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assets
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c3ac30e682
Merge pull request #2190 from Areloch/AssetCodeCleanupRoundOne
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8 lat temu |
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components
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 lat temu |
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decal
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13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 lat temu |
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examples
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654fc29dc2
bounds to mBounds conflict avoidance
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7 lat temu |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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fx
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11d9a13c6a
Merge pull request #2255 from pacomont/Particles_go_downwind
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7 lat temu |
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gameBase
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 lat temu |
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lighting
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ef81708e12
Corrected box influence logic for probes to accommodate rotations.
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7 lat temu |
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physics
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654fc29dc2
bounds to mBounds conflict avoidance
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7 lat temu |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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sfx
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fbfd3ed8ed
clang: constructor initialization order
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9 lat temu |
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systems
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57f8549abe
Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
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7 lat temu |
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turret
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18edce6b2e
Merge pull request #2092 from Azaezel/AIAimpoint
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7 lat temu |
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vehicles
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 lat temu |
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accumulationVolume.cpp
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1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
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7 lat temu |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 lat temu |
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aiClient.cpp
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2f48f31a6f
Fixed String comparisons.
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11 lat temu |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 lat temu |
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aiConnection.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 lat temu |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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aiPlayer.cpp
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 lat temu |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 lat temu |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 lat temu |
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camera.h
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fcce9be33c
obj-select -- object selection functionality
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8 lat temu |
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cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 lat temu |
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cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 lat temu |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 lat temu |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 lat temu |
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convexShape.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 lat temu |
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convexShape.h
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8dedcf456a
Cleanup of export function to remove redundant arg
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8 lat temu |
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debris.cpp
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 lat temu |
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debris.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 lat temu |
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entity.cpp
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5282b37d9f
shadowvar cleanup
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7 lat temu |
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entity.h
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abe4370c8a
Some code cleanup, tweak and optimizations for assets, entities and components.
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8 lat temu |
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gameFunctions.cpp
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 lat temu |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 lat temu |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 lat temu |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 lat temu |
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groundPlane.cpp
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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8 lat temu |
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groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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guiMaterialPreview.cpp
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1c62080f7f
cleaned up member::radius
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7 lat temu |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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guiObjectView.cpp
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1c62080f7f
cleaned up member::radius
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7 lat temu |
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guiObjectView.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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item.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 lat temu |
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item.h
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 lat temu |
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levelInfo.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 lat temu |
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levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 lat temu |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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lightAnimData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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lightBase.cpp
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 lat temu |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 lat temu |
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lightDescription.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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lightFlareData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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lightFlareData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 lat temu |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 lat temu |
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missionMarker.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 lat temu |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 lat temu |
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objectTypes.h
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d78f5bc4e9
afxModel-type -- defines a type bit for afxModel objects.
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8 lat temu |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 lat temu |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 lat temu |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 lat temu |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 lat temu |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 lat temu |
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player.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 lat temu |
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player.h
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d80f35bb7d
layer, and playerControllerComponent shadowvar cleanups
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7 lat temu |
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pointLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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prefab.cpp
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a7107744f3
Merge pull request #2204 from Azaezel/badPrefabEntryHandling
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7 lat temu |
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prefab.h
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8dedcf456a
Cleanup of export function to remove redundant arg
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8 lat temu |
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projectile.cpp
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654fc29dc2
bounds to mBounds conflict avoidance
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7 lat temu |
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projectile.h
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c32c9557ab
enhanced-projectile
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8 lat temu |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 lat temu |
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proximityMine.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 lat temu |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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rigidShape.cpp
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77e9f3c6d4
CollisionState membervar clarification
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7 lat temu |
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rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 lat temu |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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shapeBase.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 lat temu |
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shapeBase.h
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 lat temu |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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shapeImage.cpp
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 lat temu |
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spotLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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staticShape.cpp
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 lat temu |
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staticShape.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 lat temu |
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trigger.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 lat temu |
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trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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13 lat temu |
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tsStatic.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 lat temu |
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tsStatic.h
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8dedcf456a
Cleanup of export function to remove redundant arg
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8 lat temu |
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zone.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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zone.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |