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assets
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e18661d861
Merge pull request #2190 from Areloch/AssetCodeCleanupRoundOne
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7 years ago |
components
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e126ca1823
PolyhedronVectorData core membervar cleanups
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7 years ago |
decal
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1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 years ago |
examples
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242a51eefe
bounds to mBounds conflict avoidance
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7 years ago |
fps
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
fx
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656c81dd39
ribbon classvar cleanup
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7 years ago |
gameBase
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53869600cc
netObject classvar cleanups
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7 years ago |
physics
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242a51eefe
bounds to mBounds conflict avoidance
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7 years ago |
sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
sfx
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fbfd3ed8ed
clang: constructor initialization order
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9 years ago |
systems
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7fd04eabaf
Update meshRenderSystem.cpp
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7 years ago |
turret
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d1b806caf0
Assorted bug fixes
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8 years ago |
vehicles
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3ceaa0ed50
cleaned up member::radius
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7 years ago |
accumulationVolume.cpp
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45a4de7c4a
shadowvar cleanups for scattersky and accumulationVolume
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7 years ago |
accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 years ago |
aiClient.cpp
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2f48f31a6f
Fixed String comparisons.
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11 years ago |
aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 years ago |
aiConnection.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 years ago |
aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
aiPlayer.cpp
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4b90b21d7d
anim-clip -- sequence selection by afx effects
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8 years ago |
aiPlayer.h
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4b90b21d7d
anim-clip -- sequence selection by afx effects
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8 years ago |
camera.cpp
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b634cda2bb
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 years ago |
camera.h
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442b200ef6
obj-select -- object selection functionality
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8 years ago |
cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 years ago |
cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 years ago |
containerQuery.cpp
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e4acfc4334
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 years ago |
containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 years ago |
convexShape.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
convexShape.h
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c6b6ffc10b
For for Issue #106 Convex Shape Bandwidth
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13 years ago |
debris.cpp
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242a51eefe
bounds to mBounds conflict avoidance
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7 years ago |
debris.h
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43815793d1
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 years ago |
entity.cpp
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c337649019
Some code cleanup, tweak and optimizations for assets, entities and components.
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7 years ago |
entity.h
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c337649019
Some code cleanup, tweak and optimizations for assets, entities and components.
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7 years ago |
gameFunctions.cpp
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7e62b11502
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 years ago |
gameFunctions.h
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7e62b11502
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 years ago |
gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 years ago |
gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 years ago |
groundPlane.cpp
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af62b5c0a9
Phase 2: #ifdef for Zodiacs and particles
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7 years ago |
groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
guiMaterialPreview.cpp
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3ceaa0ed50
cleaned up member::radius
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7 years ago |
guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
guiObjectView.cpp
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3ceaa0ed50
cleaned up member::radius
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7 years ago |
guiObjectView.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
item.cpp
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a061af68d2
delta to mDelta to resolve another class var vs method var confusionpoint
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7 years ago |
item.h
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a061af68d2
delta to mDelta to resolve another class var vs method var confusionpoint
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7 years ago |
levelInfo.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 years ago |
lightAnimData.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
lightAnimData.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
lightBase.cpp
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b94b470559
localRenderViz -- Implements per-light renderViz setting.
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8 years ago |
lightBase.h
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b94b470559
localRenderViz -- Implements per-light renderViz setting.
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8 years ago |
lightDescription.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
lightDescription.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
lightFlareData.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
lightFlareData.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 years ago |
missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 years ago |
missionMarker.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 years ago |
missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 years ago |
objectTypes.h
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b860cb150b
afxModel-type -- defines a type bit for afxModel objects.
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8 years ago |
occlusionVolume.cpp
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e126ca1823
PolyhedronVectorData core membervar cleanups
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7 years ago |
occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 years ago |
pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 years ago |
physicalZone.cpp
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e126ca1823
PolyhedronVectorData core membervar cleanups
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7 years ago |
physicalZone.h
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e4acfc4334
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 years ago |
player.cpp
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99aa6263e6
layer, and playerControllerComponent shadowvar cleanups
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7 years ago |
player.h
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99aa6263e6
layer, and playerControllerComponent shadowvar cleanups
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7 years ago |
pointLight.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
portal.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
prefab.cpp
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1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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8 years ago |
prefab.h
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1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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8 years ago |
projectile.cpp
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242a51eefe
bounds to mBounds conflict avoidance
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7 years ago |
projectile.h
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b5539a45e3
enhanced-projectile
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8 years ago |
proximityMine.cpp
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a061af68d2
delta to mDelta to resolve another class var vs method var confusionpoint
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7 years ago |
proximityMine.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 years ago |
rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
rigidShape.cpp
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1ee127b753
more unused variable cleanups
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9 years ago |
rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 years ago |
scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
shapeBase.cpp
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e24e917cf9
MountedImage& image = mMountedImageList[i]; clarification cases
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7 years ago |
shapeBase.h
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489821a16b
Collision events
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8 years ago |
shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
shapeImage.cpp
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d90b602e5a
whitespace updates
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8 years ago |
spotLight.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
staticShape.cpp
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43815793d1
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 years ago |
staticShape.h
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43815793d1
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 years ago |
trigger.cpp
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e126ca1823
PolyhedronVectorData core membervar cleanups
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7 years ago |
trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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13 years ago |
tsStatic.cpp
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242a51eefe
bounds to mBounds conflict avoidance
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7 years ago |
tsStatic.h
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9106eef98b
Selection Highlighting
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8 years ago |
zone.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
zone.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |