Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 år sedan
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
baseMatInstance.h d4c2eeea98 Selection Highlighting 8 år sedan
baseMaterialDefinition.h 2753f562e8 shadow caching 10 år sedan
customMaterialDefinition.cpp 6d5571e233 Fix preprocessor directive 11 år sedan
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
matInstance.cpp d4c2eeea98 Selection Highlighting 8 år sedan
matInstance.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
matTextureTarget.cpp 15f67015d3 Reordering initialization methods #1912 8 år sedan
matTextureTarget.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
materialDefinition.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 år sedan
materialDefinition.h b4a1d18f42 Core implementation of Physical Based Rendering. 7 år sedan
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
materialFeatureTypes.cpp b19a4b22c8 Implementation of reflection and skylight probes. 7 år sedan
materialFeatureTypes.h b19a4b22c8 Implementation of reflection and skylight probes. 7 år sedan
materialList.cpp a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) 8 år sedan
materialList.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
materialManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
materialManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 år sedan
processedCustomMaterial.cpp b19a4b22c8 Implementation of reflection and skylight probes. 7 år sedan
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
processedFFMaterial.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
processedFFMaterial.h 3496c549b5 Hardware Skinning Support 9 år sedan
processedMaterial.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 år sedan
processedMaterial.h b4a1d18f42 Core implementation of Physical Based Rendering. 7 år sedan
processedShaderMaterial.cpp b19a4b22c8 Implementation of reflection and skylight probes. 7 år sedan
processedShaderMaterial.h b4a1d18f42 Core implementation of Physical Based Rendering. 7 år sedan
sceneData.h d4c2eeea98 Selection Highlighting 8 år sedan
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 år sedan
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 11 år sedan
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan