.. |
tools
|
eec61ce1b9
Initial implementation of the EditorTool class and world editor hook-in.
|
8 år sedan |
creator.cpp
|
970dd5c477
Reordering initialization methods #1912
|
8 år sedan |
creator.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 år sedan |
editTSCtrl.cpp
|
f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
|
9 år sedan |
editTSCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 år sedan |
editor.cpp
|
827e70d674
Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling.
|
9 år sedan |
editor.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 år sedan |
editorIconRegistry.cpp
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 år sedan |
editorIconRegistry.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 år sedan |
gizmo.cpp
|
b7870c33f8
Sets the default grid snap size to 1 rather than 10. 1 Seems like a more neutral default value, and also makes it match the displayed '1' in the UI interface as the default as well.
|
8 år sedan |
gizmo.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 år sedan |
guiConvexShapeEditorCtrl.cpp
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 år sedan |
guiConvexShapeEditorCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 år sedan |
guiDecalEditorCtrl.cpp
|
1ee127b753
more unused variable cleanups
|
9 år sedan |
guiDecalEditorCtrl.h
|
11398bb04e
Issue found with PVS-Studio:
|
10 år sedan |
guiMissionArea.cpp
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 år sedan |
guiMissionArea.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 år sedan |
guiMissionAreaEditor.cpp
|
9907c4592e
Fixed bad string compares and simdictionary
|
11 år sedan |
guiMissionAreaEditor.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 år sedan |
guiTerrPreviewCtrl.cpp
|
970dd5c477
Reordering initialization methods #1912
|
8 år sedan |
guiTerrPreviewCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 år sedan |
tSelection.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 år sedan |
tSelection.h
|
5c688260d5
Issue found with PVS-Studio:
|
10 år sedan |
terrainActions.cpp
|
1ee127b753
more unused variable cleanups
|
9 år sedan |
terrainActions.h
|
8eb0e98f86
Add a new Terrain brush action: Smooth Slope.
|
12 år sedan |
terrainEditor.cpp
|
82a1f4d942
Merge branch 'feature/SaharaUndo' into SaharaUndo
|
8 år sedan |
terrainEditor.h
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 år sedan |
undoActions.cpp
|
27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
|
8 år sedan |
undoActions.h
|
62fa40380b
Fixes for "incomplete type" errors when compiling with clang-cl
|
10 år sedan |
worldEditor.cpp
|
95b46c107a
winconsole many, many i vars. worldEditor path arguement, lockPtr doubleup. volume.cpp: uneccesary duplicated FileNode::Attributes attr; def
|
7 år sedan |
worldEditor.h
|
eec61ce1b9
Initial implementation of the EditorTool class and world editor hook-in.
|
8 år sedan |
worldEditorSelection.cpp
|
c74a7b1bc2
Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector.
|
7 år sedan |
worldEditorSelection.h
|
7d2315c781
sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect.
|
8 år sedan |