Brian Roberts add299e1b8 Merge pull request #316 from Areloch/UpdatedWindowsSettingsOptions 5 年之前
..
gui3DProjectionCtrl.cpp e1a1fd52dc Update gui3DProjectionCtrl.cpp 6 年之前
gui3DProjectionCtrl.h 0760f35da0 Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space 6 年之前
guiAnimBitmapCtrl.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年之前
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 9 年之前
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiBitmapBarCtrl.cpp f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 9 年之前
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl 9 年之前
guiBitmapBorderCtrl.cpp 2002d74b78 Issue found with PVS-Studio: 10 年之前
guiBitmapCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 年之前
guiBitmapCtrl.h f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 9 年之前
guiColorPicker.cpp 76908eae3c Eliminate DefineConsoleMethod 7 年之前
guiColorPicker.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
guiConsole.cpp 8a7c09c8fe Clean up redundant variables 6 年之前
guiConsole.h 8f947d5251 Adds a convenience function to refresh the console dialog. 7 年之前
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp 10 年之前
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiDecoyCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 年之前
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiDirectoryFileListCtrl.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 年之前
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiFileTreeCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 年之前
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiGameListMenuCtrl.cpp 26ef40950b Updated version of OTHGMars' updated window and resolution options modes. 5 年之前
guiGameListMenuCtrl.h 26ef40950b Updated version of OTHGMars' updated window and resolution options modes. 5 年之前
guiGameListOptionsCtrl.cpp bc27125e90 Initial pass to rework and cleanup the main UI interface 5 年之前
guiGameListOptionsCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface 5 年之前
guiGradientCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 年之前
guiGradientCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
guiListBoxCtrl.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 年之前
guiListBoxCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
guiMLTextCtrl.cpp 15f67015d3 Reordering initialization methods #1912 8 年之前
guiMLTextCtrl.h 350d3e6702 Fixes 2 minor mistake corrections 5 年之前
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes 12 年之前
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiMaterialCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 年之前
guiMaterialCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiPopUpCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 年之前
guiPopUpCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiPopUpCtrlEx.cpp 9fef1b3cd1 uninitialized variables-gui 5 年之前
guiPopUpCtrlEx.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiSliderCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 年之前
guiSliderCtrl.h 07b28cb29a GFX card profile config file logging moved to debug only 6 年之前
guiTabPageCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 年之前
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 年之前
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiTextEditCtrl.cpp 758dd20724 Adds logic to guiTextEditCtrl to have placeholder text when the control is empty. 5 年之前
guiTextEditCtrl.h 758dd20724 Adds logic to guiTextEditCtrl to have placeholder text when the control is empty. 5 年之前
guiTextEditSliderBitmapCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 年之前
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiTextEditSliderCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 年之前
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiTextListCtrl.cpp bc27125e90 Initial pass to rework and cleanup the main UI interface 5 年之前
guiTextListCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface 5 年之前
guiTreeViewCtrl.cpp f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 年之前
guiTreeViewCtrl.h cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 6 年之前