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cubeLightShadowMap.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
cubeLightShadowMap.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
dualParaboloidLightShadowMap.cpp
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c0b2e6536b
Reduce innecesary changes on Render Target textures.
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11 vuotta sitten |
dualParaboloidLightShadowMap.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
lightShadowMap.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
lightShadowMap.h
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1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 vuotta sitten |
paraboloidLightShadowMap.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
paraboloidLightShadowMap.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
pssmLightShadowMap.cpp
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2753f562e8
shadow caching
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10 vuotta sitten |
pssmLightShadowMap.h
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2753f562e8
shadow caching
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10 vuotta sitten |
shadowCommon.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
shadowMapManager.cpp
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01419d7935
motion based updates for shadow caching
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9 vuotta sitten |
shadowMapManager.h
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2753f562e8
shadow caching
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10 vuotta sitten |
shadowMapPass.cpp
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55b26be9ba
account for fov change (also, internal docs)
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9 vuotta sitten |
shadowMapPass.h
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55b26be9ba
account for fov change (also, internal docs)
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9 vuotta sitten |
shadowMatHook.cpp
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1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 vuotta sitten |
shadowMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
singleLightShadowMap.cpp
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91e542b8ec
SceneCullingState with culling and camera frustum
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12 vuotta sitten |
singleLightShadowMap.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |