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inspector
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abe4370c8a
Some code cleanup, tweak and optimizations for assets, entities and components.
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8 ani în urmă |
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editorFunctions.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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editorFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiDebugger.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 ani în urmă |
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guiDebugger.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiEaseViewCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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guiEaseViewCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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guiEditCtrl.cpp
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e6e97e660c
Missed a couple +1s here and there
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7 ani în urmă |
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guiEditCtrl.h
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41e5caf22b
Direct3D11 Engine/source changes
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9 ani în urmă |
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guiFilterCtrl.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 ani în urmă |
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guiFilterCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiGraphCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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guiGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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guiImageList.cpp
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527c3790d6
Issue found with PVS-Studio:
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10 ani în urmă |
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guiImageList.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiInspector.cpp
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727592d63a
Small fixes to the inspector, and added the ability for the variableInspector to process command and filename field types.
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8 ani în urmă |
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guiInspector.h
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b5277e0f08
Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector.
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8 ani în urmă |
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guiInspectorTypes.cpp
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629a25185d
Updates the VariableInspector, VariableGroup and VariableField objects to actually be useful. In addition to the original functionality of being able to have a var name passed in and search for all vars with that in it, it also lets you build out a completely custom Inspector.
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8 ani în urmă |
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guiInspectorTypes.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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guiMenuBar.cpp
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40fff8ef50
Stabilizes the add/remove behavior of menubars by also tracking the modeless background control the menubars use for proper cleanup as well.
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8 ani în urmă |
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guiMenuBar.h
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cfe977584d
Added function to guiMenuBar to find a menu by name.
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8 ani în urmă |
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guiParticleGraphCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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guiParticleGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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guiPopupMenuCtrl.cpp
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398b00f0dd
Minor fixes for guiPopupMenuCtrl to get the submenu arrow to render, as well as a sanity check.
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8 ani în urmă |
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guiPopupMenuCtrl.h
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 ani în urmă |
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guiRectHandles.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 ani în urmă |
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guiRectHandles.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiSeparatorCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiSeparatorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiShapeEdPreview.cpp
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0492dd8b96
Tabs n' spaces
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8 ani în urmă |
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guiShapeEdPreview.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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popupMenu.cpp
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 ani în urmă |
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popupMenu.h
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 ani în urmă |