Azaezel 151632f0c4 shader hooks and gen cleanups há 7 anos atrás
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accuFeatureHLSL.cpp 7e5e3b5105 Removes Direct3D9 functionality. há 8 anos atrás
accuFeatureHLSL.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. há 10 anos atrás
bumpHLSL.cpp 7567ca10c3 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. há 8 anos atrás
bumpHLSL.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
depthHLSL.cpp 7e5e3b5105 Removes Direct3D9 functionality. há 8 anos atrás
depthHLSL.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
paraboloidHLSL.cpp 7e5e3b5105 Removes Direct3D9 functionality. há 8 anos atrás
paraboloidHLSL.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
pixSpecularHLSL.cpp 7567ca10c3 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. há 8 anos atrás
pixSpecularHLSL.h 5c72035e01 virtual processVert also on directx há 10 anos atrás
shaderCompHLSL.cpp 3496c549b5 Hardware Skinning Support há 9 anos atrás
shaderCompHLSL.h 41e5caf22b Direct3D11 Engine/source changes há 9 anos atrás
shaderFeatureHLSL.cpp 151632f0c4 shader hooks and gen cleanups há 7 anos atrás
shaderFeatureHLSL.h 7e5e3b5105 Removes Direct3D9 functionality. há 8 anos atrás
shaderGenHLSL.cpp 7e5e3b5105 Removes Direct3D9 functionality. há 8 anos atrás
shaderGenHLSL.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
shaderGenHLSLInit.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás