Azaezel 95b46c107a winconsole many, many i vars. worldEditor path arguement, lockPtr doubleup. volume.cpp: uneccesary duplicated FileNode::Attributes attr; def 7 år sedan
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tools eec61ce1b9 Initial implementation of the EditorTool class and world editor hook-in. 8 år sedan
creator.cpp 970dd5c477 Reordering initialization methods #1912 8 år sedan
creator.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
editTSCtrl.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 år sedan
editTSCtrl.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
editor.cpp 827e70d674 Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling. 9 år sedan
editor.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
editorIconRegistry.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
editorIconRegistry.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
gizmo.cpp b7870c33f8 Sets the default grid snap size to 1 rather than 10. 1 Seems like a more neutral default value, and also makes it match the displayed '1' in the UI interface as the default as well. 8 år sedan
gizmo.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
guiConvexShapeEditorCtrl.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
guiConvexShapeEditorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
guiDecalEditorCtrl.cpp 1ee127b753 more unused variable cleanups 9 år sedan
guiDecalEditorCtrl.h 11398bb04e Issue found with PVS-Studio: 10 år sedan
guiMissionArea.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
guiMissionArea.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
guiMissionAreaEditor.cpp 9907c4592e Fixed bad string compares and simdictionary 11 år sedan
guiMissionAreaEditor.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
guiTerrPreviewCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 år sedan
guiTerrPreviewCtrl.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
tSelection.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
tSelection.h 5c688260d5 Issue found with PVS-Studio: 10 år sedan
terrainActions.cpp 1ee127b753 more unused variable cleanups 9 år sedan
terrainActions.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. 12 år sedan
terrainEditor.cpp 82a1f4d942 Merge branch 'feature/SaharaUndo' into SaharaUndo 8 år sedan
terrainEditor.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
undoActions.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 år sedan
undoActions.h 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl 10 år sedan
worldEditor.cpp 95b46c107a winconsole many, many i vars. worldEditor path arguement, lockPtr doubleup. volume.cpp: uneccesary duplicated FileNode::Attributes attr; def 7 år sedan
worldEditor.h eec61ce1b9 Initial implementation of the EditorTool class and world editor hook-in. 8 år sedan
worldEditorSelection.cpp c74a7b1bc2 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. 7 år sedan
worldEditorSelection.h 7d2315c781 sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. 8 år sedan