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arch
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87283640b7
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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8 年之前 |
collada
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5ad9ae30bb
Bugfixes and improvements for the animation component and related asset behavior.
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7 年之前 |
loader
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3ceaa0ed50
cleaned up member::radius
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7 年之前 |
instancingMatHook.cpp
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30144a9f98
TheoraTextureObject
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12 年之前 |
instancingMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
tsAnimate.cpp
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ae514ef808
animation clarification
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7 年之前 |
tsCollision.cpp
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4615bd6db8
more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency
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7 年之前 |
tsDecal.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
tsDecal.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
tsDump.cpp
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35d5e8178e
overgeneralised variable 'name' clarified between use-cases
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7 年之前 |
tsIntegerSet.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
tsIntegerSet.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
tsLastDetail.cpp
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3ceaa0ed50
cleaned up member::radius
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7 年之前 |
tsLastDetail.h
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7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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12 年之前 |
tsMaterialList.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
tsMaterialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
tsMesh.cpp
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4615bd6db8
more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency
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7 年之前 |
tsMesh.h
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4615bd6db8
more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency
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7 年之前 |
tsMeshFit.cpp
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4615bd6db8
more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency
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7 年之前 |
tsMeshIntrinsics.cpp
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87283640b7
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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8 年之前 |
tsMeshIntrinsics.h
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3496c549b5
Hardware Skinning Support
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9 年之前 |
tsPartInstance.cpp
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3496c549b5
Hardware Skinning Support
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9 年之前 |
tsPartInstance.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
tsRenderState.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
tsRenderState.h
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3496c549b5
Hardware Skinning Support
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9 年之前 |
tsShape.cpp
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3ceaa0ed50
cleaned up member::radius
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7 年之前 |
tsShape.h
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3ceaa0ed50
cleaned up member::radius
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7 年之前 |
tsShapeAlloc.cpp
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489106ae5e
replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :)
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11 年之前 |
tsShapeAlloc.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
tsShapeConstruct.cpp
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3ceaa0ed50
cleaned up member::radius
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7 年之前 |
tsShapeConstruct.h
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d64e2a7019
Removed constexpr use to support VS2013
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8 年之前 |
tsShapeEdit.cpp
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4615bd6db8
more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency
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7 年之前 |
tsShapeInstance.cpp
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3ceaa0ed50
cleaned up member::radius
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7 年之前 |
tsShapeInstance.h
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f10e5d5933
pos to mSeqPos to resolve a method entry vs class entry
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7 年之前 |
tsShapeOldRead.cpp
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f08339c534
many *many* generic is and js
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7 年之前 |
tsSortedMesh.cpp
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4615bd6db8
more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency
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7 年之前 |
tsSortedMesh.h
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4615bd6db8
more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency
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7 年之前 |
tsThread.cpp
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f10e5d5933
pos to mSeqPos to resolve a method entry vs class entry
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7 年之前 |
tsTransform.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
tsTransform.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |