Marc Chapman d28a416914 packet-overflow-checks -- Monitor packet sizes to avoid packet overflow, especially when dynamic variables are used for AFX effect parameterization. %!s(int64=8) %!d(string=hai) anos
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bitStream.cpp 6201e48501 crash out on net stream leaks. %!s(int64=10) %!d(string=hai) anos
bitStream.h d28a416914 packet-overflow-checks -- Monitor packet sizes to avoid packet overflow, especially when dynamic variables are used for AFX effect parameterization. %!s(int64=8) %!d(string=hai) anos
fileStream.cpp 527c3790d6 Issue found with PVS-Studio: %!s(int64=10) %!d(string=hai) anos
fileStream.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. %!s(int64=9) %!d(string=hai) anos
fileStreamObject.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
fileStreamObject.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
ioHelper.h e4ad890b78 Expanded signals and journaled signals to support up to 13 parameters %!s(int64=12) %!d(string=hai) anos
memStream.cpp 970dd5c477 Reordering initialization methods #1912 %!s(int64=8) %!d(string=hai) anos
memStream.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
stream.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
stream.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
streamObject.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. %!s(int64=11) %!d(string=hai) anos
streamObject.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
tStream.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos