Azaezel e126ca1823 PolyhedronVectorData core membervar cleanups 7 years ago
..
assets e18661d861 Merge pull request #2190 from Areloch/AssetCodeCleanupRoundOne 7 years ago
components e126ca1823 PolyhedronVectorData core membervar cleanups 7 years ago
decal 1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 years ago
examples 242a51eefe bounds to mBounds conflict avoidance 7 years ago
fps 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
fx 656c81dd39 ribbon classvar cleanup 7 years ago
gameBase 53869600cc netObject classvar cleanups 7 years ago
physics 242a51eefe bounds to mBounds conflict avoidance 7 years ago
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 years ago
sfx fbfd3ed8ed clang: constructor initialization order 9 years ago
systems 7fd04eabaf Update meshRenderSystem.cpp 7 years ago
turret d1b806caf0 Assorted bug fixes 8 years ago
vehicles 3ceaa0ed50 cleaned up member::radius 7 years ago
accumulationVolume.cpp 45a4de7c4a shadowvar cleanups for scattersky and accumulationVolume 7 years ago
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 years ago
aiClient.cpp 2f48f31a6f Fixed String comparisons. 11 years ago
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 years ago
aiConnection.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 years ago
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 years ago
aiPlayer.cpp 4b90b21d7d anim-clip -- sequence selection by afx effects 8 years ago
aiPlayer.h 4b90b21d7d anim-clip -- sequence selection by afx effects 8 years ago
camera.cpp b634cda2bb Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 years ago
camera.h 442b200ef6 obj-select -- object selection functionality 8 years ago
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 years ago
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 years ago
containerQuery.cpp e4acfc4334 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 years ago
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 years ago
convexShape.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
convexShape.h c6b6ffc10b For for Issue #106 Convex Shape Bandwidth 13 years ago
debris.cpp 242a51eefe bounds to mBounds conflict avoidance 7 years ago
debris.h 43815793d1 datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 years ago
entity.cpp c337649019 Some code cleanup, tweak and optimizations for assets, entities and components. 7 years ago
entity.h c337649019 Some code cleanup, tweak and optimizations for assets, entities and components. 7 years ago
gameFunctions.cpp 7e62b11502 Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 years ago
gameFunctions.h 7e62b11502 Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 years ago
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 years ago
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 years ago
groundPlane.cpp af62b5c0a9 Phase 2: #ifdef for Zodiacs and particles 7 years ago
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiMaterialPreview.cpp 3ceaa0ed50 cleaned up member::radius 7 years ago
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
guiObjectView.cpp 3ceaa0ed50 cleaned up member::radius 7 years ago
guiObjectView.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
item.cpp a061af68d2 delta to mDelta to resolve another class var vs method var confusionpoint 7 years ago
item.h a061af68d2 delta to mDelta to resolve another class var vs method var confusionpoint 7 years ago
levelInfo.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 years ago
lightAnimData.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
lightAnimData.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
lightBase.cpp b94b470559 localRenderViz -- Implements per-light renderViz setting. 8 years ago
lightBase.h b94b470559 localRenderViz -- Implements per-light renderViz setting. 8 years ago
lightDescription.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
lightDescription.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
lightFlareData.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
lightFlareData.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 years ago
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 years ago
missionMarker.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 years ago
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 years ago
objectTypes.h b860cb150b afxModel-type -- defines a type bit for afxModel objects. 8 years ago
occlusionVolume.cpp e126ca1823 PolyhedronVectorData core membervar cleanups 7 years ago
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 years ago
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 years ago
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 years ago
physicalZone.cpp e126ca1823 PolyhedronVectorData core membervar cleanups 7 years ago
physicalZone.h e4acfc4334 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 years ago
player.cpp 99aa6263e6 layer, and playerControllerComponent shadowvar cleanups 7 years ago
player.h 99aa6263e6 layer, and playerControllerComponent shadowvar cleanups 7 years ago
pointLight.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 years ago
portal.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
portal.h 7dbfe6994d Engine directory for ticket #1 13 years ago
prefab.cpp 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. 8 years ago
prefab.h 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. 8 years ago
projectile.cpp 242a51eefe bounds to mBounds conflict avoidance 7 years ago
projectile.h b5539a45e3 enhanced-projectile 8 years ago
proximityMine.cpp a061af68d2 delta to mDelta to resolve another class var vs method var confusionpoint 7 years ago
proximityMine.h 7dbfe6994d Engine directory for ticket #1 13 years ago
resource.h 7dbfe6994d Engine directory for ticket #1 13 years ago
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 years ago
rigid.h 7dbfe6994d Engine directory for ticket #1 13 years ago
rigidShape.cpp 1ee127b753 more unused variable cleanups 9 years ago
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 years ago
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
shapeBase.cpp e24e917cf9 MountedImage& image = mMountedImageList[i]; clarification cases 7 years ago
shapeBase.h 489821a16b Collision events 8 years ago
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
shapeImage.cpp d90b602e5a whitespace updates 8 years ago
spotLight.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 years ago
staticShape.cpp 43815793d1 datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 years ago
staticShape.h 43815793d1 datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 years ago
trigger.cpp e126ca1823 PolyhedronVectorData core membervar cleanups 7 years ago
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. 13 years ago
tsStatic.cpp 242a51eefe bounds to mBounds conflict avoidance 7 years ago
tsStatic.h 9106eef98b Selection Highlighting 8 years ago
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
zone.h 7dbfe6994d Engine directory for ticket #1 13 years ago