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- //-----------------------------------------------------------------------------
- // Module creation functions.
- //-----------------------------------------------------------------------------
- function inputTest::create( %this )
- {
- }
- function inputTest::destroy( %this )
- {
-
- }
- function inputTest::initClient( %this )
- {
- %this.queueExec("/scripts/customProfiles.cs");
- %this.queueExec("/scripts/inputMonitor.cs");
- %this.queueExec("/scripts/gui/inputMonitor.gui");
- %this.queueExec("/scripts/joystickSettings.cs");
- %this.queueExec("/scripts/gui/joystickSettings.gui");
- %this.queueExec("/scripts/menuButtons.cs");
- }
- function onSDLDeviceConnected(%sdlIndex, %deviceName, %deviceType)
- {
- echo("onSDLDeviceConnected(" @ %sdlIndex @ ", \"" @ %deviceName @ "\", \"" @ %deviceType @ "\") - Called");
- // Note: This is called before the device is automatically processed to allow
- // overrides, so refreshing the gui needs to happen after the device has been opened
- if (JoystickSettingsDlg.isAwake())
- JoystickSettingsDlg.schedule(250, "updateDevices");
- if (InputMonitorDlg.isAwake())
- InputMonitorDlg.schedule(250, "updateDevicesLine");
- }
- function onSDLDeviceDisconnected(%sdlIndex)
- {
- echo("onSDLDeviceDisconnected(" @ %sdlIndex @ ") - Called");
- if (JoystickSettingsDlg.isAwake())
- JoystickSettingsDlg.schedule(250, "updateDevices");
- if (InputMonitorDlg.isAwake())
- InputMonitorDlg.schedule(250, "updateDevicesLine");
- }
- function listAllGCMappings()
- { // Lists all game controller device mappings that are currently installed
- %numMappings = SDLInputManager::GameControllerNumMappings();
- for (%i = 0; %i < %numMappings; %i++)
- echo(SDLInputManager::GameControllerMappingForIndex(%i));
- }
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