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T3D
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a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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преди 8 години |
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afx
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ace877b409
Add all new AFX files
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преди 8 години |
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app
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9391fcad4e
core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess().
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преди 8 години |
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assets
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15f67015d3
Reordering initialization methods #1912
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преди 8 години |
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cinterface
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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преди 8 години |
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collision
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bd4f2b002d
Merge pull request #1801 from Azaezel/registerRemoval
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преди 9 години |
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console
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8436dff732
enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting
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преди 8 години |
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core
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fc449307f9
packet-overflow-checks -- Monitor packet sizes to avoid packet overflow, especially when dynamic variables are used for AFX effect parameterization.
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преди 8 години |
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environment
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3219735087
meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them.
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преди 8 години |
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forest
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f5fee65378
Fixed V570: Variable is assigned to itself
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преди 8 години |
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gfx
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a2fa9838e5
DDS cubemap support
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преди 8 години |
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gui
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9d547537fd
canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas.
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преди 8 години |
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i18n
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6419ba1e33
localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
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преди 9 години |
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lighting
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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main
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8862bc2f3a
Pass by const reference
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преди 11 години |
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materials
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a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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преди 8 години |
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math
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c2c34cdd5d
Adds the getSignedAngleBetweenVectors function, which is like the existing getAngleBetweenVectors, but will returned a signed angle value, which helps to inform the full 360 angle, rather than the 'nearest 180'.
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преди 9 години |
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module
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15f67015d3
Reordering initialization methods #1912
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преди 8 години |
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navigation
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83aa47da1a
profiling blocks for navmesh subsystem analysis
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преди 8 години |
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persistence
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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platform
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0b9dd9bb7e
forgot one
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преди 8 години |
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platformMac
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6a1048596e
but now it works
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преди 9 години |
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platformPOSIX
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512514df20
Call the correct system rename
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преди 9 години |
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platformSDL
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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platformWin32
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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platformX86UNIX
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7372c89dc7
Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
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преди 9 години |
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postFx
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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renderInstance
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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scene
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ae2bedccee
radius-search -- Expose search-list used for determining area damage.
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преди 8 години |
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sfx
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b70f89afa2
sfx-legacy
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преди 8 години |
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shaderGen
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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sim
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5a1405d4bb
packet-size-checking -- Methods for querying packet-size settings. Used for detecting when spells or effects overrun the packet buffer from networked dynamic field usage.
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преди 8 години |
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terrain
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00e3eb6ba8
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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преди 8 години |
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testing
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fae1bad96c
All unit tests that run now pass.
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преди 11 години |
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ts
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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util
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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windowManager
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60631cb146
expanded debug reporting for SDL_Init
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преди 8 години |
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.gitattributes
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cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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преди 9 години |
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |