Areloch dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. il y a 9 ans
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advanced 41e5caf22b Direct3D11 Engine/source changes il y a 9 ans
basic 0ffd7f5620 Fix member vars left uninitialized in constructors il y a 11 ans
common 41e5caf22b Direct3D11 Engine/source changes il y a 9 ans
shadowMap b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate il y a 9 ans
lightInfo.cpp 2753f562e8 shadow caching il y a 10 ans
lightInfo.h 2753f562e8 shadow caching il y a 10 ans
lightManager.cpp dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. il y a 9 ans
lightManager.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
lightQuery.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
lightingInterfaces.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
shadowManager.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. il y a 11 ans
shadowManager.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans