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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "gfx/bitmap/cubemapSaver.h"
- #include "platform/platform.h"
- #include "gfx/bitmap/ddsFile.h"
- #include "gfx/bitmap/imageUtils.h"
- #include "gfx/gfxDevice.h"
- #include "gfx/gfxTransformSaver.h"
- #include "gfx/gfxTextureManager.h"
- #include "materials/shaderData.h"
- #include "core/stream/fileStream.h"
- #include "math/mathUtils.h"
- #include "math/mTransform.h"
- namespace CubemapSaver
- {
- const U32 CubeFaces = 6;
- void _setConstBuffer(GFXShaderConstHandle* handle, GFXShaderConstBuffer *cbuf, const VectorF &vLookatPt, const VectorF &vUpVec)
- {
- VectorF cross = mCross(vUpVec, vLookatPt);
- cross.normalizeSafe();
- MatrixF matView(true);
- matView.setColumn(0, cross);
- matView.setColumn(1, vLookatPt);
- matView.setColumn(2, vUpVec);
- matView.setPosition(VectorF(0.0f, 0.0f, 1.0f));
- matView.inverse();
- if (handle->isValid())
- cbuf->set(handle, matView);
- else
- Con::errorf("CubemapSaver: Failed to set a shader constant handle.");
- }
- bool save(GFXCubemapHandle cubemap, const Torque::Path &path, GFXFormat compressionFormat)
- {
- if (!cubemap.isValid())
- {
- Con::errorf("CubemapSaver: cubemap handle is not valid");
- return false;
- }
- // This can sometimes occur outside a begin/end scene.
- const bool sceneBegun = GFX->canCurrentlyRender();
- if (!sceneBegun)
- GFX->beginScene();
- GFXCubemap *pCubemap = cubemap.getPointer();
- U32 faceSize = pCubemap->getSize();
- ShaderData *shaderData = nullptr;
- GFXShaderRef shader = Sim::findObject("CubemapSaveShader", shaderData) ? shaderData->getShader() : nullptr;
- if (!shader)
- {
- Con::errorf("CubemapSaver::save - could not find CubemapSaveShader");
- return false;
- }
- GFXShaderConstHandle *matHandles[CubeFaces];
- matHandles[0] = shader->getShaderConstHandle("$matrix0");
- matHandles[1] = shader->getShaderConstHandle("$matrix1");
- matHandles[2] = shader->getShaderConstHandle("$matrix2");
- matHandles[3] = shader->getShaderConstHandle("$matrix3");
- matHandles[4] = shader->getShaderConstHandle("$matrix4");
- matHandles[5] = shader->getShaderConstHandle("$matrix5");
- GFXShaderConstBufferRef cbuffer = shader->allocConstBuffer();
- GFXTextureTarget *pTarget = GFX->allocRenderToTextureTarget();
- GFX->pushActiveRenderTarget();
- GFXFormat renderTargetFmt = GFXFormatR8G8B8A8;
- //setup render targets
- GFXTexHandle pTextures[CubeFaces];
- for (U32 i = 0; i < CubeFaces; i++)
- {
- pTextures[i].set(faceSize, faceSize, renderTargetFmt,
- &GFXRenderTargetProfile, avar("%s() - (line %d)", __FUNCTION__, __LINE__),
- 1, GFXTextureManager::AA_MATCH_BACKBUFFER);
- pTarget->attachTexture(GFXTextureTarget::RenderSlot(GFXTextureTarget::Color0 + i), pTextures[i]);
- }
- //create stateblock
- GFXStateBlockDesc desc;
- desc.setZReadWrite(false, false);
- desc.samplersDefined = true;
- desc.samplers[0].addressModeU = GFXAddressClamp;
- desc.samplers[0].addressModeV = GFXAddressClamp;
- desc.samplers[0].addressModeW = GFXAddressClamp;
- desc.samplers[0].magFilter = GFXTextureFilterLinear;
- desc.samplers[0].minFilter = GFXTextureFilterLinear;
- desc.samplers[0].mipFilter = GFXTextureFilterLinear;
- //yep funky order and rotations with t3d z up
- _setConstBuffer(matHandles[0], cbuffer, VectorF(0.0f, 1.0f, 0.0f), VectorF(-1.0f, 0.0f, 0.0f));
- _setConstBuffer(matHandles[1], cbuffer, VectorF(0.0f, 1.0f, 0.0f), VectorF(1.0f, 0.0f, 0.0f));
- _setConstBuffer(matHandles[2], cbuffer, VectorF(0.0f, 1.0f, 0.0f), VectorF(0.0f, 0.0f, -1.0f));
- _setConstBuffer(matHandles[3], cbuffer, VectorF(0.0f, 1.0f, 0.0f), VectorF(0.0f, 0.0f, 1.0f));
- _setConstBuffer(matHandles[4], cbuffer, VectorF(0.0f, 0.0f, -1.0f), VectorF(0.0f, -1.0f, 0.0f));
- _setConstBuffer(matHandles[5], cbuffer, VectorF(0.0f, 0.0f, 1.0f), VectorF(0.0f, 1.0f, 0.0f));
- GFXTransformSaver saver;
- GFX->setActiveRenderTarget(pTarget);
- GFX->clear(GFXClearTarget, ColorI(0, 0, 0, 0), 1.0f, 0);
- GFX->setStateBlockByDesc(desc);
- GFX->setWorldMatrix(MatrixF::Identity);
- GFX->setProjectionMatrix(MatrixF::Identity);
- GFX->setCubeTexture(0, pCubemap);
- GFX->setShaderConstBuffer(cbuffer);
- GFX->setShader(shader);
- GFX->drawPrimitive(GFXTriangleList, 0, 3);
- pTarget->resolve();
- GBitmap *pBitmaps[CubeFaces];
- bool error = false;
- const bool compressedFormat = ImageUtil::isCompressedFormat(compressionFormat);
- for (U32 i = 0; i < CubeFaces; i++)
- {
- pBitmaps[i] = new GBitmap(faceSize, faceSize, false, renderTargetFmt);
- bool result = pTextures[i].copyToBmp(pBitmaps[i]);
- if (!result)
- {
- Con::errorf("CubemapSaver: cubemap number %u failed to copy", i);
- error = true;
- }
- //gen mip maps
- pBitmaps[i]->extrudeMipLevels();
- }
- if (!error)
- {
- DDSFile *pDds = DDSFile::createDDSCubemapFileFromGBitmaps(pBitmaps);
- if (pDds)
- {
- // non compressed format needs swizzling
- if (!compressedFormat)
- ImageUtil::swizzleDDS(pDds, Swizzles::bgra);
- if(compressedFormat)
- ImageUtil::ddsCompress(pDds, compressionFormat);
- FileStream stream;
- stream.open(path, Torque::FS::File::Write);
- if (stream.getStatus() == Stream::Ok)
- pDds->write(stream);
- else
- Con::errorf("CubemapSaver: failed to open file stream for file %s", path.getFullPath().c_str());
- SAFE_DELETE(pDds);
- }
- }
- for (U32 i = 0; i < CubeFaces; i++)
- SAFE_DELETE(pBitmaps[i]);
- //cleaup
- GFX->popActiveRenderTarget();
- GFX->setTexture(0, NULL);
- GFX->setShader(NULL);
- GFX->setShaderConstBuffer(NULL);
- GFX->setVertexBuffer(NULL);
- // End it if we begun it.
- if (!sceneBegun)
- GFX->endScene();
- return true;
- }
- bool getBitmaps(GFXCubemapHandle cubemap, GFXFormat compressionFormat, GBitmap* faceBitmaps[6])
- {
- if (!cubemap.isValid())
- {
- Con::errorf("CubemapSaver: cubemap handle is not valid");
- return false;
- }
- // This can sometimes occur outside a begin/end scene.
- const bool sceneBegun = GFX->canCurrentlyRender();
- if (!sceneBegun)
- GFX->beginScene();
- GFXCubemap *pCubemap = cubemap.getPointer();
- U32 faceSize = pCubemap->getSize();
- ShaderData *shaderData = nullptr;
- GFXShaderRef shader = Sim::findObject("CubemapSaveShader", shaderData) ? shaderData->getShader() : nullptr;
- if (!shader)
- {
- Con::errorf("CubemapSaver::save - could not find CubemapSaveShader");
- return false;
- }
- GFXShaderConstHandle *matHandles[CubeFaces];
- matHandles[0] = shader->getShaderConstHandle("$matrix0");
- matHandles[1] = shader->getShaderConstHandle("$matrix1");
- matHandles[2] = shader->getShaderConstHandle("$matrix2");
- matHandles[3] = shader->getShaderConstHandle("$matrix3");
- matHandles[4] = shader->getShaderConstHandle("$matrix4");
- matHandles[5] = shader->getShaderConstHandle("$matrix5");
- GFXShaderConstBufferRef cbuffer = shader->allocConstBuffer();
- GFXTextureTarget *pTarget = GFX->allocRenderToTextureTarget();
- GFX->pushActiveRenderTarget();
- GFXFormat renderTargetFmt = GFXFormatR8G8B8A8;
- //setup render targets
- GFXTexHandle pTextures[CubeFaces];
- for (U32 i = 0; i < CubeFaces; i++)
- {
- pTextures[i].set(faceSize, faceSize, renderTargetFmt,
- &GFXRenderTargetProfile, avar("%s() - (line %d)", __FUNCTION__, __LINE__),
- 1, GFXTextureManager::AA_MATCH_BACKBUFFER);
- pTarget->attachTexture(GFXTextureTarget::RenderSlot(GFXTextureTarget::Color0 + i), pTextures[i]);
- }
- //create stateblock
- GFXStateBlockDesc desc;
- desc.setZReadWrite(false, false);
- desc.samplersDefined = true;
- desc.samplers[0].addressModeU = GFXAddressClamp;
- desc.samplers[0].addressModeV = GFXAddressClamp;
- desc.samplers[0].addressModeW = GFXAddressClamp;
- desc.samplers[0].magFilter = GFXTextureFilterLinear;
- desc.samplers[0].minFilter = GFXTextureFilterLinear;
- desc.samplers[0].mipFilter = GFXTextureFilterLinear;
- //yep funky order and rotations with t3d z up
- _setConstBuffer(matHandles[0], cbuffer, VectorF(0.0f, 1.0f, 0.0f), VectorF(-1.0f, 0.0f, 0.0f));
- _setConstBuffer(matHandles[1], cbuffer, VectorF(0.0f, 1.0f, 0.0f), VectorF(1.0f, 0.0f, 0.0f));
- _setConstBuffer(matHandles[2], cbuffer, VectorF(0.0f, 1.0f, 0.0f), VectorF(0.0f, 0.0f, -1.0f));
- _setConstBuffer(matHandles[3], cbuffer, VectorF(0.0f, 1.0f, 0.0f), VectorF(0.0f, 0.0f, 1.0f));
- _setConstBuffer(matHandles[4], cbuffer, VectorF(0.0f, 0.0f, -1.0f), VectorF(0.0f, -1.0f, 0.0f));
- _setConstBuffer(matHandles[5], cbuffer, VectorF(0.0f, 0.0f, 1.0f), VectorF(0.0f, 1.0f, 0.0f));
- GFXTransformSaver saver;
- GFX->setActiveRenderTarget(pTarget);
- GFX->clear(GFXClearTarget, ColorI(0, 0, 0, 0), 1.0f, 0);
- GFX->setStateBlockByDesc(desc);
- GFX->setWorldMatrix(MatrixF::Identity);
- GFX->setProjectionMatrix(MatrixF::Identity);
- GFX->setCubeTexture(0, pCubemap);
- GFX->setShaderConstBuffer(cbuffer);
- GFX->setShader(shader);
- GFX->drawPrimitive(GFXTriangleList, 0, 3);
- pTarget->resolve();
- bool error = false;
- const bool compressedFormat = ImageUtil::isCompressedFormat(compressionFormat);
- for (U32 i = 0; i < CubeFaces; i++)
- {
- //faceBitmaps[i] = new GBitmap(faceSize, faceSize, false, renderTargetFmt);
- bool result = pTextures[i].copyToBmp(faceBitmaps[i]);
- if (!result)
- {
- Con::errorf("CubemapSaver: cubemap number %u failed to copy", i);
- error = true;
- }
- //gen mip maps
- faceBitmaps[i]->extrudeMipLevels();
- }
- /*if (!error)
- {
- DDSFile *pDds = DDSFile::createDDSCubemapFileFromGBitmaps(pBitmaps);
- if (pDds)
- {
- // non compressed format needs swizzling
- if (!compressedFormat)
- ImageUtil::swizzleDDS(pDds, Swizzles::bgra);
- if (compressedFormat)
- ImageUtil::ddsCompress(pDds, compressionFormat);
- FileStream stream;
- stream.open(path, Torque::FS::File::Write);
- if (stream.getStatus() == Stream::Ok)
- pDds->write(stream);
- else
- Con::errorf("CubemapSaver: failed to open file stream for file %s", path.getFullPath().c_str());
- SAFE_DELETE(pDds);
- }
- }
- for (U32 i = 0; i < CubeFaces; i++)
- SAFE_DELETE(pBitmaps[i]);*/
- //cleaup
- GFX->popActiveRenderTarget();
- GFX->setTexture(0, NULL);
- GFX->setShader(NULL);
- GFX->setShaderConstBuffer(NULL);
- GFX->setVertexBuffer(NULL);
- // End it if we begun it.
- if (!sceneBegun)
- GFX->endScene();
- if (error)
- return false;
- return true;
- }
- }
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