stateMachineAsset.cpp 7.3 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef STATE_MACHINE_ASSET_H
  23. #include "stateMachineAsset.h"
  24. #endif
  25. #ifndef _ASSET_MANAGER_H_
  26. #include "assets/assetManager.h"
  27. #endif
  28. #ifndef _CONSOLETYPES_H_
  29. #include "console/consoleTypes.h"
  30. #endif
  31. #ifndef _TAML_
  32. #include "persistence/taml/taml.h"
  33. #endif
  34. #ifndef _ASSET_PTR_H_
  35. #include "assets/assetPtr.h"
  36. #endif
  37. // Debug Profiling.
  38. #include "platform/profiler.h"
  39. //-----------------------------------------------------------------------------
  40. IMPLEMENT_CONOBJECT(StateMachineAsset);
  41. ConsoleType(StateMachineAssetPtr, TypeStateMachineAssetPtr, StateMachineAsset, ASSET_ID_FIELD_PREFIX)
  42. //-----------------------------------------------------------------------------
  43. ConsoleGetType(TypeStateMachineAssetPtr)
  44. {
  45. // Fetch asset Id.
  46. return (*((AssetPtr<StateMachineAsset>*)dptr)).getAssetId();
  47. }
  48. //-----------------------------------------------------------------------------
  49. ConsoleSetType(TypeStateMachineAssetPtr)
  50. {
  51. // Was a single argument specified?
  52. if (argc == 1)
  53. {
  54. // Yes, so fetch field value.
  55. const char* pFieldValue = argv[0];
  56. // Fetch asset pointer.
  57. AssetPtr<StateMachineAsset>* pAssetPtr = dynamic_cast<AssetPtr<StateMachineAsset>*>((AssetPtrBase*)(dptr));
  58. // Is the asset pointer the correct type?
  59. if (pAssetPtr == NULL)
  60. {
  61. // No, so fail.
  62. //Con::warnf("(TypeStateMachineAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
  63. return;
  64. }
  65. // Set asset.
  66. pAssetPtr->setAssetId(pFieldValue);
  67. return;
  68. }
  69. // Warn.
  70. Con::warnf("(TypeStateMachineAssetPtr) - Cannot set multiple args to a single asset.");
  71. }
  72. //-----------------------------------------------------------------------------
  73. StateMachineAsset::StateMachineAsset()
  74. {
  75. mStateMachineFile = StringTable->EmptyString();
  76. }
  77. //-----------------------------------------------------------------------------
  78. StateMachineAsset::~StateMachineAsset()
  79. {
  80. // If the asset manager does not own the asset then we own the
  81. // asset definition so delete it.
  82. if (!getOwned())
  83. delete mpAssetDefinition;
  84. }
  85. //-----------------------------------------------------------------------------
  86. void StateMachineAsset::initPersistFields()
  87. {
  88. // Call parent.
  89. Parent::initPersistFields();
  90. addProtectedField("stateMachineFile", TypeAssetLooseFilePath, Offset(mStateMachineFile, StateMachineAsset),
  91. &setStateMachineFile, &getStateMachineFile, "Path to the state machine file.");
  92. }
  93. //------------------------------------------------------------------------------
  94. void StateMachineAsset::copyTo(SimObject* object)
  95. {
  96. // Call to parent.
  97. Parent::copyTo(object);
  98. }
  99. void StateMachineAsset::setStateMachineFile(const char* pStateMachineFile)
  100. {
  101. // Sanity!
  102. AssertFatal(pStateMachineFile != NULL, "Cannot use a NULL state machine file.");
  103. // Fetch image file.
  104. pStateMachineFile = StringTable->insert(pStateMachineFile);
  105. // Ignore no change,
  106. if (pStateMachineFile == mStateMachineFile)
  107. return;
  108. // Update.
  109. mStateMachineFile = getOwned() ? expandAssetFilePath(pStateMachineFile) : StringTable->insert(pStateMachineFile);
  110. // Refresh the asset.
  111. refreshAsset();
  112. }
  113. DefineEngineMethod(StateMachineAsset, notifyAssetChanged, void, (),,"")
  114. {
  115. ResourceManager::get().getChangedSignal().trigger(object->getStateMachineFile());
  116. }
  117. //-----------------------------------------------------------------------------
  118. // GuiInspectorTypeAssetId
  119. //-----------------------------------------------------------------------------
  120. IMPLEMENT_CONOBJECT(GuiInspectorTypeStateMachineAssetPtr);
  121. ConsoleDocClass(GuiInspectorTypeStateMachineAssetPtr,
  122. "@brief Inspector field type for State Machines\n\n"
  123. "Editor use only.\n\n"
  124. "@internal"
  125. );
  126. void GuiInspectorTypeStateMachineAssetPtr::consoleInit()
  127. {
  128. Parent::consoleInit();
  129. ConsoleBaseType::getType(TypeStateMachineAssetPtr)->setInspectorFieldType("GuiInspectorTypeStateMachineAssetPtr");
  130. }
  131. GuiControl* GuiInspectorTypeStateMachineAssetPtr::constructEditControl()
  132. {
  133. // Create base filename edit controls
  134. GuiControl *retCtrl = Parent::constructEditControl();
  135. if (retCtrl == NULL)
  136. return retCtrl;
  137. // Change filespec
  138. char szBuffer[512];
  139. dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"StateMachineAsset\", \"AssetBrowser.changeAsset\", %d, %s);",
  140. mInspector->getComponentGroupTargetId(), mCaption);
  141. mBrowseButton->setField("Command", szBuffer);
  142. // Create "Open in ShapeEditor" button
  143. mSMEdButton = new GuiBitmapButtonCtrl();
  144. dSprintf(szBuffer, sizeof(szBuffer), "StateMachineEditor.loadStateMachineAsset(%d.getText()); Canvas.pushDialog(StateMachineEditor);", retCtrl->getId());
  145. mSMEdButton->setField("Command", szBuffer);
  146. char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
  147. mSMEdButton->setBitmap(bitmapName);
  148. mSMEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
  149. mSMEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
  150. mSMEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
  151. mSMEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the State Machine Editor");
  152. mSMEdButton->registerObject();
  153. addObject(mSMEdButton);
  154. return retCtrl;
  155. }
  156. bool GuiInspectorTypeStateMachineAssetPtr::updateRects()
  157. {
  158. S32 dividerPos, dividerMargin;
  159. mInspector->getDivider(dividerPos, dividerMargin);
  160. Point2I fieldExtent = getExtent();
  161. Point2I fieldPos = getPosition();
  162. mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
  163. mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
  164. bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
  165. if (mBrowseButton != NULL)
  166. {
  167. mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
  168. resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
  169. }
  170. if (mSMEdButton != NULL)
  171. {
  172. RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
  173. resized |= mSMEdButton->resize(shapeEdRect.point, shapeEdRect.extent);
  174. }
  175. return resized;
  176. }