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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SHAPE_ASSET_H_
- #include "ShapeAsset.h"
- #endif
- #ifndef _ASSET_MANAGER_H_
- #include "assets/assetManager.h"
- #endif
- #ifndef _CONSOLETYPES_H_
- #include "console/consoleTypes.h"
- #endif
- #ifndef _TAML_
- #include "persistence/taml/taml.h"
- #endif
- #ifndef _ASSET_PTR_H_
- #include "assets/assetPtr.h"
- #endif
- #include "core/resourceManager.h"
- // Debug Profiling.
- #include "platform/profiler.h"
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(ShapeAsset);
- ConsoleType(assetIdString, TypeShapeAssetPtr, String, ASSET_ID_FIELD_PREFIX)
- //-----------------------------------------------------------------------------
- ConsoleGetType(TypeShapeAssetPtr)
- {
- // Fetch asset Id.
- return *((StringTableEntry*)dptr);
- }
- //-----------------------------------------------------------------------------
- ConsoleSetType(TypeShapeAssetPtr)
- {
- // Was a single argument specified?
- if (argc == 1)
- {
- // Yes, so fetch field value.
- const char* pFieldValue = argv[0];
- // Fetch asset Id.
- StringTableEntry* assetId = (StringTableEntry*)(dptr);
- // Update asset value.
- *assetId = StringTable->insert(pFieldValue);
- return;
- }
- // Warn.
- Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
- }
- //-----------------------------------------------------------------------------
- ShapeAsset::ShapeAsset()
- {
- }
- //-----------------------------------------------------------------------------
- ShapeAsset::~ShapeAsset()
- {
- // If the asset manager does not own the asset then we own the
- // asset definition so delete it.
- if (!getOwned())
- delete mpAssetDefinition;
- }
- //-----------------------------------------------------------------------------
- void ShapeAsset::initPersistFields()
- {
- // Call parent.
- Parent::initPersistFields();
- addField("fileName", TypeFilename, Offset(mFileName, ShapeAsset), "Path to the shape file we want to render");
- }
- void ShapeAsset::setDataField(StringTableEntry slotName, const char *array, const char *value)
- {
- Parent::setDataField(slotName, array, value);
- //Now, if it's a material slot of some fashion, set it up
- StringTableEntry matSlotName = StringTable->insert("materialAsset");
- if (String(slotName).startsWith(matSlotName))
- {
- StringTableEntry matId = StringTable->insert(value);
- mMaterialAssetIds.push_back(matId);
- }
- }
- void ShapeAsset::initializeAsset()
- {
- // Call parent.
- Parent::initializeAsset();
- if (dStrcmp(mFileName, "") == 0)
- return;
- loadShape();
- }
- bool ShapeAsset::loadShape()
- {
- mMaterialAssets.clear();
- mMaterialAssetIds.clear();
- //First, load any material, animation, etc assets we may be referencing in our asset
- // Find any asset dependencies.
- AssetManager::typeAssetDependsOnHash::Iterator assetDependenciesItr = mpOwningAssetManager->getDependedOnAssets()->find(mpAssetDefinition->mAssetId);
- // Does the asset have any dependencies?
- if (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end())
- {
- // Iterate all dependencies.
- while (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end() && assetDependenciesItr->key == mpAssetDefinition->mAssetId)
- {
- StringTableEntry assetType = mpOwningAssetManager->getAssetType(assetDependenciesItr->value);
- if (assetType == StringTable->insert("MaterialAsset"))
- {
- mMaterialAssetIds.push_back(assetDependenciesItr->value);
- //Force the asset to become initialized if it hasn't been already
- AssetPtr<MaterialAsset> matAsset = assetDependenciesItr->value;
- mMaterialAssets.push_back(matAsset);
- }
- else if (assetType == StringTable->insert("ShapeAnimationAsset"))
- {
- mAnimationAssetIds.push_back(assetDependenciesItr->value);
- //Force the asset to become initialized if it hasn't been already
- AssetPtr<ShapeAnimationAsset> animAsset = assetDependenciesItr->value;
- mAnimationAssets.push_back(animAsset);
- }
- // Next dependency.
- assetDependenciesItr++;
- }
- }
- mShape = ResourceManager::get().load(mFileName);
- if (!mShape)
- {
- Con::errorf("StaticMesh::updateShape : failed to load shape file!");
- return false; //if it failed to load, bail out
- }
- //Now that we've successfully loaded our shape and have any materials and animations loaded
- //we need to set up the animations we're using on our shape
- for (U32 i = 0; i < mAnimationAssets.size(); i++)
- {
- String srcName;
- String srcPath(mAnimationAssets[i]->getAnimationFilename());
- SplitSequencePathAndName(srcPath, srcName);
- if (!mShape->addSequence(srcPath, srcName, mAnimationAssets[i]->getAnimationName(),
- mAnimationAssets[i]->getStartFrame(), mAnimationAssets[i]->getEndFrame(), mAnimationAssets[i]->getPadRotation(), mAnimationAssets[i]->getPadTransforms()))
- return false;
- }
- return true;
- }
- //------------------------------------------------------------------------------
- void ShapeAsset::copyTo(SimObject* object)
- {
- // Call to parent.
- Parent::copyTo(object);
- }
- void ShapeAsset::onAssetRefresh(void)
- {
- if (dStrcmp(mFileName, "") == 0)
- return;
- loadShape();
- }
- void ShapeAsset::SplitSequencePathAndName(String& srcPath, String& srcName)
- {
- srcName = "";
- // Determine if there is a sequence name at the end of the source string, and
- // if so, split the filename from the sequence name
- S32 split = srcPath.find(' ', 0, String::Right);
- S32 split2 = srcPath.find('\t', 0, String::Right);
- if ((split == String::NPos) || (split2 > split))
- split = split2;
- if (split != String::NPos)
- {
- split2 = split + 1;
- while ((srcPath[split2] != '\0') && dIsspace(srcPath[split2]))
- split2++;
- // now 'split' is at the end of the path, and 'split2' is at the start of the sequence name
- srcName = srcPath.substr(split2);
- srcPath = srcPath.erase(split, srcPath.length() - split);
- }
- }
- ShapeAnimationAsset* ShapeAsset::getAnimation(S32 index)
- {
- if (index < mAnimationAssets.size())
- {
- return mAnimationAssets[index];
- }
- return nullptr;
- }
- DefineEngineMethod(ShapeAsset, getMaterialCount, S32, (), ,
- "Gets the number of materials for this shape asset.\n"
- "@return Material count.\n")
- {
- return object->getMaterialCount();
- }
- DefineEngineMethod(ShapeAsset, getAnimationCount, S32, (), ,
- "Gets the number of animations for this shape asset.\n"
- "@return Animation count.\n")
- {
- return object->getAnimationCount();
- }
- DefineEngineMethod(ShapeAsset, getAnimation, ShapeAnimationAsset*, (S32 index), (0),
- "Gets a particular shape animation asset for this shape.\n"
- "@param animation asset index.\n"
- "@return Shape Animation Asset.\n")
- {
- return object->getAnimation(index);
- }
- //-----------------------------------------------------------------------------
- // GuiInspectorTypeAssetId
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(GuiInspectorTypeShapeAssetPtr);
- ConsoleDocClass(GuiInspectorTypeShapeAssetPtr,
- "@brief Inspector field type for Shapes\n\n"
- "Editor use only.\n\n"
- "@internal"
- );
- void GuiInspectorTypeShapeAssetPtr::consoleInit()
- {
- Parent::consoleInit();
- ConsoleBaseType::getType(TypeShapeAssetPtr)->setInspectorFieldType("GuiInspectorTypeShapeAssetPtr");
- }
- GuiControl* GuiInspectorTypeShapeAssetPtr::constructEditControl()
- {
- // Create base filename edit controls
- GuiControl *retCtrl = Parent::constructEditControl();
- if (retCtrl == NULL)
- return retCtrl;
- // Change filespec
- char szBuffer[512];
- dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ShapeAsset\", \"AssetBrowser.changeAsset\", %d, %s);",
- mInspector->getComponentGroupTargetId(), mCaption);
- mBrowseButton->setField("Command", szBuffer);
- setDataField(StringTable->insert("ComponentOwner"), NULL, String::ToString(mInspector->getComponentGroupTargetId()).c_str());
- // Create "Open in ShapeEditor" button
- mShapeEdButton = new GuiBitmapButtonCtrl();
- dSprintf(szBuffer, sizeof(szBuffer), "ShapeEditorPlugin.openShapeAsset(%d.getText());", retCtrl->getId());
- mShapeEdButton->setField("Command", szBuffer);
- char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
- mShapeEdButton->setBitmap(bitmapName);
- mShapeEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
- mShapeEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
- mShapeEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
- mShapeEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the Shape Editor");
- mShapeEdButton->registerObject();
- addObject(mShapeEdButton);
- return retCtrl;
- }
- bool GuiInspectorTypeShapeAssetPtr::updateRects()
- {
- S32 dividerPos, dividerMargin;
- mInspector->getDivider(dividerPos, dividerMargin);
- Point2I fieldExtent = getExtent();
- Point2I fieldPos = getPosition();
- mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
- mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
- bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
- if (mBrowseButton != NULL)
- {
- mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
- resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
- }
- if (mShapeEdButton != NULL)
- {
- RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
- resized |= mShapeEdButton->resize(shapeEdRect.point, shapeEdRect.extent);
- }
- return resized;
- }
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