Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
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guiBitmapButtonCtrl.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
guiBitmapButtonCtrl.h 76228f2d0c alpha masking for buttons. original attribution @dottools 9 jaren geleden
guiBorderButton.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiButtonBaseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiButtonBaseCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiButtonCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiButtonCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiCheckBoxCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiCheckBoxCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiIconButtonCtrl.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
guiIconButtonCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiRadioCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiRadioCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiSwatchButtonCtrl.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
guiSwatchButtonCtrl.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
guiToggleButtonCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 jaren geleden
guiToggleButtonCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiToolboxButtonCtrl.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
guiToolboxButtonCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden