.. |
advanced
|
68da3176c9
more gfx shadowvar cleanups
|
7 years ago |
basic
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 years ago |
common
|
3ceaa0ed50
cleaned up member::radius
|
7 years ago |
shadowMap
|
68da3176c9
more gfx shadowvar cleanups
|
7 years ago |
lightInfo.cpp
|
970dd5c477
Reordering initialization methods #1912
|
8 years ago |
lightInfo.h
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 years ago |
lightManager.cpp
|
19dcfde60f
Merge pull request #1984 from FooBarbarians/fix-1912
|
8 years ago |
lightManager.h
|
1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
|
8 years ago |
lightQuery.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
lightQuery.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
lightingInterfaces.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
lightingInterfaces.h
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 years ago |
shadowManager.cpp
|
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
11 years ago |
shadowManager.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |