Areloch e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 lat temu
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ogg fbfd3ed8ed clang: constructor initialization order 9 lat temu
stream fc449307f9 packet-overflow-checks -- Monitor packet sizes to avoid packet overflow, especially when dynamic variables are used for AFX effect parameterization. 8 lat temu
strings 1b4f238a25 Fixed V610: Undefined behavior 8 lat temu
util 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
bitMatrix.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
bitRender.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 lat temu
bitRender.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
bitSet.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
bitVector.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
bitVector.h b700572931 Fix BitVector copy constructor. 12 lat temu
bitVectorW.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
color.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
color.h 1f477914aa ColorI::fromLinear fix 8 lat temu
crc.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
crc.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
dataChunker.cpp c2cc7142de Reduce the amount of blocks of memory DataChunker uses 9 lat temu
dataChunker.h c2cc7142de Reduce the amount of blocks of memory DataChunker uses 9 lat temu
dnet.cpp 6492028bb2 Merge pull request #1035 from bpay/memfixes 11 lat temu
dnet.h 539efcb1e1 Input event changes 13 lat temu
factoryCache.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 lat temu
fileObject.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 lat temu
fileObject.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
fileio.h 4a17d6ceb0 Rename Status enum for avoid conficts on Linux. 11 lat temu
filterStream.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
filterStream.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
frameAllocator.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
frameAllocator.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 lat temu
iTickable.cpp 7d6df96d65 ITickable supports object deletion 12 lat temu
iTickable.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
idGenerator.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
idGenerator.h c19a70814c Tidy up and fix the various Assert macros 11 lat temu
memVolume.cpp 4a17d6ceb0 Rename Status enum for avoid conficts on Linux. 11 lat temu
memVolume.h 4a17d6ceb0 Rename Status enum for avoid conficts on Linux. 11 lat temu
module.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 lat temu
module.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 lat temu
resizeStream.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
resizeStream.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
resource.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
resource.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
resourceManager.cpp 3ab048c5b0 Fixes after feedback from Luis. 11 lat temu
resourceManager.h 171a24459f Remove namespace from header 12 lat temu
stringBuffer.cpp fcf52fb5e0 Rename the memory allocating versions to make prev error less likely 11 lat temu
stringBuffer.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
stringTable.cpp 40b871e652 Add profiling to StringTable. 11 lat temu
stringTable.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
tAlgorithm.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
tSimpleHashTable.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
tSparseArray.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
tagDictionary.cpp dd071484da Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe 9 lat temu
tagDictionary.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
threadStatic.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 lat temu
threadStatic.h 4110fe51b2 Fixed thread statics. 11 lat temu
tokenizer.cpp 7e5ddf4ca2 Resolve issue #163 12 lat temu
tokenizer.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
virtualMountSystem.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
virtualMountSystem.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
volume.cpp a849202bde Added Sanity Check for out of memory 11 lat temu
volume.h 4a17d6ceb0 Rename Status enum for avoid conficts on Linux. 11 lat temu