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guiAnimBitmapCtrl.cpp
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db50887c05
addresses C4101 warnings ('identifier' : unreferenced local variable)
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9 rokov pred |
guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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9 rokov pred |
guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
guiBitmapBarCtrl.cpp
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 rokov pred |
guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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9 rokov pred |
guiBitmapBorderCtrl.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 rokov pred |
guiBitmapCtrl.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 rokov pred |
guiBitmapCtrl.h
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 rokov pred |
guiColorPicker.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
guiColorPicker.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
guiConsole.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
guiConsole.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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10 rokov pred |
guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
guiDecoyCtrl.cpp
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970dd5c477
Reordering initialization methods #1912
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8 rokov pred |
guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
guiDirectoryFileListCtrl.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 rokov pred |
guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
guiFileTreeCtrl.cpp
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3ab048c5b0
Fixes after feedback from Luis.
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10 rokov pred |
guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
guiGameListMenuCtrl.cpp
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970dd5c477
Reordering initialization methods #1912
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8 rokov pred |
guiGameListMenuCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
guiGameListOptionsCtrl.cpp
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 rokov pred |
guiGameListOptionsCtrl.h
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0ffd7f5620
Fix member vars left uninitialized in constructors
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10 rokov pred |
guiGradientCtrl.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
guiGradientCtrl.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
guiListBoxCtrl.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
guiListBoxCtrl.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
guiMLTextCtrl.cpp
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970dd5c477
Reordering initialization methods #1912
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8 rokov pred |
guiMLTextCtrl.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 rokov pred |
guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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12 rokov pred |
guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
guiMaterialCtrl.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 rokov pred |
guiMaterialCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
guiPopUpCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 rokov pred |
guiPopUpCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
guiPopUpCtrlEx.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 rokov pred |
guiPopUpCtrlEx.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
guiSliderCtrl.cpp
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970dd5c477
Reordering initialization methods #1912
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8 rokov pred |
guiSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
guiTabPageCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 rokov pred |
guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
guiTextEditCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 rokov pred |
guiTextEditCtrl.h
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734688ff7e
Implement basic keyboard & mouse support for openvr overlays
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9 rokov pred |
guiTextEditSliderBitmapCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
guiTextEditSliderCtrl.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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9 rokov pred |
guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
guiTextListCtrl.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 rokov pred |
guiTextListCtrl.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 rokov pred |
guiTreeViewCtrl.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
guiTreeViewCtrl.h
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827e70d674
Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling.
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9 rokov pred |