guiControl.h 35 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  23. // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
  24. // Copyright (C) 2015 Faust Logic, Inc.
  25. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  26. #ifndef _GUICONTROL_H_
  27. #define _GUICONTROL_H_
  28. #ifndef _MPOINT3_H_
  29. #include "math/mPoint3.h"
  30. #endif
  31. #ifndef _MRECT_H_
  32. #include "math/mRect.h"
  33. #endif
  34. #ifndef _COLOR_H_
  35. #include "core/color.h"
  36. #endif
  37. #ifndef _SIMBASE_H_
  38. #include "console/simBase.h"
  39. #endif
  40. #ifndef _GUITYPES_H_
  41. #include "gui/core/guiTypes.h"
  42. #endif
  43. #ifndef _UTIL_DELEGATE_H_
  44. #include "core/util/delegate.h"
  45. #endif
  46. #ifndef _LANG_H_
  47. #include "i18n/lang.h"
  48. #endif
  49. class GuiCanvas;
  50. class GuiEditCtrl;
  51. class GuiWindowCtrl;
  52. DECLARE_SCOPE( GuiAPI );
  53. /// A delegate used in tool tip rendering.
  54. ///
  55. /// @param hoverPos position to display the tip near
  56. /// @param cursorPos the actual position of the cursor when the delegate is called
  57. /// @param tipText optional alternate tip to be rendered
  58. /// @return Returns true if the tooltip was rendered.
  59. ///
  60. /// @see GuiControl::mRenderTooltipDelegate
  61. typedef Delegate<bool( const Point2I &hoverPos, const Point2I &cursorPos, const char *tipText )> RenderTooltipDelegate;
  62. /// @defgroup gui_group Gui System
  63. /// The GUI system in Torque provides a powerful way of creating
  64. /// WYSIWYG User Interfaces for your Game or Application written
  65. /// in Torque.
  66. ///
  67. /// The GUI Provides a range of different controls that you may use
  68. /// to arrange and layout your GUI's, including Buttons, Lists, Bitmaps
  69. /// Windows, Containers, and HUD elements.
  70. ///
  71. /// The Base Control Class GuiControl provides a basis upon which to
  72. /// write GuiControl's that may be specific to your particular type
  73. /// of game.
  74. /// @addtogroup gui_core_group Core
  75. /// @section GuiControl_Intro Introduction
  76. ///
  77. /// GuiControl is the base class for GUI controls in Torque. It provides these
  78. /// basic areas of functionality:
  79. /// - Inherits from SimGroup, so that controls can have children.
  80. /// - Interfacing with a GuiControlProfile.
  81. /// - An abstraction from the details of handling user input
  82. /// and so forth, providing friendly hooks like onMouseEnter(), onMouseMove(),
  83. /// and onMouseLeave(), onKeyDown(), and so forth.
  84. /// - An abstraction from the details of rendering and resizing.
  85. /// - Helper functions to manipulate the mouse (mouseLock and
  86. /// mouseUnlock), and convert coordinates (localToGlobalCoord() and
  87. /// globalToLocalCoord()).
  88. ///
  89. /// @ref GUI has an overview of the GUI system.
  90. ///
  91. ///
  92. /// @ingroup gui_group Gui System
  93. /// @{
  94. class GuiControl : public SimGroup
  95. {
  96. public:
  97. typedef SimGroup Parent;
  98. friend class GuiWindowCtrl; // mCollapseGroupVec
  99. friend class GuiCanvas;
  100. friend class GuiEditCtrl;
  101. friend class GuiDragAndDropControl; // drag callbacks
  102. /// Additional write flags for GuiControls.
  103. enum
  104. {
  105. NoCheckParentCanSave = BIT( 31 ), ///< Don't inherit mCanSave=false from parents.
  106. };
  107. enum horizSizingOptions
  108. {
  109. horizResizeRight = 0, ///< fixed on the left and width
  110. horizResizeWidth, ///< fixed on the left and right
  111. horizResizeLeft, ///< fixed on the right and width
  112. horizResizeCenter,
  113. horizResizeRelative, ///< resize relative
  114. horizResizeAspectLeft, ///< resize relative to height delta (offset Left)
  115. horizResizeAspectRight, ///< resize relative to height delta (offset Right)
  116. horizResizeAspectCenter, ///< resize relative to height delta (Centered)
  117. horizResizeWindowRelative ///< resize window relative
  118. };
  119. enum vertSizingOptions
  120. {
  121. vertResizeBottom = 0, ///< fixed on the top and in height
  122. vertResizeHeight, ///< fixed on the top and bottom
  123. vertResizeTop, ///< fixed in height and on the bottom
  124. vertResizeCenter,
  125. vertResizeRelative, ///< resize relative
  126. vertResizeAspectTop, ///< resize relative to width delta (offset Left)
  127. vertResizeAspectBottom, ///< resize relative to width delta (offset Right)
  128. vertResizeAspectCenter, ///< resize relative to width delta Centered)
  129. vertResizeWindowRelative ///< resize window relative
  130. };
  131. private:
  132. SimGroup *mAddGroup; ///< The internal name of a SimGroup child of the global GuiGroup in which to organize this gui on creation
  133. RectI mBounds; ///< The internal bounds of this control
  134. protected:
  135. GuiControlProfile* mProfile; ///< The profile for this gui (data settings that are likely to be shared by multiple guis)
  136. GuiControlProfile* mTooltipProfile; ///< The profile for any tooltips
  137. /// @name Control State
  138. /// @{
  139. static bool setProfileProt( void *object, const char *index, const char *data );
  140. static bool setTooltipProfileProt( void *object, const char *index, const char *data );
  141. S32 mTipHoverTime;
  142. /// Delegate called to render a tooltip for this control.
  143. /// By default this will be set to defaultTooltipRender.
  144. RenderTooltipDelegate mRenderTooltipDelegate;
  145. /// The default tooltip rendering function.
  146. /// @see RenderTooltipDelegate
  147. bool defaultTooltipRender( const Point2I &hoverPos, const Point2I &cursorPos, const char* tipText = NULL );
  148. bool mVisible;
  149. bool mActive;
  150. bool mAwake;
  151. bool mSetFirstResponder;
  152. bool mIsContainer; ///< if true, then the GuiEditor can drag other controls into this one.
  153. bool mCanResize;
  154. bool mCanHit;
  155. S32 mLayer;
  156. Point2I mMinExtent;
  157. StringTableEntry mLangTableName;
  158. LangTable *mLangTable;
  159. bool mNotifyChildrenResized;
  160. // Contains array of windows located inside GuiControl
  161. typedef Vector< Vector< GuiWindowCtrl *> > CollapseGroupVec;
  162. CollapseGroupVec mCollapseGroupVec;
  163. static bool smDesignTime; ///< static GuiControl boolean that specifies if the GUI Editor is active
  164. /// @}
  165. /// @name Design Time Editor Access
  166. /// @{
  167. static GuiEditCtrl *smEditorHandle; ///< static GuiEditCtrl pointer that gives controls access to editor-NULL if editor is closed
  168. /// @}
  169. /// @name Keyboard Input
  170. /// @{
  171. GuiControl *mFirstResponder;
  172. static GuiControl *smPrevResponder;
  173. static GuiControl *smCurResponder;
  174. /// @}
  175. /// @name Control State
  176. /// @{
  177. S32 mHorizSizing; ///< Set from horizSizingOptions.
  178. S32 mVertSizing; ///< Set from vertSizingOptions.
  179. StringTableEntry mAcceleratorKey;
  180. StringTableEntry mConsoleVariable;
  181. String mConsoleCommand;
  182. String mAltConsoleCommand;
  183. String mTooltip;
  184. /// @}
  185. /// @name Console
  186. /// The console variable collection of functions allows a console variable to be bound to the GUI control.
  187. ///
  188. /// This allows, say, an edit field to be bound to '$foo'. The value of the console
  189. /// variable '$foo' would then be equal to the text inside the text field. Changing
  190. /// either changes the other.
  191. /// @{
  192. /// $ThisControl variable for callback execution.
  193. static GuiControl* smThisControl;
  194. /// Set $ThisControl and evaluate the given script code.
  195. const char* evaluate( const char* str );
  196. /// Sets the value of the console variable bound to this control
  197. /// @param value String value to assign to control's console variable
  198. void setVariable(const char *value);
  199. /// Sets the value of the console variable bound to this control
  200. /// @param value Integer value to assign to control's console variable
  201. void setIntVariable(S32 value);
  202. /// Sets the value of the console variable bound to this control
  203. /// @param value Float value to assign to control's console variable
  204. void setFloatVariable(F32 value);
  205. const char* getVariable(); ///< Returns value of control's bound variable as a string
  206. S32 getIntVariable(); ///< Returns value of control's bound variable as a integer
  207. F32 getFloatVariable(); ///< Returns value of control's bound variable as a float
  208. GFXStateBlockRef mDefaultGuiSB;
  209. /// @name Callbacks
  210. /// @{
  211. DECLARE_CALLBACK( void, onAdd, () );
  212. DECLARE_CALLBACK( void, onRemove, () );
  213. DECLARE_CALLBACK( void, onWake, () );
  214. DECLARE_CALLBACK( void, onSleep, () );
  215. DECLARE_CALLBACK( void, onLoseFirstResponder, () );
  216. DECLARE_CALLBACK( void, onGainFirstResponder, () );
  217. DECLARE_CALLBACK( void, onAction, () );
  218. DECLARE_CALLBACK( void, onVisible, ( bool state ) );
  219. DECLARE_CALLBACK( void, onActive, ( bool state ) );
  220. DECLARE_CALLBACK( void, onDialogPush, () );
  221. DECLARE_CALLBACK( void, onDialogPop, () );
  222. DECLARE_CALLBACK( void, onControlDragEnter, ( GuiControl* control, const Point2I& dropPoint ) );
  223. DECLARE_CALLBACK( void, onControlDragExit, ( GuiControl* control, const Point2I& dropPoint ) );
  224. DECLARE_CALLBACK( void, onControlDragged, ( GuiControl* control, const Point2I& dropPoint ) );
  225. DECLARE_CALLBACK( void, onControlDropped, ( GuiControl* control, const Point2I& dropPoint ) );
  226. /// @}
  227. public:
  228. /// Set the name of the console variable which this GuiObject is bound to
  229. /// @param variable Variable name
  230. void setConsoleVariable(const char *variable);
  231. /// Set the name of the console function bound to, such as a script function
  232. /// a button calls when clicked.
  233. /// @param newCmd Console function to attach to this GuiControl
  234. void setConsoleCommand( const String& newCmd );
  235. const char * getConsoleCommand(); ///< Returns the name of the function bound to this GuiControl
  236. LangTable *getGUILangTable(void);
  237. const UTF8 *getGUIString(S32 id);
  238. inline String& getTooltip() { return mTooltip; } ///< Returns the tooltip
  239. /// @}
  240. /// @name Callbacks
  241. /// @{
  242. /// Executes a console command, and returns the result.
  243. ///
  244. /// The global console variable $ThisControl is set to the id of the calling
  245. /// control. WARNING: because multiple controls may set $ThisControl, at any time,
  246. /// the value of $ThisControl should be stored in a local variable by the
  247. /// callback code. The use of the $ThisControl variable is not thread safe.
  248. /// Executes mConsoleCommand, and returns the result.
  249. const char* execConsoleCallback();
  250. /// Executes mAltConsoleCommand, and returns the result.
  251. const char* execAltConsoleCallback();
  252. /// @}
  253. static bool _setVisible( void *object, const char *index, const char *data ) { static_cast<GuiControl*>(object)->setVisible( dAtob( data ) ); return false; };
  254. static bool _setActive( void *object, const char *index, const char *data ) { static_cast<GuiControl*>(object)->setActive( dAtob( data ) ); return false; };
  255. /// @name Editor
  256. /// These functions are used by the GUI Editor
  257. /// @{
  258. /// Sets the size of the GuiControl
  259. /// @param horz Width of the control
  260. /// @param vert Height of the control
  261. void setSizing(S32 horz, S32 vert);
  262. /// Overrides Parent Serialization to allow specific controls to not be saved (Dynamic Controls, etc)
  263. void write(Stream &stream, U32 tabStop, U32 flags);
  264. /// Returns boolean as to whether any parent of this control has the 'no serialization' flag set.
  265. bool getCanSaveParent();
  266. /// @}
  267. /// @name Initialization
  268. /// @{
  269. DECLARE_CONOBJECT(GuiControl);
  270. DECLARE_CATEGORY( "Gui Core" );
  271. DECLARE_DESCRIPTION( "Base class for GUI controls. Can also be used as a generic container." );
  272. GuiControl();
  273. virtual ~GuiControl();
  274. virtual bool processArguments(S32 argc, ConsoleValueRef *argv);
  275. static void initPersistFields();
  276. static void consoleInit();
  277. /// @}
  278. /// @name Accessors
  279. /// @{
  280. inline const Point2I& getPosition() const { return mBounds.point; } ///< Returns position of the control
  281. inline const Point2I& getExtent() const { return mBounds.extent; } ///< Returns extents of the control
  282. inline const RectI getBounds()const { return mBounds; } ///< Returns the bounds of the control
  283. inline const RectI getGlobalBounds() ///< Returns the bounds of this object, in global coordinates
  284. {
  285. RectI retRect = getBounds();
  286. retRect.point = localToGlobalCoord( Point2I(0,0) );
  287. return retRect;
  288. };
  289. virtual Point2I getMinExtent() const { return mMinExtent; } ///< Returns minimum size the control can be
  290. virtual void setMinExtent( const Point2I &newMinExtent ) { mMinExtent = newMinExtent; };
  291. inline const S32 getLeft() const { return mBounds.point.x; } ///< Returns the X position of the control
  292. inline const S32 getTop() const { return mBounds.point.y; } ///< Returns the Y position of the control
  293. inline const S32 getWidth() const { return mBounds.extent.x; } ///< Returns the width of the control
  294. inline const S32 getHeight() const { return mBounds.extent.y; } ///< Returns the height of the control
  295. inline const S32 getHorizSizing() const { return mHorizSizing; }
  296. inline const S32 getVertSizing() const { return mVertSizing; }
  297. /// @}
  298. /// @name Flags
  299. /// @{
  300. /// Sets the visibility of the control
  301. /// @param value True if object should be visible
  302. virtual void setVisible(bool value);
  303. inline bool isVisible() const { return mVisible; } ///< Returns true if the object is visible
  304. virtual bool isHidden() const { return !isVisible(); }
  305. virtual void setHidden( bool state ) { setVisible( !state ); }
  306. void setCanHit( bool value ) { mCanHit = value; }
  307. /// Sets the status of this control as active and responding or inactive
  308. /// @param value True if this is active
  309. virtual void setActive(bool value);
  310. bool isActive() { return mActive; } ///< Returns true if this control is active
  311. bool isAwake() { return mAwake; } ///< Returns true if this control is awake
  312. /// @}
  313. /// Get information about the size of a scroll line.
  314. ///
  315. /// @param rowHeight The height, in pixels, of a row
  316. /// @param columnWidth The width, in pixels, of a column
  317. virtual void getScrollLineSizes(U32 *rowHeight, U32 *columnWidth);
  318. /// Get information about the cursor.
  319. /// @param cursor Cursor information will be stored here
  320. /// @param showCursor Will be set to true if the cursor is visible
  321. /// @param lastGuiEvent GuiEvent containing cursor position and modifier keys (ie ctrl, shift, alt etc)
  322. virtual void getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent);
  323. /// @name Children
  324. /// @{
  325. /// Adds an object as a child of this object.
  326. /// @param obj New child object of this control
  327. void addObject(SimObject *obj);
  328. /// Removes a child object from this control.
  329. /// @param obj Object to remove from this control
  330. void removeObject(SimObject *obj);
  331. GuiControl *getParent(); ///< Returns the control which owns this one.
  332. GuiCanvas *getRoot(); ///< Returns the root canvas of this control.
  333. virtual bool acceptsAsChild( SimObject* object ) const;
  334. virtual void onGroupRemove();
  335. /// @}
  336. /// @name Coordinates
  337. /// @{
  338. /// Translates local coordinates (wrt this object) into global coordinates
  339. ///
  340. /// @param src Local coordinates to translate
  341. Point2I localToGlobalCoord(const Point2I &src);
  342. /// Returns global coordinates translated into local space
  343. ///
  344. /// @param src Global coordinates to translate
  345. Point2I globalToLocalCoord(const Point2I &src);
  346. /// @}
  347. /// @name Resizing
  348. /// @{
  349. /// Changes the size and/or position of this control
  350. /// @param newPosition New position of this control
  351. /// @param newExtent New size of this control
  352. virtual bool resize(const Point2I &newPosition, const Point2I &newExtent);
  353. /// Changes the position of this control
  354. /// @param newPosition New position of this control
  355. virtual bool setPosition( const Point2I &newPosition );
  356. inline void setPosition( const S32 x, const S32 y ) { setPosition(Point2I(x,y)); }
  357. /// Changes the size of this control
  358. /// @param newExtent New size of this control
  359. virtual bool setExtent( const Point2I &newExtent );
  360. inline void setExtent( const S32 width, const S32 height) { setExtent(Point2I(width, height)); }
  361. /// Changes the bounds of this control
  362. /// @param newBounds New bounds of this control
  363. virtual bool setBounds( const RectI &newBounds );
  364. inline void setBounds( const S32 left, const S32 top,
  365. const S32 width, const S32 height) { setBounds(RectI(left, top, width, height)); }
  366. /// Changes the X position of this control
  367. /// @param newXPosition New X Position of this control
  368. virtual void setLeft( S32 newLeft );
  369. /// Changes the Y position of this control
  370. /// @param newYPosition New Y Position of this control
  371. virtual void setTop( S32 newTop );
  372. /// Changes the width of this control
  373. /// @param newWidth New width of this control
  374. virtual void setWidth( S32 newWidth );
  375. /// Changes the height of this control
  376. /// @param newHeight New Height of this control
  377. virtual void setHeight( S32 newHeight );
  378. /// Called when a child control of the object is resized
  379. /// @param child Child object
  380. virtual void childResized(GuiControl *child);
  381. /// Called when this objects parent is resized
  382. /// @param oldParentRect The old rectangle of the parent object
  383. /// @param newParentRect The new rectangle of the parent object
  384. virtual void parentResized(const RectI &oldParentRect, const RectI &newParentRect);
  385. /// @}
  386. /// @name Rendering
  387. /// @{
  388. /// Called when this control is to render itself
  389. /// @param offset The location this control is to begin rendering
  390. /// @param updateRect The screen area this control has drawing access to
  391. virtual void onRender(Point2I offset, const RectI &updateRect);
  392. /// Called when this control should render its children
  393. /// @param offset The location this control is to begin rendering
  394. /// @param updateRect The screen area this control has drawing access to
  395. void renderChildControls(Point2I offset, const RectI &updateRect);
  396. /// Sets the area (local coordinates) this control wants refreshed each frame
  397. /// @param pos UpperLeft point on rectangle of refresh area
  398. /// @param ext Extent of update rect
  399. void setUpdateRegion(Point2I pos, Point2I ext);
  400. /// Sets the update area of the control to encompass the whole control
  401. virtual void setUpdate();
  402. /// @}
  403. //child hierarchy calls
  404. void awaken(); ///< Called when this control and its children have been wired up.
  405. void sleep(); ///< Called when this control is no more.
  406. void preRender(); ///< Pre-render this control and all its children.
  407. /// @name Events
  408. ///
  409. /// If you subclass these, make sure to call the Parent::'s versions.
  410. ///
  411. /// @{
  412. /// Called when this object is asked to wake up returns true if it's actually awake at the end
  413. virtual bool onWake();
  414. /// Called when this object is asked to sleep
  415. virtual void onSleep();
  416. /// Do special pre-render processing
  417. virtual void onPreRender();
  418. /// Called when this object is removed
  419. virtual void onRemove();
  420. /// Called when one of this objects children is removed
  421. virtual void onChildRemoved( GuiControl *child );
  422. /// Called when this object is added to the scene
  423. virtual bool onAdd();
  424. /// Called when the mProfile or mToolTipProfile is deleted
  425. virtual void onDeleteNotify(SimObject *object);
  426. /// Called when this object has a new child
  427. virtual void onChildAdded( GuiControl *child );
  428. /// @}
  429. /// @name Console
  430. /// @{
  431. /// Returns the value of the variable bound to this object
  432. virtual const char *getScriptValue();
  433. /// Sets the value of the variable bound to this object
  434. virtual void setScriptValue(const char *value);
  435. /// @}
  436. /// @name Input (Keyboard/Mouse)
  437. /// @{
  438. /// This function will return true if the provided coordinates (wrt parent object) are
  439. /// within the bounds of this control
  440. /// @param parentCoordPoint Coordinates to test
  441. virtual bool pointInControl(const Point2I& parentCoordPoint);
  442. /// Returns true if the global cursor is inside this control
  443. bool cursorInControl();
  444. /// Returns the control which the provided point is under, with layering
  445. /// @param pt Point to test
  446. /// @param initialLayer Layer of gui objects to begin the search
  447. virtual GuiControl* findHitControl(const Point2I &pt, S32 initialLayer = -1 );
  448. enum EHitTestFlags
  449. {
  450. HIT_FullBoxOnly = BIT( 0 ), ///< Hit only counts if all of a control's bounds are within the hit rectangle.
  451. HIT_ParentPreventsChildHit = BIT( 1 ), ///< A positive hit test on a parent control will prevent hit tests on children.
  452. HIT_AddParentHits = BIT( 2 ), ///< Parent's that get hit should be added regardless of whether any of their children get hit, too.
  453. HIT_NoCanHitNoRecurse = BIT( 3 ), ///< A hit-disabled control will not recurse into children.
  454. };
  455. ///
  456. virtual bool findHitControls( const RectI& rect, Vector< GuiControl* >& outResult, U32 flags = 0, S32 initialLayer = -1, U32 depth = 0 );
  457. /// Lock the mouse within the provided control
  458. /// @param lockingControl Control to lock the mouse within
  459. void mouseLock(GuiControl *lockingControl);
  460. /// Turn on mouse locking with last used lock control
  461. void mouseLock();
  462. /// Unlock the mouse
  463. void mouseUnlock();
  464. /// Returns true if the mouse is locked
  465. bool isMouseLocked();
  466. /// @}
  467. /// General input handler.
  468. virtual bool onInputEvent(const InputEventInfo &event);
  469. /// @name Mouse Events
  470. /// These functions are called when the input event which is
  471. /// in the name of the function occurs.
  472. /// @{
  473. virtual void onMouseUp(const GuiEvent &event);
  474. virtual void onMouseDown(const GuiEvent &event);
  475. virtual void onMouseMove(const GuiEvent &event);
  476. virtual void onMouseDragged(const GuiEvent &event);
  477. virtual void onMouseEnter(const GuiEvent &event);
  478. virtual void onMouseLeave(const GuiEvent &event);
  479. virtual bool onMouseWheelUp(const GuiEvent &event);
  480. virtual bool onMouseWheelDown(const GuiEvent &event);
  481. virtual void onRightMouseDown(const GuiEvent &event);
  482. virtual void onRightMouseUp(const GuiEvent &event);
  483. virtual void onRightMouseDragged(const GuiEvent &event);
  484. virtual void onMiddleMouseDown(const GuiEvent &event);
  485. virtual void onMiddleMouseUp(const GuiEvent &event);
  486. virtual void onMiddleMouseDragged(const GuiEvent &event);
  487. /// @}
  488. /// @name Gamepad Events
  489. /// These functions are called when the input event which is in the name of
  490. /// the function occurs.
  491. /// @{
  492. virtual bool onGamepadButtonDown(const GuiEvent &event); ///< Default behavior is call-through to onKeyDown
  493. virtual bool onGamepadButtonUp(const GuiEvent &event); ///< Default behavior is call-through to onKeyUp
  494. virtual bool onGamepadAxisUp(const GuiEvent &event);
  495. virtual bool onGamepadAxisDown(const GuiEvent &event);
  496. virtual bool onGamepadAxisLeft(const GuiEvent &event);
  497. virtual bool onGamepadAxisRight(const GuiEvent &event);
  498. virtual bool onGamepadTrigger(const GuiEvent &event);
  499. /// @}
  500. /// @name Editor Mouse Events
  501. ///
  502. /// These functions are called when the input event which is
  503. /// in the name of the function occurs. Conversely from normal
  504. /// mouse events, these have a boolean return value that, if
  505. /// they return true, the editor will NOT act on them or be able
  506. /// to respond to this particular event.
  507. ///
  508. /// This is particularly useful for when writing controls so that
  509. /// they may become aware of the editor and allow customization
  510. /// of their data or appearance as if they were actually in use.
  511. /// For example, the GuiTabBookCtrl catches on mouse down to select
  512. /// a tab and NOT let the editor do any instant group manipulation.
  513. ///
  514. /// @{
  515. /// Called when a mouseDown event occurs on a control and the GUI editor is active
  516. /// @param event the GuiEvent which caused the call to this function
  517. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  518. virtual bool onMouseDownEditor(const GuiEvent &event, Point2I offset) { return false; };
  519. /// Called when a mouseUp event occurs on a control and the GUI editor is active
  520. /// @param event the GuiEvent which caused the call to this function
  521. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  522. virtual bool onMouseUpEditor(const GuiEvent &event, Point2I offset) { return false; };
  523. /// Called when a rightMouseDown event occurs on a control and the GUI editor is active
  524. /// @param event the GuiEvent which caused the call to this function
  525. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  526. virtual bool onRightMouseDownEditor(const GuiEvent &event, Point2I offset) { return false; };
  527. /// Called when a mouseDragged event occurs on a control and the GUI editor is active
  528. /// @param event the GuiEvent which caused the call to this function
  529. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  530. virtual bool onMouseDraggedEditor(const GuiEvent &event, Point2I offset) { return false; };
  531. /// @}
  532. /// @name Tabs
  533. /// @{
  534. /// Find the first tab-accessible child of this control
  535. virtual GuiControl* findFirstTabable();
  536. /// Find the last tab-accessible child of this control
  537. /// @param firstCall Set to true to clear the global previous responder
  538. virtual GuiControl* findLastTabable(bool firstCall = true);
  539. /// Find previous tab-accessible control with respect to the provided one
  540. /// @param curResponder Current control
  541. /// @param firstCall Set to true to clear the global previous responder
  542. virtual GuiControl* findPrevTabable(GuiControl *curResponder, bool firstCall = true);
  543. /// Find next tab-accessible control with regards to the provided control.
  544. ///
  545. /// @param curResponder Current control
  546. /// @param firstCall Set to true to clear the global current responder
  547. virtual GuiControl* findNextTabable(GuiControl *curResponder, bool firstCall = true);
  548. /// @}
  549. /// Returns true if the provided control is a child (grandchild, or great-grandchild) of this one.
  550. ///
  551. /// @param child Control to test
  552. virtual bool controlIsChild(GuiControl *child);
  553. /// @name First Responder
  554. /// A first responder is the control which reacts first, in it's responder chain, to keyboard events
  555. /// The responder chain is set for each parent and so there is only one first responder amongst it's
  556. /// children.
  557. /// @{
  558. /// Sets the first responder for child controls
  559. /// @param firstResponder First responder for this chain
  560. virtual void setFirstResponder(GuiControl *firstResponder);
  561. /// Sets up this control to be the first in it's group to respond to an input event
  562. /// @param value True if this should be a first responder
  563. virtual void makeFirstResponder(bool value);
  564. /// Returns true if this control is a first responder
  565. bool isFirstResponder();
  566. /// Sets this object to be a first responder
  567. virtual void setFirstResponder();
  568. /// Clears the first responder for this chain
  569. void clearFirstResponder();
  570. /// Returns the first responder for this chain
  571. GuiControl *getFirstResponder() { return mFirstResponder; }
  572. /// Occurs when the control gains first-responder status.
  573. virtual void onGainFirstResponder();
  574. /// Occurs when the control loses first-responder status.
  575. virtual void onLoseFirstResponder();
  576. /// @}
  577. /// @name Keyboard Events
  578. /// @{
  579. /// Adds the accelerator key for this object to the canvas
  580. void addAcceleratorKey();
  581. /// Adds this control's accelerator key to the accelerator map, and
  582. /// recursively tells all children to do the same.
  583. virtual void buildAcceleratorMap();
  584. /// Occurs when the accelerator key for this control is pressed
  585. ///
  586. /// @param index Index in the accelerator map of the key
  587. virtual void acceleratorKeyPress(U32 index);
  588. /// Occurs when the accelerator key for this control is released
  589. ///
  590. /// @param index Index in the accelerator map of the key
  591. virtual void acceleratorKeyRelease(U32 index);
  592. /// Happens when a key is depressed
  593. /// @param event Event descriptor (which contains the key)
  594. virtual bool onKeyDown(const GuiEvent &event);
  595. /// Happens when a key is released
  596. /// @param event Event descriptor (which contains the key)
  597. virtual bool onKeyUp(const GuiEvent &event);
  598. /// Happens when a key is held down, resulting in repeated keystrokes.
  599. /// @param event Event descriptor (which contains the key)
  600. virtual bool onKeyRepeat(const GuiEvent &event);
  601. /// @}
  602. /// Return the delegate used to render tooltips on this control.
  603. RenderTooltipDelegate& getRenderTooltipDelegate() { return mRenderTooltipDelegate; }
  604. const RenderTooltipDelegate& getRenderTooltipDelegate() const { return mRenderTooltipDelegate; }
  605. /// Returns our tooltip profile (and finds the profile if it hasn't been set yet)
  606. GuiControlProfile* getTooltipProfile() { return mTooltipProfile; }
  607. /// Sets the tooltip profile for this control.
  608. ///
  609. /// @see GuiControlProfile
  610. /// @param prof Tooltip profile to apply
  611. void setTooltipProfile(GuiControlProfile *prof);
  612. /// Returns our profile (and finds the profile if it hasn't been set yet)
  613. GuiControlProfile* getControlProfile() { return mProfile; }
  614. /// Sets the control profile for this control.
  615. ///
  616. /// @see GuiControlProfile
  617. /// @param prof Control profile to apply
  618. void setControlProfile(GuiControlProfile *prof);
  619. /// Occurs when this control performs its "action"
  620. virtual void onAction();
  621. /// @name Peer Messaging
  622. /// Used to send a message to other GUIControls which are children of the same parent.
  623. ///
  624. /// This is mostly used by radio controls.
  625. /// @{
  626. void messageSiblings(S32 message); ///< Send a message to all siblings
  627. virtual void onMessage(GuiControl *sender, S32 msg); ///< Receive a message from another control
  628. /// @}
  629. /// @name Canvas Events
  630. /// Functions called by the canvas
  631. /// @{
  632. /// Called if this object is a dialog, when it is added to the visible layers
  633. virtual void onDialogPush();
  634. /// Called if this object is a dialog, when it is removed from the visible layers
  635. virtual void onDialogPop();
  636. /// @}
  637. /// Renders justified text using the profile.
  638. ///
  639. /// @note This should move into the graphics library at some point
  640. void renderJustifiedText(Point2I offset, Point2I extent, const char *text);
  641. /// Returns text clipped to fit within a pixel width. The clipping
  642. /// occurs on the right side and "..." is appended. It returns width
  643. /// of the final clipped text in pixels.
  644. U32 clipText( String &inOutText, U32 width ) const;
  645. void inspectPostApply();
  646. void inspectPreApply();
  647. protected:
  648. F32 fade_amt;
  649. public:
  650. void setFadeAmount(F32 amt) { fade_amt = amt; }
  651. };
  652. typedef GuiControl::horizSizingOptions GuiHorizontalSizing;
  653. typedef GuiControl::vertSizingOptions GuiVerticalSizing;
  654. DefineEnumType( GuiHorizontalSizing );
  655. DefineEnumType( GuiVerticalSizing );
  656. /// @}
  657. #endif