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postEffect.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
postEffect.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
postEffectCommon.h
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3a457749ec
Oculus VR DK2 Support
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hace 10 años |
postEffectManager.cpp
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970dd5c477
Reordering initialization methods #1912
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hace 8 años |
postEffectManager.h
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784f6f92d8
Fix lens flare in side-by-side view
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hace 9 años |
postEffectVis.cpp
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b507dc9555
Merge branch 'master' into console-func-refactor
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hace 11 años |
postEffectVis.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |