftSelectRadius = 50.f;
  573. mAdjustHeightMouseScale = 0.1f;
  574. mSoftSelectDefaultFilter = StringTable->insert("1.000000 0.833333 0.666667 0.500000 0.333333 0.166667 0.000000");
  575. mSoftSelectFilter = mSoftSelectDefaultFilter;
  576. mSlopeMinAngle = 0.0f;
  577. mSlopeMaxAngle = 90.0f;
  578. }
  579. TerrainEditor::~TerrainEditor()
  580. {
  581. // mouse
  582. delete mMouseBrush;
  583. // terrain actions
  584. U32 i;
  585. for(i = 0; i < mActions.size(); i++)
  586. delete mActions[i];
  587. // undo stuff
  588. delete mUndoSel;
  589. }
  590. TerrainAction * TerrainEditor::lookupAction(const char * name)
  591. {
  592. for(U32 i = 0; i < mActions.size(); i++)
  593. if(!dStricmp(mActions[i]->getName(), name))
  594. return(mActions[i]);
  595. return(0);
  596. }
  597. bool TerrainEditor::onAdd()
  598. {
  599. if ( !Parent::onAdd() )
  600. return false;
  601. GFXStateBlockDesc desc;
  602. desc.setZReadWrite( false );
  603. desc.zWriteEnable = false;
  604. desc.setCullMode( GFXCullNone );
  605. desc.setBlend( true, GFXBlendSrcAlpha, GFXBlendDestAlpha );
  606. mStateBlock = GFX->createStateBlock( desc );
  607. return true;
  608. }
  609. bool TerrainEditor::onWake()
  610. {
  611. if ( !Parent::onWake() )
  612. return false;
  613. // Push our default cursor on here once.
  614. GuiCanvas *root = getRoot();
  615. if ( root )
  616. {
  617. S32 currCursor = PlatformCursorController::curArrow;
  618. PlatformWindow *window = root->getPlatformWindow();
  619. PlatformCursorController *controller = window->getCursorController();
  620. controller->pushCursor( currCursor );
  621. }
  622. return true;
  623. }
  624. void TerrainEditor::onSleep()
  625. {
  626. // Pop our default cursor off.
  627. GuiCanvas *root = getRoot();
  628. if ( root )
  629. {
  630. PlatformWindow *window = root->getPlatformWindow();
  631. PlatformCursorController *controller = window->getCursorController();
  632. controller->popCursor();
  633. }
  634. Parent::onSleep();
  635. }
  636. void TerrainEditor::get3DCursor( GuiCursor *&cursor,
  637. bool &visible,
  638. const Gui3DMouseEvent &event_ )
  639. {
  640. cursor = NULL;
  641. visible = false;
  642. GuiCanvas *root = getRoot();
  643. if ( !root )
  644. return;
  645. S32 currCursor = PlatformCursorController::curArrow;
  646. if ( root->mCursorChanged == currCursor )
  647. return;
  648. PlatformWindow *window = root->getPlatformWindow();
  649. PlatformCursorController *controller = window->getCursorController();
  650. // We've already changed the cursor,
  651. // so set it back before we change it again.
  652. if( root->mCursorChanged != -1)
  653. controller->popCursor();
  654. // Now change the cursor shape
  655. controller->pushCursor(currCursor);
  656. root->mCursorChanged = currCursor;
  657. }
  658. void TerrainEditor::onDeleteNotify(SimObject * object)
  659. {
  660. Parent::onDeleteNotify(object);
  661. if (dynamic_cast<TerrainBlock*>(object) == mActiveTerrain)
  662. mActiveTerrain = NULL;
  663. }
  664. TerrainBlock* TerrainEditor::getClientTerrain( TerrainBlock *serverTerrain ) const
  665. {
  666. if ( !serverTerrain )
  667. serverTerrain = mActiveTerrain;
  668. return serverTerrain ? dynamic_cast<TerrainBlock*>( serverTerrain->getClientObject() ) : NULL;
  669. }
  670. bool TerrainEditor::isMainTile(const GridPoint & gPoint) const
  671. {
  672. const S32 blockSize = (S32)gPoint.terrainBlock->getBlockSize();
  673. Point2I testPos = gPoint.gridPos;
  674. if (!dStrcmp(getCurrentAction(),"paintMaterial"))
  675. {
  676. if (testPos.x == blockSize)
  677. testPos.x--;
  678. if (testPos.y == blockSize)
  679. testPos.y--;
  680. }
  681. return (testPos.x >= 0 && testPos.x < blockSize && testPos.y >= 0 && testPos.y < blockSize);
  682. }
  683. TerrainBlock* TerrainEditor::getTerrainUnderWorldPoint(const Point3F & wPos)
  684. {
  685. PROFILE_SCOPE( TerrainEditor_GetTerrainUnderWorldPoint );
  686. // Cast a ray straight down from the world position and see which
  687. // Terrain is the closest to our starting point
  688. Point3F startPnt = wPos;
  689. Point3F endPnt = wPos + Point3F(0.0f, 0.0f, -1000.0f);
  690. S32 blockIndex = -1;
  691. F32 nearT = 1.0f;
  692. for (U32 i = 0; i < mTerrainBlocks.size(); i++)
  693. {
  694. Point3F tStartPnt, tEndPnt;
  695. mTerrainBlocks[i]->getWorldTransform().mulP(startPnt, &tStartPnt);
  696. mTerrainBlocks[i]->getWorldTransform().mulP(endPnt, &tEndPnt);
  697. RayInfo ri;
  698. if (mTerrainBlocks[i]->castRayI(tStartPnt, tEndPnt, &ri, true))
  699. {
  700. if (ri.t < nearT)
  701. {
  702. blockIndex = i;
  703. nearT = ri.t;
  704. }
  705. }
  706. }
  707. if (blockIndex > -1)
  708. return mTerrainBlocks[blockIndex];
  709. return NULL;
  710. }
  711. bool TerrainEditor::gridToWorld(const GridPoint & gPoint, Point3F & wPos)
  712. {
  713. PROFILE_SCOPE( TerrainEditor_GridToWorld );
  714. const MatrixF & mat = gPoint.terrainBlock->getTransform();
  715. Point3F origin;
  716. mat.getColumn(3, &origin);
  717. wPos.x = gPoint.gridPos.x * gPoint.terrainBlock->getSquareSize() + origin.x;
  718. wPos.y = gPoint.gridPos.y * gPoint.terrainBlock->getSquareSize() + origin.y;
  719. wPos.z = getGridHeight(gPoint) + origin.z;
  720. return isMainTile(gPoint);
  721. }
  722. bool TerrainEditor::gridToWorld(const Point2I & gPos, Point3F & wPos, TerrainBlock* terrain)
  723. {
  724. GridPoint gridPoint;
  725. gridPoint.gridPos = gPos;
  726. gridPoint.terrainBlock = terrain;
  727. return gridToWorld(gridPoint, wPos);
  728. }
  729. bool TerrainEditor::worldToGrid(const Point3F & wPos, GridPoint & gPoint)
  730. {
  731. PROFILE_SCOPE( TerrainEditor_WorldToGrid );
  732. // If the grid point TerrainBlock is NULL then find the closest Terrain underneath that
  733. // point - pad a little upward in case our incoming point already lies exactly on the terrain
  734. if (!gPoint.terrainBlock)
  735. gPoint.terrainBlock = getTerrainUnderWorldPoint(wPos + Point3F(0.0f, 0.0f, 0.05f));
  736. if (gPoint.terrainBlock == NULL)
  737. return false;
  738. gPoint.gridPos = gPoint.terrainBlock->getGridPos(wPos);
  739. return isMainTile(gPoint);
  740. }
  741. bool TerrainEditor::worldToGrid(const Point3F & wPos, Point2I & gPos, TerrainBlock* terrain)
  742. {
  743. GridPoint gridPoint;
  744. gridPoint.terrainBlock = terrain;
  745. bool ret = worldToGrid(wPos, gridPoint);
  746. gPos = gridPoint.gridPos;
  747. return ret;
  748. }
  749. bool TerrainEditor::gridToCenter(const Point2I & gPos, Point2I & cPos) const
  750. {
  751. // TODO: What is this for... megaterrain or tiled terrains?
  752. cPos.x = gPos.x; // & TerrainBlock::BlockMask;
  753. cPos.y = gPos.y;// & TerrainBlock::BlockMask;
  754. //if (gPos.x == TerrainBlock::BlockSize)
  755. // cPos.x = gPos.x;
  756. //if (gPos.y == TerrainBlock::BlockSize)
  757. // cPos.y = gPos.y;
  758. //return isMainTile(gPos);
  759. return true;
  760. }
  761. //------------------------------------------------------------------------------
  762. //bool TerrainEditor::getGridInfo(const Point3F & wPos, GridInfo & info)
  763. //{
  764. // Point2I gPos;
  765. // worldToGrid(wPos, gPos);
  766. // return getGridInfo(gPos, info);
  767. //}
  768. bool TerrainEditor::getGridInfo(const GridPoint & gPoint, GridInfo & info)
  769. {
  770. //
  771. info.mGridPoint = gPoint;
  772. info.mMaterial = getGridMaterial(gPoint);
  773. info.mHeight = getGridHeight(gPoint);
  774. info.mWeight = 1.f;
  775. info.mPrimarySelect = true;
  776. info.mMaterialChanged = false;
  777. Point2I cPos;
  778. gridToCenter(gPoint.gridPos, cPos);
  779. return isMainTile(gPoint);
  780. }
  781. bool TerrainEditor::getGridInfo(const Point2I & gPos, GridInfo & info, TerrainBlock* terrain)
  782. {
  783. GridPoint gridPoint;
  784. gridPoint.gridPos = gPos;
  785. gridPoint.terrainBlock = terrain;
  786. return getGridInfo(gridPoint, info);
  787. }
  788. void TerrainEditor::getGridInfos(const GridPoint & gPoint, Vector<GridInfo>& infos)
  789. {
  790. PROFILE_SCOPE( TerrainEditor_GetGridInfos );
  791. // First we test against the brush terrain so that we can
  792. // favor it (this should be the same as the active terrain)
  793. bool foundBrush = false;
  794. GridInfo baseInfo;
  795. if (getGridInfo(gPoint, baseInfo))
  796. {
  797. infos.push_back(baseInfo);
  798. foundBrush = true;
  799. }
  800. // We are going to need the world position to test against
  801. Point3F wPos;
  802. gridToWorld(gPoint, wPos);
  803. // Now loop through our terrain blocks and decide which ones hit the point
  804. // If we already found a hit against our brush terrain we only add points
  805. // that are relatively close to the found point
  806. for (U32 i = 0; i < mTerrainBlocks.size(); i++)
  807. {
  808. // Skip if we've already found the point on the brush terrain
  809. if (foundBrush && mTerrainBlocks[i] == baseInfo.mGridPoint.terrainBlock)
  810. continue;
  811. // Get our grid position
  812. Point2I gPos;
  813. worldToGrid(wPos, gPos, mTerrainBlocks[i]);
  814. GridInfo info;
  815. if (getGridInfo(gPos, info, mTerrainBlocks[i]))
  816. {
  817. // Skip adding this if we already found a GridInfo from the brush terrain
  818. // and the resultant world point isn't equivalent
  819. if (foundBrush)
  820. {
  821. // Convert back to world (since the height can be different)
  822. // Possibly use getHeight() here?
  823. Point3F testWorldPt;
  824. gridToWorld(gPos, testWorldPt, mTerrainBlocks[i]);
  825. if (mFabs( wPos.z - testWorldPt.z ) > 4.0f )
  826. continue;
  827. }
  828. infos.push_back(info);
  829. }
  830. }
  831. }
  832. void TerrainEditor::setGridInfo(const GridInfo & info, bool checkActive)
  833. {
  834. PROFILE_SCOPE( TerrainEditor_SetGridInfo );
  835. setGridHeight(info.mGridPoint, info.mHeight);
  836. setGridMaterial(info.mGridPoint, info.mMaterial);
  837. }
  838. F32 TerrainEditor::getGridHeight(const GridPoint & gPoint)
  839. {
  840. PROFILE_SCOPE( TerrainEditor_GetGridHeight );
  841. Point2I cPos;
  842. gridToCenter( gPoint.gridPos, cPos );
  843. const TerrainFile *file = gPoint.terrainBlock->getFile();
  844. return fixedToFloat( file->getHeight( cPos.x, cPos.y ) );
  845. }
  846. void TerrainEditor::gridUpdateComplete( bool materialChanged )
  847. {
  848. PROFILE_SCOPE( TerrainEditor_GridUpdateComplete );
  849. // TODO: This updates all terrains and not just the ones
  850. // that were changed. We should keep track of the mGridUpdate
  851. // in world space and transform it into terrain space.
  852. if(mGridUpdateMin.x <= mGridUpdateMax.x)
  853. {
  854. for (U32 i = 0; i < mTerrainBlocks.size(); i++)
  855. {
  856. TerrainBlock *clientTerrain = getClientTerrain( mTerrainBlocks[i] );
  857. if ( materialChanged )
  858. clientTerrain->updateGridMaterials(mGridUpdateMin, mGridUpdateMax);
  859. mTerrainBlocks[i]->updateGrid(mGridUpdateMin, mGridUpdateMax);
  860. clientTerrain->updateGrid(mGridUpdateMin, mGridUpdateMax);
  861. }
  862. }
  863. mGridUpdateMin.set( S32_MAX, S32_MAX );
  864. mGridUpdateMax.set( 0, 0 );
  865. mNeedsGridUpdate = false;
  866. }
  867. void TerrainEditor::materialUpdateComplete()
  868. {
  869. PROFILE_SCOPE( TerrainEditor_MaterialUpdateComplete );
  870. if(mActiveTerrain && (mGridUpdateMin.x <= mGridUpdateMax.x))
  871. {
  872. TerrainBlock * clientTerrain = getClientTerrain(mActiveTerrain);
  873. clientTerrain->updateGridMaterials(mGridUpdateMin, mGridUpdateMax);
  874. }
  875. mGridUpdateMin.set( S32_MAX, S32_MAX );
  876. mGridUpdateMax.set( 0, 0 );
  877. mNeedsMaterialUpdate = false;
  878. }
  879. void TerrainEditor::setGridHeight(const GridPoint & gPoint, const F32 height)
  880. {
  881. PROFILE_SCOPE( TerrainEditor_SetGridHeight );
  882. Point2I cPos;
  883. gridToCenter(gPoint.gridPos, cPos);
  884. mGridUpdateMin.setMin( cPos );
  885. mGridUpdateMax.setMax( cPos );
  886. gPoint.terrainBlock->setHeight(cPos, height);
  887. }
  888. U8 TerrainEditor::getGridMaterial( const GridPoint &gPoint ) const
  889. {
  890. PROFILE_SCOPE( TerrainEditor_GetGridMaterial );
  891. Point2I cPos;
  892. gridToCenter( gPoint.gridPos, cPos );
  893. const TerrainFile *file = gPoint.terrainBlock->getFile();
  894. return file->getLayerIndex( cPos.x, cPos.y );
  895. }
  896. void TerrainEditor::setGridMaterial( const GridPoint &gPoint, U8 index )
  897. {
  898. PROFILE_SCOPE( TerrainEditor_SetGridMaterial );
  899. Point2I cPos;
  900. gridToCenter( gPoint.gridPos, cPos );
  901. TerrainFile *file = gPoint.terrainBlock->getFile();
  902. // If we changed the empty state then we need
  903. // to do a grid update as well.
  904. U8 currIndex = file->getLayerIndex( cPos.x, cPos.y );
  905. if ( ( currIndex == (U8)-1 && index != (U8)-1 ) ||
  906. ( currIndex != (U8)-1 && index == (U8)-1 ) )
  907. {
  908. mGridUpdateMin.setMin( cPos );
  909. mGridUpdateMax.setMax( cPos );
  910. mNeedsGridUpdate = true;
  911. }
  912. file->setLayerIndex( cPos.x, cPos.y, index );
  913. }
  914. //------------------------------------------------------------------------------
  915. TerrainBlock* TerrainEditor::collide(const Gui3DMouseEvent & evt, Point3F & pos)
  916. {
  917. PROFILE_SCOPE( TerrainEditor_Collide );
  918. if (mTerrainBlocks.size() == 0)
  919. return NULL;
  920. if ( mMouseDown && !dStrcmp(getCurrentAction(),"paintMaterial") )
  921. {
  922. if ( !mActiveTerrain )
  923. return NULL;
  924. Point3F tpos, tvec;
  925. tpos = evt.pos;
  926. tvec = evt.vec;
  927. mMousePlane.intersect( evt.pos, evt.vec, &pos );
  928. return mActiveTerrain;
  929. }
  930. const U32 mask = TerrainObjectType;
  931. Point3F start( evt.pos );
  932. Point3F end( evt.pos + ( evt.vec * 10000.0f ) );
  933. RayInfo rinfo;
  934. bool hit = gServerContainer.castRay( start, end, mask, &rinfo );
  935. if ( !hit )
  936. return NULL;
  937. pos = rinfo.point;
  938. return (TerrainBlock*)(rinfo.object);
  939. //
  940. //// call the terrain block's ray collision routine directly
  941. //Point3F startPnt = event.pos;
  942. //Point3F endPnt = event.pos + event.vec * 1000.0f;
  943. //S32 blockIndex = -1;
  944. //F32 nearT = 1.0f;
  945. //for (U32 i = 0; i < mTerrainBlocks.size(); i++)
  946. //{
  947. // Point3F tStartPnt, tEndPnt;
  948. // mTerrainBlocks[i]->getWorldTransform().mulP(startPnt, &tStartPnt);
  949. // mTerrainBlocks[i]->getWorldTransform().mulP(endPnt, &tEndPnt);
  950. // RayInfo ri;
  951. // if (mTerrainBlocks[i]->castRayI(tStartPnt, tEndPnt, &ri, true))
  952. // {
  953. // if (ri.t < nearT)
  954. // {
  955. // blockIndex = i;
  956. // nearT = ri.t;
  957. // }
  958. // }
  959. //}
  960. //if (blockIndex > -1)
  961. //{
  962. // pos.interpolate(startPnt, endPnt, nearT);
  963. // return mTerrainBlocks[blockIndex];
  964. //}
  965. //return NULL;
  966. }
  967. //------------------------------------------------------------------------------
  968. void TerrainEditor::updateGuiInfo()
  969. {
  970. PROFILE_SCOPE( TerrainEditor_UpdateGuiInfo );
  971. char buf[128];
  972. // mouse num grids
  973. // mouse avg height
  974. // selection num grids
  975. // selection avg height
  976. dSprintf(buf, sizeof(buf), "%d %g %g %g %d %g",
  977. mMouseBrush->size(), mMouseBrush->getMinHeight(),
  978. mMouseBrush->getAvgHeight(), mMouseBrush->getMaxHeight(),
  979. mDefaultSel.size(), mDefaultSel.getAvgHeight());
  980. Con::executef(this, "onGuiUpdate", buf);
  981. // If the brush setup has changed send out
  982. // a notification of that!
  983. if ( mBrushChanged && isMethod( "onBrushChanged" ) )
  984. {
  985. mBrushChanged = false;
  986. Con::executef( this, "onBrushChanged" );
  987. }
  988. }
  989. //------------------------------------------------------------------------------
  990. void TerrainEditor::onPreRender()
  991. {
  992. PROFILE_SCOPE( TerrainEditor_OnPreRender );
  993. if ( mNeedsGridUpdate )
  994. gridUpdateComplete( mNeedsMaterialUpdate );
  995. else if ( mNeedsMaterialUpdate )
  996. materialUpdateComplete();
  997. Parent::onPreRender();
  998. }
  999. void TerrainEditor::renderScene(const RectI &)
  1000. {
  1001. PROFILE_SCOPE( TerrainEditor_RenderScene );
  1002. if(mTerrainBlocks.size() == 0)
  1003. return;
  1004. if(!mSelectionHidden)
  1005. renderSelection(mDefaultSel, ColorF::RED, ColorF::GREEN, ColorF::BLUE, ColorF::BLUE, true, false);
  1006. if(mRenderBrush && mMouseBrush->size())
  1007. renderBrush(*mMouseBrush, ColorF::GREEN, ColorF::RED, ColorF::BLUE, ColorF::BLUE, false, true);
  1008. if(mRenderBorder)
  1009. renderBorder();
  1010. }
  1011. //------------------------------------------------------------------------------
  1012. void TerrainEditor::renderGui( Point2I offset, const RectI &updateRect )
  1013. {
  1014. PROFILE_SCOPE( TerrainEditor_RenderGui );
  1015. if ( !mActiveTerrain )
  1016. return;
  1017. // Just in case...
  1018. if ( mMouseBrush->getGridPoint().terrainBlock != mActiveTerrain )
  1019. mMouseBrush->setTerrain( mActiveTerrain );
  1020. mMouseBrush->render();
  1021. }
  1022. void TerrainEditor::renderPoints( const Vector<GFXVertexPCT> &pointList )
  1023. {
  1024. PROFILE_SCOPE( TerrainEditor_RenderPoints );
  1025. const U32 pointCount = pointList.size();
  1026. const U32 vertCount = pointCount * 6;
  1027. GFXStateBlockDesc desc;
  1028. desc.setBlend( true );
  1029. desc.setZReadWrite( false, false );
  1030. GFX->setupGenericShaders();
  1031. GFX->setStateBlockByDesc( desc );
  1032. U32 vertsLeft = vertCount;
  1033. U32 offset = 0;
  1034. while ( vertsLeft > 0 )
  1035. {
  1036. U32 vertsThisDrawCall = getMin( (U32)vertsLeft, (U32)MAX_DYNAMIC_VERTS );
  1037. vertsLeft -= vertsThisDrawCall;
  1038. GFXVertexBufferHandle<GFXVertexPC> vbuff( GFX, vertsThisDrawCall, GFXBufferTypeVolatile );
  1039. GFXVertexPC *vert = vbuff.lock();
  1040. const U32 loops = vertsThisDrawCall / 6;
  1041. for ( S32 i = 0; i < loops; i++ )
  1042. {
  1043. const GFXVertexPCT &pointInfo = pointList[i + offset];
  1044. vert[0].color = vert[1].color = vert[2].color = vert[3].color = vert[4].color = vert[5].color = pointInfo.color;
  1045. const F32 halfSize = pointInfo.texCoord.x * 0.5f;
  1046. const Point3F &pos = pointInfo.point;
  1047. Point3F p0( pos.x - halfSize, pos.y - halfSize, 0.0f );
  1048. Point3F p1( pos.x + halfSize, pos.y - halfSize, 0.0f );
  1049. Point3F p2( pos.x + halfSize, pos.y + halfSize, 0.0f );
  1050. Point3F p3( pos.x - halfSize, pos.y + halfSize, 0.0f );
  1051. vert[0].point = p0;
  1052. vert[1].point = p1;
  1053. vert[2].point = p2;
  1054. vert[3].point = p0;
  1055. vert[4].point = p2;
  1056. vert[5].point = p3;
  1057. vert += 6;
  1058. }
  1059. vbuff.unlock();
  1060. GFX->setVertexBuffer( vbuff );
  1061. GFX->drawPrimitive( GFXTriangleList, 0, vertsThisDrawCall / 3 );
  1062. offset += loops;
  1063. }
  1064. }
  1065. //------------------------------------------------------------------------------
  1066. void TerrainEditor::renderSelection( const Selection & sel, const ColorF & inColorFull, const ColorF & inColorNone, const ColorF & outColorFull, const ColorF & outColorNone, bool renderFill, bool renderFrame )
  1067. {
  1068. PROFILE_SCOPE( TerrainEditor_RenderSelection );
  1069. // Draw nothing if nothing selected.
  1070. if(sel.size() == 0)
  1071. return;
  1072. Vector<GFXVertexPC> vertexBuffer;
  1073. ColorF color;
  1074. ColorI iColor;
  1075. vertexBuffer.setSize(sel.size() * 5);
  1076. F32 squareSize = ( mActiveTerrain ) ? mActiveTerrain->getSquareSize() : 1;
  1077. // 'RenderVertexSelection' looks really bad so just always use the good one.
  1078. if( false && mRenderVertexSelection)
  1079. {
  1080. for(U32 i = 0; i < sel.size(); i++)
  1081. {
  1082. Point3F wPos;
  1083. bool center = gridToWorld(sel[i].mGridPoint, wPos);
  1084. F32 weight = sel[i].mWeight;
  1085. if(center)
  1086. {
  1087. if ( weight < 0.f || weight > 1.f )
  1088. color = inColorFull;
  1089. else
  1090. color.interpolate( inColorNone, inColorFull, weight );
  1091. }
  1092. else
  1093. {
  1094. if ( weight < 0.f || weight > 1.f)
  1095. color = outColorFull;
  1096. else
  1097. color.interpolate( outColorFull, outColorNone, weight );
  1098. }
  1099. //
  1100. iColor = color;
  1101. GFXVertexPC *verts = &(vertexBuffer[i * 5]);
  1102. verts[0].point = wPos + Point3F(-squareSize, -squareSize, 0);
  1103. verts[0].color = iColor;
  1104. verts[1].point = wPos + Point3F( squareSize, -squareSize, 0);
  1105. verts[1].color = iColor;
  1106. verts[2].point = wPos + Point3F( squareSize, squareSize, 0);
  1107. verts[2].color = iColor;
  1108. verts[3].point = wPos + Point3F(-squareSize, squareSize, 0);
  1109. verts[3].color = iColor;
  1110. verts[4].point = verts[0].point;
  1111. verts[4].color = iColor;
  1112. }
  1113. }
  1114. else
  1115. {
  1116. // walk the points in the selection
  1117. for(U32 i = 0; i < sel.size(); i++)
  1118. {
  1119. Point2I gPos = sel[i].mGridPoint.gridPos;
  1120. GFXVertexPC *verts = &(vertexBuffer[i * 5]);
  1121. bool center = gridToWorld(sel[i].mGridPoint, verts[0].point);
  1122. gridToWorld(Point2I(gPos.x + 1, gPos.y), verts[1].point, sel[i].mGridPoint.terrainBlock);
  1123. gridToWorld(Point2I(gPos.x + 1, gPos.y + 1), verts[2].point, sel[i].mGridPoint.terrainBlock);
  1124. gridToWorld(Point2I(gPos.x, gPos.y + 1), verts[3].point, sel[i].mGridPoint.terrainBlock);
  1125. verts[4].point = verts[0].point;
  1126. F32 weight = sel[i].mWeight;
  1127. if( !mRenderSolidBrush )
  1128. {
  1129. if ( center )
  1130. {
  1131. if ( weight < 0.f || weight > 1.f )
  1132. color = inColorFull;
  1133. else
  1134. color.interpolate(inColorNone, inColorFull, weight );
  1135. }
  1136. else
  1137. {
  1138. if( weight < 0.f || weight > 1.f )
  1139. color = outColorFull;
  1140. else
  1141. color.interpolate(outColorFull, outColorNone, weight );
  1142. }
  1143. iColor = color;
  1144. }
  1145. else
  1146. {
  1147. if ( center )
  1148. {
  1149. iColor = inColorNone;
  1150. }
  1151. else
  1152. {
  1153. iColor = outColorFull;
  1154. }
  1155. }
  1156. verts[0].color = iColor;
  1157. verts[1].color = iColor;
  1158. verts[2].color = iColor;
  1159. verts[3].color = iColor;
  1160. verts[4].color = iColor;
  1161. }
  1162. }
  1163. // Render this bad boy, by stuffing everything into a volatile buffer
  1164. // and rendering...
  1165. GFXVertexBufferHandle<GFXVertexPC> selectionVB(GFX, vertexBuffer.size(), GFXBufferTypeStatic);
  1166. selectionVB.lock(0, vertexBuffer.size());
  1167. // Copy stuff
  1168. dMemcpy((void*)&selectionVB[0], (void*)&vertexBuffer[0], sizeof(GFXVertexPC) * vertexBuffer.size());
  1169. selectionVB.unlock();
  1170. GFX->setupGenericShaders();
  1171. GFX->setStateBlock( mStateBlock );
  1172. GFX->setVertexBuffer(selectionVB);
  1173. if(renderFill)
  1174. for(U32 i=0; i < sel.size(); i++)
  1175. GFX->drawPrimitive( GFXTriangleFan, i*5, 4);
  1176. if(renderFrame)
  1177. for(U32 i=0; i < sel.size(); i++)
  1178. GFX->drawPrimitive( GFXLineStrip , i*5, 4);
  1179. }
  1180. void TerrainEditor::renderBrush( const Brush & brush, const ColorF & inColorFull, const ColorF & inColorNone, const ColorF & outColorFull, const ColorF & outColorNone, bool renderFill, bool renderFrame )
  1181. {
  1182. }
  1183. void TerrainEditor::renderBorder()
  1184. {
  1185. // TODO: Disabled rendering the terrain borders... it was
  1186. // very annoying getting a fullscreen green tint on things.
  1187. //
  1188. // We should consider killing this all together or coming
  1189. // up with a new technique.
  1190. /*
  1191. Point2I pos(0,0);
  1192. Point2I dir[4] = {
  1193. Point2I(1,0),
  1194. Point2I(0,1),
  1195. Point2I(-1,0),
  1196. Point2I(0,-1)
  1197. };
  1198. GFX->setStateBlock( mStateBlock );
  1199. //
  1200. if(mBorderLineMode)
  1201. {
  1202. PrimBuild::color(mBorderFrameColor);
  1203. PrimBuild::begin( GFXLineStrip, TerrainBlock::BlockSize * 4 + 1 );
  1204. for(U32 i = 0; i < 4; i++)
  1205. {
  1206. for(U32 j = 0; j < TerrainBlock::BlockSize; j++)
  1207. {
  1208. Point3F wPos;
  1209. gridToWorld(pos, wPos, mActiveTerrain);
  1210. PrimBuild::vertex3fv( wPos );
  1211. pos += dir[i];
  1212. }
  1213. }
  1214. Point3F wPos;
  1215. gridToWorld(Point2I(0,0), wPos, mActiveTerrain);
  1216. PrimBuild::vertex3fv( wPos );
  1217. PrimBuild::end();
  1218. }
  1219. else
  1220. {
  1221. GridSquare * gs = mActiveTerrain->findSquare(TerrainBlock::BlockShift, Point2I(0,0));
  1222. F32 height = F32(gs->maxHeight) * 0.03125f + mBorderHeight;
  1223. const MatrixF & mat = mActiveTerrain->getTransform();
  1224. Point3F pos;
  1225. mat.getColumn(3, &pos);
  1226. Point2F min(pos.x, pos.y);
  1227. Point2F max(pos.x + TerrainBlock::BlockSize * mActiveTerrain->getSquareSize(),
  1228. pos.y + TerrainBlock::BlockSize * mActiveTerrain->getSquareSize());
  1229. ColorI & a = mBorderFillColor;
  1230. ColorI & b = mBorderFrameColor;
  1231. for(U32 i = 0; i < 2; i++)
  1232. {
  1233. //
  1234. if(i){ PrimBuild::color(a); PrimBuild::begin( GFXTriangleFan, 4 ); } else { PrimBuild::color(b); PrimBuild::begin( GFXLineStrip, 5 ); }
  1235. PrimBuild::vertex3f(min.x, min.y, 0);
  1236. PrimBuild::vertex3f(max.x, min.y, 0);
  1237. PrimBuild::vertex3f(max.x, min.y, height);
  1238. PrimBuild::vertex3f(min.x, min.y, height);
  1239. if(!i) PrimBuild::vertex3f( min.x, min.y, 0.f );
  1240. PrimBuild::end();
  1241. //
  1242. if(i){ PrimBuild::color(a); PrimBuild::begin( GFXTriangleFan, 4 ); } else { PrimBuild::color(b); PrimBuild::begin( GFXLineStrip, 5 ); }
  1243. PrimBuild::vertex3f(min.x, max.y, 0);
  1244. PrimBuild::vertex3f(max.x, max.y, 0);
  1245. PrimBuild::vertex3f(max.x, max.y, height);
  1246. PrimBuild::vertex3f(min.x, max.y, height);
  1247. if(!i) PrimBuild::vertex3f( min.x, min.y, 0.f );
  1248. PrimBuild::end();
  1249. //
  1250. if(i){ PrimBuild::color(a); PrimBuild::begin( GFXTriangleFan, 4 ); } else { PrimBuild::color(b); PrimBuild::begin( GFXLineStrip, 5 ); }
  1251. PrimBuild::vertex3f(min.x, min.y, 0);
  1252. PrimBuild::vertex3f(min.x, max.y, 0);
  1253. PrimBuild::vertex3f(min.x, max.y, height);
  1254. PrimBuild::vertex3f(min.x, min.y, height);
  1255. if(!i) PrimBuild::vertex3f( min.x, min.y, 0.f );
  1256. PrimBuild::end();
  1257. //
  1258. if(i){ PrimBuild::color(a); PrimBuild::begin( GFXTriangleFan, 4 ); } else { PrimBuild::color(b); PrimBuild::begin( GFXLineStrip, 5 ); }
  1259. PrimBuild::vertex3f(max.x, min.y, 0);
  1260. PrimBuild::vertex3f(max.x, max.y, 0);
  1261. PrimBuild::vertex3f(max.x, max.y, height);
  1262. PrimBuild::vertex3f(max.x, min.y, height);
  1263. if(!i) PrimBuild::vertex3f( min.x, min.y, 0.f );
  1264. PrimBuild::end();
  1265. }
  1266. }
  1267. */
  1268. }
  1269. void TerrainEditor::submitUndo( Selection *sel )
  1270. {
  1271. // Grab the mission editor undo manager.
  1272. UndoManager *undoMan = NULL;
  1273. if ( !Sim::findObject( "EUndoManager", undoMan ) )
  1274. {
  1275. Con::errorf( "TerrainEditor::submitUndo() - EUndoManager not found!" );
  1276. return;
  1277. }
  1278. // Create and submit the action.
  1279. TerrainEditorUndoAction *action = new TerrainEditorUndoAction( "Terrain Editor Action" );
  1280. action->mSel = sel;
  1281. action->mTerrainEditor = this;
  1282. undoMan->addAction( action );
  1283. // Mark the editor as dirty!
  1284. setDirty();
  1285. }
  1286. void TerrainEditor::TerrainEditorUndoAction::undo()
  1287. {
  1288. // NOTE: This function also handles TerrainEditorUndoAction::redo().
  1289. bool materialChanged = false;
  1290. for (U32 i = 0; i < mSel->size(); i++)
  1291. {
  1292. // Grab the current grid info for this point.
  1293. GridInfo info;
  1294. mTerrainEditor->getGridInfo( (*mSel)[i].mGridPoint, info );
  1295. info.mMaterialChanged = (*mSel)[i].mMaterialChanged;
  1296. materialChanged |= info.mMaterialChanged;
  1297. // Restore the previous grid info.
  1298. mTerrainEditor->setGridInfo( (*mSel)[i] );
  1299. // Save the old grid info so we can
  1300. // restore it later.
  1301. (*mSel)[i] = info;
  1302. }
  1303. // Mark the editor as dirty!
  1304. mTerrainEditor->setDirty();
  1305. mTerrainEditor->gridUpdateComplete( materialChanged );
  1306. mTerrainEditor->mMouseBrush->update();
  1307. }
  1308. void TerrainEditor::submitMaterialUndo( String actionName )
  1309. {
  1310. // Grab the mission editor undo manager.
  1311. UndoManager *undoMan = NULL;
  1312. if ( !Sim::findObject( "EUndoManager", undoMan ) )
  1313. {
  1314. Con::errorf( "TerrainEditor::submitMaterialUndo() - EUndoManager not found!" );
  1315. return;
  1316. }
  1317. TerrainBlock *terr = getClientTerrain();
  1318. // Create and submit the action.
  1319. TerrainMaterialUndoAction *action = new TerrainMaterialUndoAction( actionName );
  1320. action->mTerrain = terr;
  1321. action->mMaterials = terr->getMaterials();
  1322. action->mLayerMap = terr->getLayerMap();
  1323. action->mEditor = this;
  1324. undoMan->addAction( action );
  1325. // Mark the editor as dirty!
  1326. setDirty();
  1327. }
  1328. void TerrainEditor::onMaterialUndo( TerrainBlock *terr )
  1329. {
  1330. setDirty();
  1331. scheduleMaterialUpdate();
  1332. setGridUpdateMinMax();
  1333. terr->mDetailsDirty = true;
  1334. terr->mLayerTexDirty = true;
  1335. Con::executef( this, "onMaterialUndo" );
  1336. }
  1337. void TerrainEditor::TerrainMaterialUndoAction::undo()
  1338. {
  1339. Vector<TerrainMaterial*> tempMaterials = mTerrain->getMaterials();
  1340. Vector<U8> tempLayers = mTerrain->getLayerMap();
  1341. mTerrain->setMaterials(mMaterials);
  1342. mTerrain->setLayerMap(mLayerMap);
  1343. mMaterials = tempMaterials;
  1344. mLayerMap = tempLayers;
  1345. mEditor->onMaterialUndo( mTerrain );
  1346. }
  1347. void TerrainEditor::TerrainMaterialUndoAction::redo()
  1348. {
  1349. undo();
  1350. }
  1351. class TerrainProcessActionEvent : public SimEvent
  1352. {
  1353. U32 mSequence;
  1354. public:
  1355. TerrainProcessActionEvent(U32 seq)
  1356. {
  1357. mSequence = seq;
  1358. }
  1359. void process(SimObject *object)
  1360. {
  1361. ((TerrainEditor *) object)->processActionTick(mSequence);
  1362. }
  1363. };
  1364. void TerrainEditor::processActionTick(U32 sequence)
  1365. {
  1366. if(mMouseDownSeq == sequence)
  1367. {
  1368. Sim::postEvent(this, new TerrainProcessActionEvent(mMouseDownSeq), Sim::getCurrentTime() + 30);
  1369. mCurrentAction->process(mMouseBrush, mLastEvent, false, TerrainAction::Update);
  1370. }
  1371. }
  1372. bool TerrainEditor::onInputEvent(const InputEventInfo & event)
  1373. {
  1374. /*
  1375. if ( mRightMousePassThru &&
  1376. event.deviceType == KeyboardDeviceType &&
  1377. event.objType == SI_KEY &&
  1378. event.objInst == KEY_TAB &&
  1379. event.action == SI_MAKE )
  1380. {
  1381. if ( isMethod( "onToggleToolWindows" ) )
  1382. Con::executef( this, "onToggleToolWindows" );
  1383. }
  1384. */
  1385. return Parent::onInputEvent( event );
  1386. }
  1387. void TerrainEditor::on3DMouseDown(const Gui3DMouseEvent & event)
  1388. {
  1389. getRoot()->showCursor( false );
  1390. if(mTerrainBlocks.size() == 0)
  1391. return;
  1392. if (!dStrcmp(getCurrentAction(),"paintMaterial"))
  1393. {
  1394. Point3F pos;
  1395. TerrainBlock* hitTerrain = collide(event, pos);
  1396. if(!hitTerrain)
  1397. return;
  1398. // Set the active terrain
  1399. bool changed = mActiveTerrain != hitTerrain;
  1400. mActiveTerrain = hitTerrain;
  1401. if (changed)
  1402. {
  1403. Con::executef(this, "onActiveTerrainChange", Con::getIntArg(hitTerrain->getId()));
  1404. mMouseBrush->setTerrain(mActiveTerrain);
  1405. //if(mRenderBrush)
  1406. //mCursorVisible = false;
  1407. mMousePos = pos;
  1408. mMouseBrush->setPosition(mMousePos);
  1409. return;
  1410. }
  1411. }
  1412. else if ((event.modifier & SI_ALT) && !dStrcmp(getCurrentAction(),"setHeight"))
  1413. {
  1414. // Set value to terrain height at mouse position
  1415. GridInfo info;
  1416. getGridInfo(mMouseBrush->getGridPoint(), info);
  1417. mSetHeightVal = info.mHeight;
  1418. mBrushChanged = true;
  1419. return;
  1420. }
  1421. mMousePlane.set( mMousePos, Point3F(0,0,1) );
  1422. mMouseDown = true;
  1423. mSelectionLocked = false;
  1424. mouseLock();
  1425. mMouseDownSeq++;
  1426. mUndoSel = new Selection;
  1427. mCurrentAction->process(mMouseBrush, event, true, TerrainAction::Begin);
  1428. // process on ticks - every 30th of a second.
  1429. Sim::postEvent(this, new TerrainProcessActionEvent(mMouseDownSeq), Sim::getCurrentTime() + 30);
  1430. }
  1431. void TerrainEditor::on3DMouseMove(const Gui3DMouseEvent & event)
  1432. {
  1433. PROFILE_SCOPE( TerrainEditor_On3DMouseMove );
  1434. if(mTerrainBlocks.size() == 0)
  1435. return;
  1436. Point3F pos;
  1437. TerrainBlock* hitTerrain = collide(event, pos);
  1438. if(!hitTerrain)
  1439. {
  1440. mMouseBrush->reset();
  1441. }
  1442. else
  1443. {
  1444. // We do not change the active terrain as the mouse moves when
  1445. // in painting mode. This is because it causes the material
  1446. // window to change as you cursor over to it.
  1447. if ( dStrcmp(getCurrentAction(),"paintMaterial") != 0 )
  1448. {
  1449. // Set the active terrain
  1450. bool changed = mActiveTerrain != hitTerrain;
  1451. mActiveTerrain = hitTerrain;
  1452. if (changed)
  1453. Con::executef(this, "onActiveTerrainChange", Con::getIntArg(hitTerrain->getId()));
  1454. }
  1455. mMousePos = pos;
  1456. mMouseBrush->setTerrain(mActiveTerrain);
  1457. mMouseBrush->setPosition(mMousePos);
  1458. }
  1459. }
  1460. void TerrainEditor::on3DMouseDragged(const Gui3DMouseEvent & event)
  1461. {
  1462. PROFILE_SCOPE( TerrainEditor_On3DMouseDragged );
  1463. if ( mTerrainBlocks.empty() )
  1464. return;
  1465. if ( !isMouseLocked() )
  1466. return;
  1467. Point3F pos;
  1468. if ( !mSelectionLocked )
  1469. {
  1470. if ( !collide( event, pos) )
  1471. mMouseBrush->reset();
  1472. }
  1473. // check if the mouse has actually moved in grid space
  1474. bool selChanged = false;
  1475. if ( !mSelectionLocked )
  1476. {
  1477. Point2I gMouse;
  1478. Point2I gLastMouse;
  1479. worldToGrid( pos, gMouse );
  1480. worldToGrid( mMousePos, gLastMouse );
  1481. mMousePos = pos;
  1482. mMouseBrush->setPosition( mMousePos );
  1483. selChanged = gMouse != gLastMouse;
  1484. }
  1485. mCurrentAction->process( mMouseBrush, event, true, TerrainAction::Update );
  1486. }
  1487. void TerrainEditor::on3DMouseUp(const Gui3DMouseEvent & event)
  1488. {
  1489. mMouseDown = false;
  1490. getRoot()->showCursor( true );
  1491. if ( mTerrainBlocks.size() == 0 )
  1492. return;
  1493. if ( isMouseLocked() )
  1494. {
  1495. mouseUnlock();
  1496. mMouseDownSeq++;
  1497. mCurrentAction->process( mMouseBrush, event, false, TerrainAction::End );
  1498. if ( mUndoSel->size() )
  1499. submitUndo( mUndoSel );
  1500. else
  1501. delete mUndoSel;
  1502. mUndoSel = 0;
  1503. mInAction = false;
  1504. }
  1505. }
  1506. bool TerrainEditor::onMouseWheelDown( const GuiEvent & event )
  1507. {
  1508. if ( event.modifier & SI_PRIMARY_CTRL && event.modifier & SI_SHIFT )
  1509. {
  1510. setBrushPressure( mBrushPressure - 0.1f );
  1511. return true;
  1512. }
  1513. else if ( event.modifier & SI_SHIFT )
  1514. {
  1515. setBrushSoftness( mBrushSoftness + 0.05f );
  1516. return true;
  1517. }
  1518. else if ( event.modifier & SI_PRIMARY_CTRL )
  1519. {
  1520. Point2I newBrush = getBrushSize() - Point2I(1,1);
  1521. setBrushSize( newBrush.x, newBrush.y );
  1522. return true;
  1523. }
  1524. return Parent::onMouseWheelDown( event );
  1525. }
  1526. bool TerrainEditor::onMouseWheelUp( const GuiEvent & event )
  1527. {
  1528. if ( event.modifier & SI_PRIMARY_CTRL && event.modifier & SI_SHIFT )
  1529. {
  1530. setBrushPressure( mBrushPressure + 0.1f );
  1531. return true;
  1532. }
  1533. else if ( event.modifier & SI_SHIFT )
  1534. {
  1535. setBrushSoftness( mBrushSoftness - 0.05f );
  1536. return true;
  1537. }
  1538. else if( event.modifier & SI_PRIMARY_CTRL )
  1539. {
  1540. Point2I newBrush = getBrushSize() + Point2I(1,1);
  1541. setBrushSize( newBrush.x, newBrush.y );
  1542. return true;
  1543. }
  1544. return Parent::onMouseWheelUp( event );
  1545. }
  1546. //------------------------------------------------------------------------------
  1547. // any console function which depends on a terrainBlock attached to the editor
  1548. // should call this
  1549. bool checkTerrainBlock(TerrainEditor * object, const char * funcName)
  1550. {
  1551. if(!object->terrainBlockValid())
  1552. {
  1553. Con::errorf(ConsoleLogEntry::Script, "TerrainEditor::%s: not attached to a terrain block!", funcName);
  1554. return(false);
  1555. }
  1556. return(true);
  1557. }
  1558. void TerrainEditor::attachTerrain(TerrainBlock *terrBlock)
  1559. {
  1560. mActiveTerrain = terrBlock;
  1561. mTerrainBlocks.push_back_unique(terrBlock);
  1562. }
  1563. void TerrainEditor::detachTerrain(TerrainBlock *terrBlock)
  1564. {
  1565. if (mActiveTerrain == terrBlock)
  1566. mActiveTerrain = NULL; //do we want to set this to an existing terrain?
  1567. if (mMouseBrush->getGridPoint().terrainBlock == terrBlock)
  1568. mMouseBrush->setTerrain(NULL);
  1569. // reset the brush as its gridinfos may still have references to the old terrain
  1570. mMouseBrush->reset();
  1571. mTerrainBlocks.remove(terrBlock);
  1572. }
  1573. TerrainBlock* TerrainEditor::getTerrainBlock(S32 index)
  1574. {
  1575. if(index < 0 || index >= mTerrainBlocks.size())
  1576. return NULL;
  1577. return mTerrainBlocks[index];
  1578. }
  1579. void TerrainEditor::getTerrainBlocksMaterialList(Vector<StringTableEntry>& list)
  1580. {
  1581. for(S32 i=0; i<mTerrainBlocks.size(); ++i)
  1582. {
  1583. TerrainBlock* tb = mTerrainBlocks[i];
  1584. if(!tb)
  1585. continue;
  1586. for(S32 m=0; m<tb->getMaterialCount(); ++m)
  1587. {
  1588. TerrainMaterial* mat = tb->getMaterial(m);
  1589. if (mat)
  1590. list.push_back_unique(mat->getInternalName());
  1591. }
  1592. }
  1593. }
  1594. void TerrainEditor::setBrushType( const char *type )
  1595. {
  1596. if ( mMouseBrush && dStrcmp( mMouseBrush->getType(), type ) == 0 )
  1597. return;
  1598. if(!dStricmp(type, "box"))
  1599. {
  1600. delete mMouseBrush;
  1601. mMouseBrush = new BoxBrush(this);
  1602. mBrushChanged = true;
  1603. }
  1604. else if(!dStricmp(type, "ellipse"))
  1605. {
  1606. delete mMouseBrush;
  1607. mMouseBrush = new EllipseBrush(this);
  1608. mBrushChanged = true;
  1609. }
  1610. else if(!dStricmp(type, "selection"))
  1611. {
  1612. delete mMouseBrush;
  1613. mMouseBrush = new SelectionBrush(this);
  1614. mBrushChanged = true;
  1615. }
  1616. else {}
  1617. }
  1618. const char* TerrainEditor::getBrushType() const
  1619. {
  1620. if ( mMouseBrush )
  1621. return mMouseBrush->getType();
  1622. return "";
  1623. }
  1624. void TerrainEditor::setBrushSize( S32 w, S32 h )
  1625. {
  1626. w = mClamp( w, 1, mMaxBrushSize.x );
  1627. h = mClamp( h, 1, mMaxBrushSize.y );
  1628. if ( w == mBrushSize.x && h == mBrushSize.y )
  1629. return;
  1630. mBrushSize.set( w, h );
  1631. mBrushChanged = true;
  1632. if ( mMouseBrush )
  1633. {
  1634. mMouseBrush->setSize( mBrushSize );
  1635. if ( mMouseBrush->getGridPoint().terrainBlock )
  1636. mMouseBrush->rebuild();
  1637. }
  1638. }
  1639. void TerrainEditor::setBrushPressure( F32 pressure )
  1640. {
  1641. pressure = mClampF( pressure, 0.01f, 1.0f );
  1642. if ( mBrushPressure == pressure )
  1643. return;
  1644. mBrushPressure = pressure;
  1645. mBrushChanged = true;
  1646. if ( mMouseBrush && mMouseBrush->getGridPoint().terrainBlock )
  1647. mMouseBrush->rebuild();
  1648. }
  1649. void TerrainEditor::setBrushSoftness( F32 softness )
  1650. {
  1651. softness = mClampF( softness, 0.01f, 1.0f );
  1652. if ( mBrushSoftness == softness )
  1653. return;
  1654. mBrushSoftness = softness;
  1655. mBrushChanged = true;
  1656. if ( mMouseBrush && mMouseBrush->getGridPoint().terrainBlock )
  1657. mMouseBrush->rebuild();
  1658. }
  1659. const char* TerrainEditor::getBrushPos()
  1660. {
  1661. AssertFatal(mMouseBrush!=NULL, "TerrainEditor::getBrushPos: no mouse brush!");
  1662. Point2I pos = mMouseBrush->getPosition();
  1663. static const U32 bufSize = 32;
  1664. char * ret = Con::getReturnBuffer(bufSize);
  1665. dSprintf(ret, bufSize, "%d %d", pos.x, pos.y);
  1666. return(ret);
  1667. }
  1668. void TerrainEditor::setBrushPos(Point2I pos)
  1669. {
  1670. AssertFatal(mMouseBrush!=NULL, "TerrainEditor::setBrushPos: no mouse brush!");
  1671. mMouseBrush->setPosition(pos);
  1672. }
  1673. void TerrainEditor::setAction(const char* action)
  1674. {
  1675. for(U32 i = 0; i < mActions.size(); i++)
  1676. {
  1677. if(!dStricmp(mActions[i]->getName(), action))
  1678. {
  1679. mCurrentAction = mActions[i];
  1680. //
  1681. mRenderBrush = mCurrentAction->useMouseBrush();
  1682. return;
  1683. }
  1684. }
  1685. }
  1686. const char* TerrainEditor::getActionName(U32 index)
  1687. {
  1688. if(index >= mActions.size())
  1689. return("");
  1690. return(mActions[index]->getName());
  1691. }
  1692. const char* TerrainEditor::getCurrentAction() const
  1693. {
  1694. return(mCurrentAction->getName());
  1695. }
  1696. S32 TerrainEditor::getNumActions()
  1697. {
  1698. return(mActions.size());
  1699. }
  1700. void TerrainEditor::resetSelWeights(bool clear)
  1701. {
  1702. //
  1703. if(!clear)
  1704. {
  1705. for(U32 i = 0; i < mDefaultSel.size(); i++)
  1706. {
  1707. mDefaultSel[i].mPrimarySelect = false;
  1708. mDefaultSel[i].mWeight = 1.f;
  1709. }
  1710. return;
  1711. }
  1712. Selection sel;
  1713. U32 i;
  1714. for(i = 0; i < mDefaultSel.size(); i++)
  1715. {
  1716. if(mDefaultSel[i].mPrimarySelect)
  1717. {
  1718. mDefaultSel[i].mWeight = 1.f;
  1719. sel.add(mDefaultSel[i]);
  1720. }
  1721. }
  1722. mDefaultSel.reset();
  1723. for(i = 0; i < sel.size(); i++)
  1724. mDefaultSel.add(sel[i]);
  1725. }
  1726. void TerrainEditor::clearSelection()
  1727. {
  1728. mDefaultSel.reset();
  1729. }
  1730. void TerrainEditor::processAction(const char* sAction)
  1731. {
  1732. if(!checkTerrainBlock(this, "processAction"))
  1733. return;
  1734. TerrainAction * action = mCurrentAction;
  1735. if (dStrcmp(sAction, "") != 0)
  1736. {
  1737. action = lookupAction(sAction);
  1738. if(!action)
  1739. {
  1740. Con::errorf(ConsoleLogEntry::General, "TerrainEditor::cProcessAction: invalid action name '%s'.", sAction);
  1741. return;
  1742. }
  1743. }
  1744. if(!getCurrentSel()->size() && !mProcessUsesBrush)
  1745. return;
  1746. mUndoSel = new Selection;
  1747. Gui3DMouseEvent event;
  1748. if(mProcessUsesBrush)
  1749. action->process(mMouseBrush, event, true, TerrainAction::Process);
  1750. else
  1751. action->process(getCurrentSel(), event, true, TerrainAction::Process);
  1752. // check if should delete the undo
  1753. if(mUndoSel->size())
  1754. submitUndo( mUndoSel );
  1755. else
  1756. delete mUndoSel;
  1757. mUndoSel = 0;
  1758. }
  1759. S32 TerrainEditor::getNumTextures()
  1760. {
  1761. if(!checkTerrainBlock(this, "getNumTextures"))
  1762. return(0);
  1763. // walk all the possible material lists and count them..
  1764. U32 count = 0;
  1765. for (U32 t = 0; t < mTerrainBlocks.size(); t++)
  1766. count += mTerrainBlocks[t]->getMaterialCount();
  1767. return count;
  1768. }
  1769. void TerrainEditor::markEmptySquares()
  1770. {
  1771. if(!checkTerrainBlock(this, "markEmptySquares"))
  1772. return;
  1773. }
  1774. void TerrainEditor::mirrorTerrain(S32 mirrorIndex)
  1775. {
  1776. if(!checkTerrainBlock(this, "mirrorTerrain"))
  1777. return;
  1778. // TODO!
  1779. /*
  1780. TerrainBlock * terrain = mActiveTerrain;
  1781. setDirty();
  1782. //
  1783. enum {
  1784. top = BIT(0),
  1785. bottom = BIT(1),
  1786. left = BIT(2),
  1787. right = BIT(3)
  1788. };
  1789. U32 sides[8] =
  1790. {
  1791. bottom,
  1792. bottom | left,
  1793. left,
  1794. left | top,
  1795. top,
  1796. top | right,
  1797. right,
  1798. bottom | right
  1799. };
  1800. U32 n = TerrainBlock::BlockSize;
  1801. U32 side = sides[mirrorIndex % 8];
  1802. bool diag = mirrorIndex & 0x01;
  1803. Point2I src((side & right) ? (n - 1) : 0, (side & bottom) ? (n - 1) : 0);
  1804. Point2I dest((side & left) ? (n - 1) : 0, (side & top) ? (n - 1) : 0);
  1805. Point2I origSrc(src);
  1806. Point2I origDest(dest);
  1807. // determine the run length
  1808. U32 minStride = ((side & top) || (side & bottom)) ? n : n / 2;
  1809. U32 majStride = ((side & left) || (side & right)) ? n : n / 2;
  1810. Point2I srcStep((side & right) ? -1 : 1, (side & bottom) ? -1 : 1);
  1811. Point2I destStep((side & left) ? -1 : 1, (side & top) ? -1 : 1);
  1812. //
  1813. U16 * heights = terrain->getHeightAddress(0,0);
  1814. U8 * baseMaterials = terrain->getBaseMaterialAddress(0,0);
  1815. TerrainBlock::Material * materials = terrain->getMaterial(0,0);
  1816. // create an undo selection
  1817. Selection * undo = new Selection;
  1818. // walk through all the positions
  1819. for(U32 i = 0; i < majStride; i++)
  1820. {
  1821. for(U32 j = 0; j < minStride; j++)
  1822. {
  1823. // skip the same position
  1824. if(src != dest)
  1825. {
  1826. U32 si = src.x + (src.y << TerrainBlock::BlockShift);
  1827. U32 di = dest.x + (dest.y << TerrainBlock::BlockShift);
  1828. // add to undo selection
  1829. GridInfo info;
  1830. getGridInfo(dest, info, terrain);
  1831. undo->add(info);
  1832. //... copy info... (height, basematerial, material)
  1833. heights[di] = heights[si];
  1834. baseMaterials[di] = baseMaterials[si];
  1835. materials[di] = materials[si];
  1836. }
  1837. // get to the new position
  1838. src.x += srcStep.x;
  1839. diag ? (dest.y += destStep.y) : (dest.x += destStep.x);
  1840. }
  1841. // get the next position for a run
  1842. src.y += srcStep.y;
  1843. diag ? (dest.x += destStep.x) : (dest.y += destStep.y);
  1844. // reset the minor run
  1845. src.x = origSrc.x;
  1846. diag ? (dest.y = origDest.y) : (dest.x = origDest.x);
  1847. // shorten the run length for diag runs
  1848. if(diag)
  1849. minStride--;
  1850. }
  1851. // rebuild stuff..
  1852. terrain->buildGridMap();
  1853. terrain->rebuildEmptyFlags();
  1854. terrain->packEmptySquares();
  1855. // add undo selection
  1856. submitUndo( undo );
  1857. */
  1858. }
  1859. bool TerrainEditor::isPointInTerrain( const GridPoint & gPoint)
  1860. {
  1861. PROFILE_SCOPE( TerrainEditor_IsPointInTerrain );
  1862. Point2I cPos;
  1863. gridToCenter( gPoint.gridPos, cPos );
  1864. const TerrainFile *file = gPoint.terrainBlock->getFile();
  1865. return file->isPointInTerrain( cPos.x, cPos.y );
  1866. }
  1867. void TerrainEditor::reorderMaterial( S32 index, S32 orderPos )
  1868. {
  1869. TerrainBlock *terr = getClientTerrain();
  1870. Vector<U8> layerMap = terr->getLayerMap();
  1871. Vector<TerrainMaterial*> materials = terr->getMaterials();
  1872. TerrainMaterial *pMat = materials[index];
  1873. submitMaterialUndo( String::ToString( "Reordered %s Material", terr->getMaterialName(index) ) );
  1874. materials.erase( index );
  1875. materials.insert( orderPos, pMat );
  1876. Vector<U8>::iterator itr = layerMap.begin();
  1877. for ( ; itr != layerMap.end(); itr++ )
  1878. {
  1879. // Was previous material, set to new index.
  1880. if ( *itr == index )
  1881. *itr = orderPos;
  1882. else
  1883. {
  1884. // We removed a Material prior to this one, bump it down.
  1885. if ( *itr > index )
  1886. (*itr)--;
  1887. // We added a Material prior to this one, bump it up.
  1888. if ( *itr >= orderPos )
  1889. (*itr)++;
  1890. }
  1891. }
  1892. terr->setMaterials( materials );
  1893. terr->setLayerMap( layerMap );
  1894. // We didn't really just "undo" but it happens to do everything we
  1895. // need to update the materials and gui.
  1896. onMaterialUndo( terr );
  1897. }
  1898. //------------------------------------------------------------------------------
  1899. DefineConsoleMethod( TerrainEditor, attachTerrain, void, (const char * terrain), (""), "(TerrainBlock terrain)")
  1900. {
  1901. SimSet * missionGroup = dynamic_cast<SimSet*>(Sim::findObject("MissionGroup"));
  1902. if (!missionGroup)
  1903. {
  1904. Con::errorf(ConsoleLogEntry::Script, "TerrainEditor::attach: no mission group found");
  1905. return;
  1906. }
  1907. VectorPtr<TerrainBlock*> terrains;
  1908. // attach to first found terrainBlock
  1909. if (dStrcmp (terrain,"")==0)
  1910. {
  1911. for(SimSetIterator itr(missionGroup); *itr; ++itr)
  1912. {
  1913. TerrainBlock* terrBlock = dynamic_cast<TerrainBlock*>(*itr);
  1914. if (terrBlock)
  1915. terrains.push_back(terrBlock);
  1916. }
  1917. //if (terrains.size() == 0)
  1918. // Con::errorf(ConsoleLogEntry::Script, "TerrainEditor::attach: no TerrainBlock objects found!");
  1919. }
  1920. else // attach to named object
  1921. {
  1922. TerrainBlock* terrBlock = dynamic_cast<TerrainBlock*>(Sim::findObject(terrain));
  1923. if (terrBlock)
  1924. terrains.push_back(terrBlock);
  1925. if(terrains.size() == 0)
  1926. Con::errorf(ConsoleLogEntry::Script, "TerrainEditor::attach: failed to attach to object '%s'", terrain);
  1927. }
  1928. if (terrains.size() > 0)
  1929. {
  1930. for (U32 i = 0; i < terrains.size(); i++)
  1931. {
  1932. if (!terrains[i]->isServerObject())
  1933. {
  1934. terrains[i] = NULL;
  1935. Con::errorf(ConsoleLogEntry::Script, "TerrainEditor::attach: cannot attach to client TerrainBlock");
  1936. }
  1937. }
  1938. }
  1939. for (U32 i = 0; i < terrains.size(); i++)
  1940. {
  1941. if (terrains[i])
  1942. object->attachTerrain(terrains[i]);
  1943. }
  1944. }
  1945. DefineConsoleMethod( TerrainEditor, getTerrainBlockCount, S32, (), , "()")
  1946. {
  1947. return object->getTerrainBlockCount();
  1948. }
  1949. DefineConsoleMethod( TerrainEditor, getTerrainBlock, S32, (S32 index), , "(S32 index)")
  1950. {
  1951. TerrainBlock* tb = object->getTerrainBlock(index);
  1952. if(!tb)
  1953. return 0;
  1954. else
  1955. return tb->getId();
  1956. }
  1957. DefineConsoleMethod(TerrainEditor, getTerrainBlocksMaterialList, const char *, (), , "() gets the list of current terrain materials for all terrain blocks.")
  1958. {
  1959. Vector<StringTableEntry> list;
  1960. object->getTerrainBlocksMaterialList(list);
  1961. if(list.size() == 0)
  1962. return "";
  1963. // Calculate the size of the return buffer
  1964. S32 size = 0;
  1965. for(U32 i = 0; i < list.size(); ++i)
  1966. {
  1967. size += dStrlen(list[i]);
  1968. ++size;
  1969. }
  1970. ++size;
  1971. // Copy the material names
  1972. char *ret = Con::getReturnBuffer(size);
  1973. ret[0] = 0;
  1974. for(U32 i = 0; i < list.size(); ++i)
  1975. {
  1976. dStrcat( ret, list[i] );
  1977. dStrcat( ret, "\n" );
  1978. }
  1979. return ret;
  1980. }
  1981. DefineConsoleMethod( TerrainEditor, setBrushType, void, (String type), , "(string type)"
  1982. "One of box, ellipse, selection.")
  1983. {
  1984. object->setBrushType(type);
  1985. }
  1986. DefineConsoleMethod( TerrainEditor, getBrushType, const char*, (), , "()")
  1987. {
  1988. return object->getBrushType();
  1989. }
  1990. DefineConsoleMethod( TerrainEditor, setBrushSize, void, ( S32 w, S32 h), (0), "(int w [, int h])")
  1991. {
  1992. object->setBrushSize( w, h==0?w:h );
  1993. }
  1994. DefineConsoleMethod( TerrainEditor, getBrushSize, const char*, (), , "()")
  1995. {
  1996. Point2I size = object->getBrushSize();
  1997. char * ret = Con::getReturnBuffer(32);
  1998. dSprintf(ret, 32, "%d %d", size.x, size.y);
  1999. return ret;
  2000. }
  2001. DefineConsoleMethod( TerrainEditor, setBrushPressure, void, (F32 pressure), , "(float pressure)")
  2002. {
  2003. object->setBrushPressure( pressure );
  2004. }
  2005. DefineConsoleMethod( TerrainEditor, getBrushPressure, F32, (), , "()")
  2006. {
  2007. return object->getBrushPressure();
  2008. }
  2009. DefineConsoleMethod( TerrainEditor, setBrushSoftness, void, (F32 softness), , "(float softness)")
  2010. {
  2011. object->setBrushSoftness( softness );
  2012. }
  2013. DefineConsoleMethod( TerrainEditor, getBrushSoftness, F32, (), , "()")
  2014. {
  2015. return object->getBrushSoftness();
  2016. }
  2017. DefineConsoleMethod( TerrainEditor, getBrushPos, const char*, (), , "Returns a Point2I.")
  2018. {
  2019. return object->getBrushPos();
  2020. }
  2021. DefineConsoleMethod( TerrainEditor, setBrushPos, void, (Point2I pos), , "Location")
  2022. {
  2023. object->setBrushPos(pos);
  2024. }
  2025. DefineConsoleMethod( TerrainEditor, setAction, void, (const char * action_name), , "(string action_name)")
  2026. {
  2027. object->setAction(action_name);
  2028. }
  2029. DefineConsoleMethod( TerrainEditor, getActionName, const char*, (U32 index), , "(int num)")
  2030. {
  2031. return (object->getActionName(index));
  2032. }
  2033. DefineConsoleMethod( TerrainEditor, getNumActions, S32, (), , "")
  2034. {
  2035. return(object->getNumActions());
  2036. }
  2037. DefineConsoleMethod( TerrainEditor, getCurrentAction, const char*, (), , "")
  2038. {
  2039. return object->getCurrentAction();
  2040. }
  2041. DefineConsoleMethod( TerrainEditor, resetSelWeights, void, (bool clear), , "(bool clear)")
  2042. {
  2043. object->resetSelWeights(clear);
  2044. }
  2045. DefineConsoleMethod( TerrainEditor, clearSelection, void, (), , "")
  2046. {
  2047. object->clearSelection();
  2048. }
  2049. DefineConsoleMethod( TerrainEditor, processAction, void, (String action), (""), "(string action=NULL)")
  2050. {
  2051. object->processAction(action);
  2052. }
  2053. DefineConsoleMethod( TerrainEditor, getActiveTerrain, S32, (), , "")
  2054. {
  2055. S32 ret = 0;
  2056. TerrainBlock* terrain = object->getActiveTerrain();
  2057. if (terrain)
  2058. ret = terrain->getId();
  2059. return ret;
  2060. }
  2061. DefineConsoleMethod( TerrainEditor, getNumTextures, S32, (), , "")
  2062. {
  2063. return object->getNumTextures();
  2064. }
  2065. DefineConsoleMethod( TerrainEditor, markEmptySquares, void, (), , "")
  2066. {
  2067. object->markEmptySquares();
  2068. }
  2069. DefineConsoleMethod( TerrainEditor, mirrorTerrain, void, (S32 mirrorIndex), , "")
  2070. {
  2071. object->mirrorTerrain(mirrorIndex);
  2072. }
  2073. DefineConsoleMethod(TerrainEditor, setTerraformOverlay, void, (bool overlayEnable), , "(bool overlayEnable) - sets the terraformer current heightmap to draw as an overlay over the current terrain.")
  2074. {
  2075. // XA: This one needs to be implemented :)
  2076. }
  2077. DefineConsoleMethod(TerrainEditor, updateMaterial, bool, ( U32 index, String matName ), ,
  2078. "( int index, string matName )\n"
  2079. "Changes the material name at the index." )
  2080. {
  2081. TerrainBlock *terr = object->getClientTerrain();
  2082. if ( !terr )
  2083. return false;
  2084. if ( index >= terr->getMaterialCount() )
  2085. return false;
  2086. terr->updateMaterial( index, matName );
  2087. object->setDirty();
  2088. return true;
  2089. }
  2090. DefineConsoleMethod(TerrainEditor, addMaterial, S32, ( String matName ), ,
  2091. "( string matName )\n"
  2092. "Adds a new material." )
  2093. {
  2094. TerrainBlock *terr = object->getClientTerrain();
  2095. if ( !terr )
  2096. return false;
  2097. terr->addMaterial( matName );
  2098. object->setDirty();
  2099. return true;
  2100. }
  2101. DefineConsoleMethod( TerrainEditor, removeMaterial, void, ( S32 index ), , "( int index ) - Remove the material at the given index." )
  2102. {
  2103. TerrainBlock *terr = object->getClientTerrain();
  2104. if ( !terr )
  2105. return;
  2106. if ( index < 0 || index >= terr->getMaterialCount() )
  2107. {
  2108. Con::errorf( "TerrainEditor::removeMaterial - index out of range!" );
  2109. return;
  2110. }
  2111. if ( terr->getMaterialCount() == 1 )
  2112. {
  2113. Con::errorf( "TerrainEditor::removeMaterial - cannot remove material, there is only one!" );
  2114. return;
  2115. }
  2116. const char *matName = terr->getMaterialName( index );
  2117. object->submitMaterialUndo( String::ToString( "Remove TerrainMaterial %s", matName ) );
  2118. terr->removeMaterial( index );
  2119. object->setDirty();
  2120. object->scheduleMaterialUpdate();
  2121. object->setGridUpdateMinMax();
  2122. }
  2123. DefineConsoleMethod(TerrainEditor, getMaterialCount, S32, (), ,
  2124. "Returns the current material count." )
  2125. {
  2126. TerrainBlock *terr = object->getClientTerrain();
  2127. if ( terr )
  2128. return terr->getMaterialCount();
  2129. return 0;
  2130. }
  2131. DefineConsoleMethod(TerrainEditor, getMaterials, const char *, (), , "() gets the list of current terrain materials.")
  2132. {
  2133. TerrainBlock *terr = object->getClientTerrain();
  2134. if ( !terr )
  2135. return "";
  2136. char *ret = Con::getReturnBuffer(4096);
  2137. ret[0] = 0;
  2138. for(U32 i = 0; i < terr->getMaterialCount(); i++)
  2139. {
  2140. dStrcat( ret, terr->getMaterialName(i) );
  2141. dStrcat( ret, "\n" );
  2142. }
  2143. return ret;
  2144. }
  2145. DefineConsoleMethod( TerrainEditor, getMaterialName, const char*, (S32 index), , "( int index ) - Returns the name of the material at the given index." )
  2146. {
  2147. TerrainBlock *terr = object->getClientTerrain();
  2148. if ( !terr )
  2149. return "";
  2150. if( index < 0 || index >= terr->getMaterialCount() )
  2151. {
  2152. Con::errorf( "TerrainEditor::getMaterialName - index out of range!" );
  2153. return "";
  2154. }
  2155. const char* name = terr->getMaterialName( index );
  2156. return Con::getReturnBuffer( name );
  2157. }
  2158. DefineConsoleMethod( TerrainEditor, getMaterialIndex, S32, ( String name ), , "( string name ) - Returns the index of the material with the given name or -1." )
  2159. {
  2160. TerrainBlock *terr = object->getClientTerrain();
  2161. if ( !terr )
  2162. return -1;
  2163. const U32 count = terr->getMaterialCount();
  2164. for( U32 i = 0; i < count; ++ i )
  2165. if( dStricmp( name, terr->getMaterialName( i ) ) == 0 )
  2166. return i;
  2167. return -1;
  2168. }
  2169. DefineConsoleMethod( TerrainEditor, reorderMaterial, void, ( S32 index, S32 orderPos ), , "( int index, int order ) "
  2170. "- Reorder material at the given index to the new position, changing the order in which it is rendered / blended." )
  2171. {
  2172. object->reorderMaterial( index, orderPos );
  2173. }
  2174. DefineConsoleMethod(TerrainEditor, getTerrainUnderWorldPoint, S32, (const char * ptOrX, const char * Y, const char * Z), ("", "", ""),
  2175. "(x/y/z) Gets the terrain block that is located under the given world point.\n"
  2176. "@param x/y/z The world coordinates (floating point values) you wish to query at. "
  2177. "These can be formatted as either a string (\"x y z\") or separately as (x, y, z)\n"
  2178. "@return Returns the ID of the requested terrain block (0 if not found).\n\n")
  2179. {
  2180. TerrainEditor *tEditor = (TerrainEditor *) object;
  2181. if(tEditor == NULL)
  2182. return 0;
  2183. Point3F pos;
  2184. if(ptOrX != "" && Y == "" && Z == "")
  2185. dSscanf(ptOrX, "%f %f %f", &pos.x, &pos.y, &pos.z);
  2186. else if(ptOrX != "" && Y != "" && Z != "")
  2187. {
  2188. pos.x = dAtof(ptOrX);
  2189. pos.y = dAtof(Y);
  2190. pos.z = dAtof(Z);
  2191. }
  2192. else
  2193. {
  2194. Con::errorf("TerrainEditor.getTerrainUnderWorldPoint(): Invalid argument count! Valid arguments are either \"x y z\" or x,y,z\n");
  2195. return 0;
  2196. }
  2197. TerrainBlock* terrain = tEditor->getTerrainUnderWorldPoint(pos);
  2198. if(terrain != NULL)
  2199. {
  2200. return terrain->getId();
  2201. }
  2202. return 0;
  2203. }
  2204. //------------------------------------------------------------------------------
  2205. void TerrainEditor::initPersistFields()
  2206. {
  2207. addGroup("Misc");
  2208. addField("isDirty", TypeBool, Offset(mIsDirty, TerrainEditor));
  2209. addField("isMissionDirty", TypeBool, Offset(mIsMissionDirty, TerrainEditor));
  2210. addField("renderBorder", TypeBool, Offset(mRenderBorder, TerrainEditor)); ///< Not currently used
  2211. addField("borderHeight", TypeF32, Offset(mBorderHeight, TerrainEditor)); ///< Not currently used
  2212. addField("borderFillColor", TypeColorI, Offset(mBorderFillColor, TerrainEditor)); ///< Not currently used
  2213. addField("borderFrameColor", TypeColorI, Offset(mBorderFrameColor, TerrainEditor)); ///< Not currently used
  2214. addField("borderLineMode", TypeBool, Offset(mBorderLineMode, TerrainEditor)); ///< Not currently used
  2215. addField("selectionHidden", TypeBool, Offset(mSelectionHidden, TerrainEditor));
  2216. addField("renderVertexSelection", TypeBool, Offset(mRenderVertexSelection, TerrainEditor)); ///< Not currently used
  2217. addField("renderSolidBrush", TypeBool, Offset(mRenderSolidBrush, TerrainEditor));
  2218. addField("processUsesBrush", TypeBool, Offset(mProcessUsesBrush, TerrainEditor));
  2219. addField("maxBrushSize", TypePoint2I, Offset(mMaxBrushSize, TerrainEditor));
  2220. // action values...
  2221. addField("adjustHeightVal", TypeF32, Offset(mAdjustHeightVal, TerrainEditor)); ///< RaiseHeightAction and LowerHeightAction
  2222. addField("setHeightVal", TypeF32, Offset(mSetHeightVal, TerrainEditor)); ///< SetHeightAction
  2223. addField("scaleVal", TypeF32, Offset(mScaleVal, TerrainEditor)); ///< ScaleHeightAction
  2224. addField("smoothFactor", TypeF32, Offset(mSmoothFactor, TerrainEditor)); ///< SmoothHeightAction
  2225. addField("noiseFactor", TypeF32, Offset(mNoiseFactor, TerrainEditor)); ///< PaintNoiseAction
  2226. addField("materialGroup", TypeS32, Offset(mMaterialGroup, TerrainEditor)); ///< Not currently used
  2227. addField("softSelectRadius", TypeF32, Offset(mSoftSelectRadius, TerrainEditor)); ///< SoftSelectAction
  2228. addField("softSelectFilter", TypeString, Offset(mSoftSelectFilter, TerrainEditor)); ///< SoftSelectAction brush filtering
  2229. addField("softSelectDefaultFilter", TypeString, Offset(mSoftSelectDefaultFilter, TerrainEditor)); ///< SoftSelectAction brush filtering
  2230. addField("adjustHeightMouseScale", TypeF32, Offset(mAdjustHeightMouseScale, TerrainEditor)); ///< Not currently used
  2231. addField("paintIndex", TypeS32, Offset(mPaintIndex, TerrainEditor)); ///< PaintMaterialAction
  2232. endGroup("Misc");
  2233. Parent::initPersistFields();
  2234. }
  2235. DefineConsoleMethod( TerrainEditor, getSlopeLimitMinAngle, F32, (), , "")
  2236. {
  2237. return object->mSlopeMinAngle;
  2238. }
  2239. DefineConsoleMethod( TerrainEditor, setSlopeLimitMinAngle, F32, (F32 angle), , "")
  2240. {
  2241. if ( angle < 0.0f )
  2242. angle = 0.0f;
  2243. if ( angle > object->mSlopeMaxAngle )
  2244. angle = object->mSlopeMaxAngle;
  2245. object->mSlopeMinAngle = angle;
  2246. return angle;
  2247. }
  2248. DefineConsoleMethod( TerrainEditor, getSlopeLimitMaxAngle, F32, (), , "")
  2249. {
  2250. return object->mSlopeMaxAngle;
  2251. }
  2252. DefineConsoleMethod( TerrainEditor, setSlopeLimitMaxAngle, F32, (F32 angle), , "")
  2253. {
  2254. if ( angle > 90.0f )
  2255. angle = 90.0f;
  2256. if ( angle < object->mSlopeMinAngle )
  2257. angle = object->mSlopeMinAngle;
  2258. object->mSlopeMaxAngle = angle;
  2259. return angle;
  2260. }
  2261. //------------------------------------------------------------------------------
  2262. void TerrainEditor::autoMaterialLayer( F32 mMinHeight, F32 mMaxHeight, F32 mMinSlope, F32 mMaxSlope, F32 mCoverage )
  2263. {
  2264. if (!mActiveTerrain)
  2265. return;
  2266. S32 mat = getPaintMaterialIndex();
  2267. if (mat == -1)
  2268. return;
  2269. mUndoSel = new Selection;
  2270. U32 terrBlocks = mActiveTerrain->getBlockSize();
  2271. for (U32 y = 0; y < terrBlocks; y++)
  2272. {
  2273. for (U32 x = 0; x < terrBlocks; x++)
  2274. {
  2275. // get info
  2276. GridPoint gp;
  2277. gp.terrainBlock = mActiveTerrain;
  2278. gp.gridPos.set(x, y);
  2279. GridInfo gi;
  2280. getGridInfo(gp, gi);
  2281. if (gi.mMaterial == mat)
  2282. continue;
  2283. if (mRandI(0, 100) > mCoverage)
  2284. continue;
  2285. Point3F wp;
  2286. gridToWorld(gp, wp);
  2287. if (!(wp.z >= mMinHeight && wp.z <= mMaxHeight))
  2288. continue;
  2289. // transform wp to object space
  2290. Point3F op;
  2291. mActiveTerrain->getWorldTransform().mulP(wp, &op);
  2292. Point3F norm;
  2293. mActiveTerrain->getNormal(Point2F(op.x, op.y), &norm, true);
  2294. if (mMinSlope > 0)
  2295. if (norm.z > mSin(mDegToRad(90.0f - mMinSlope)))
  2296. continue;
  2297. if (mMaxSlope < 90)
  2298. if (norm.z < mSin(mDegToRad(90.0f - mMaxSlope)))
  2299. continue;
  2300. gi.mMaterialChanged = true;
  2301. mUndoSel->add(gi);
  2302. gi.mMaterial = mat;
  2303. setGridInfo(gi);
  2304. }
  2305. }
  2306. if(mUndoSel->size())
  2307. submitUndo( mUndoSel );
  2308. else
  2309. delete mUndoSel;
  2310. mUndoSel = 0;
  2311. scheduleMaterialUpdate();
  2312. }
  2313. DefineConsoleMethod( TerrainEditor, autoMaterialLayer, void, (F32 minHeight, F32 maxHeight, F32 minSlope, F32 maxSlope, F32 coverage), , "(F32 minHeight, F32 maxHeight, F32 minSlope, F32 maxSlope , F32 coverage)")
  2314. {
  2315. object->autoMaterialLayer( minHeight,maxHeight, minSlope, maxSlope, coverage );
  2316. }