Azaezel 68da3176c9 more gfx shadowvar cleanups %!s(int64=7) %!d(string=hai) anos
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advancedLightingFeaturesHLSL.cpp 68da3176c9 more gfx shadowvar cleanups %!s(int64=7) %!d(string=hai) anos
advancedLightingFeaturesHLSL.h 1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. %!s(int64=8) %!d(string=hai) anos
deferredShadingFeaturesHLSL.cpp 7e5e3b5105 Removes Direct3D9 functionality. %!s(int64=8) %!d(string=hai) anos
deferredShadingFeaturesHLSL.h 196b214eae engine: %!s(int64=9) %!d(string=hai) anos
gBufferConditionerHLSL.cpp 7e5e3b5105 Removes Direct3D9 functionality. %!s(int64=8) %!d(string=hai) anos
gBufferConditionerHLSL.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos