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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "guiGameSettingsCtrl.h"
- #include "console/consoleTypes.h"
- #include "console/engineAPI.h"
- #include "gfx/gfxDrawUtil.h"
- #include "gui/containers/guiScrollCtrl.h"
- #include "core/strings/stringUnit.h"
- #include "gui/core/guiDefaultControlRender.h"
- //-----------------------------------------------------------------------------
- // GuiGameSettingsCtrl
- //-----------------------------------------------------------------------------
- GuiGameSettingsCtrl::GuiGameSettingsCtrl() :
- mLabel(StringTable->EmptyString()),
- mScriptCallback(StringTable->EmptyString()),
- mTooltip(StringTable->EmptyString()),
- mEnabled(true),
- mSelected(false),
- mSelectedOption(0),
- mWrapOptions(false),
- mMode(Mode::Default),
- mValue(0),
- mStepSize(1),
- mRange(Point2F(0, 1)),
- mCallbackOnInputs(false),
- mConsumeKeyInputEvents(false),
- mArrowSize(30),
- mColumnSplit(250),
- mRightPad(20)
- {
- VECTOR_SET_ASSOCIATION(mOptions);
- // initialize the control callbacks
- mCallbackOnA = StringTable->EmptyString();
- mCallbackOnB = mCallbackOnA;
- mCallbackOnX = mCallbackOnA;
- mCallbackOnY = mCallbackOnA;
- INIT_ASSET(KeybindBitmap);
- INIT_ASSET(PreviousBitmap);
- INIT_ASSET(NextBitmap);
- }
- GuiGameSettingsCtrl::~GuiGameSettingsCtrl()
- {
- mOptions.clear();
- }
- void GuiGameSettingsCtrl::onMouseMove(const GuiEvent& event)
- {
- //check if we're inside an arrow/slider/etc and kick a highlight action
- Parent::onMouseMove(event);
- }
- void GuiGameSettingsCtrl::onMouseUp(const GuiEvent& event)
- {
- Parent::onMouseUp(event);
- if (isEnabled())
- {
- if (mMode == Mode::Default)
- {
- activate();
- }
- else if (mMode == Mode::OptionList)
- {
- S32 xPos = globalToLocalCoord(event.mousePoint).x;
- clickOption(xPos);
- }
- else if (mMode == Mode::Slider)
- {
- S32 xPos = globalToLocalCoord(event.mousePoint).x;
- clickSlider(xPos);
- }
- else if (mMode == Mode::Keybind)
- {
- S32 xPos = globalToLocalCoord(event.mousePoint).x;
- clickKeybind(xPos);
- }
- }
- }
- void GuiGameSettingsCtrl::onRender(Point2I offset, const RectI &updateRect)
- {
- GFXDrawUtil* drawUtil = GFX->getDrawUtil();
- F32 xScale = (float) getWidth();
- S32 height = getHeight();
- Point2I currentOffset = offset;
- Point2I extent = getExtent();
- Point2I textOffset(mProfile->mTextOffset.x * xScale, mProfile->mTextOffset.y);
- Point2I textExtent(mColumnSplit, height);
- Point2I iconExtent, iconOffset(0.0f, 0.0f);
- bool highlight = mHighlighted;
- ColorI fontColor = mActive ? (highlight ? mProfile->mFontColorHL : mProfile->mFontColor) : mProfile->mFontColorNA;
- ColorI fillColor = mActive ? (highlight ? mProfile->mFillColorHL : mProfile->mFillColor) : mProfile->mFillColorNA;
- ColorI borderColor = mActive ? (highlight ? mProfile->mBorderColorHL : mProfile->mBorderColor) : mProfile->mBorderColorNA;
- RectI boundsRect(offset, getExtent());
- if (!mHasTheme)
- {
- if (mProfile->mBorder != 0)
- renderFilledBorder(boundsRect, borderColor, fillColor, mProfile->mBorderThickness);
- else
- GFX->getDrawUtil()->drawRectFill(boundsRect, fillColor);
- }
- else
- {
- S32 indexMultiplier = 1;
- if (!mActive)
- indexMultiplier = 4;
- else if (mDepressed || mStateOn)
- indexMultiplier = 2;
- else if (mHighlighted)
- indexMultiplier = 3;
- renderSizableBitmapBordersFilled(boundsRect, indexMultiplier, mProfile);
- }
- // render the text
- drawUtil->setBitmapModulation(fontColor);
- renderJustifiedText(currentOffset + textOffset, textExtent, mLabel);
- if (mMode == Mode::OptionList)
- {
- onRenderListOption(currentOffset);
- }
- else if (mMode == Mode::Slider)
- {
- onRenderSliderOption(currentOffset);
- }
- else if (mMode == Mode::Keybind)
- {
- onRenderKeybindOption(currentOffset);
- }
- renderChildControls(offset, updateRect);
- }
- void GuiGameSettingsCtrl::onRenderListOption(Point2I currentOffset)
- {
- F32 xScale = (float)getWidth();
- S32 height = getHeight();
- GFXDrawUtil* drawer = GFX->getDrawUtil();
- Point2I arrowOffset;
- S32 arrowOffsetY = 0;
- bool hasOptions = (mOptions.size() > 0) && mSelectedOption > -1;
- if (hasOptions)
- {
- // do we render the left or right arrows?
- bool arrowOnL = (isSelected() || isHighlighted()) && (mWrapOptions || (mSelectedOption > 0));
- bool arrowOnR = (isSelected() || isHighlighted()) && (mWrapOptions || (mSelectedOption < mOptions.size() - 1));
- if (arrowOnL)
- {
- if (mPreviousBitmapAsset.notNull())
- {
- arrowOffset.x = currentOffset.x + mColumnSplit;
- arrowOffset.y = currentOffset.y + arrowOffsetY;
- drawer->clearBitmapModulation();
- drawer->drawBitmapStretch(mPreviousBitmap, RectI(arrowOffset, Point2I(mArrowSize, mArrowSize)), GFXBitmapFlip_None, GFXTextureFilterLinear, false);
- }
- else
- {
- arrowOffset.x = currentOffset.x + mColumnSplit;
- arrowOffset.y = currentOffset.y + height / 2;
- drawer->clearBitmapModulation();
- drawer->drawLine(arrowOffset, Point2I(arrowOffset.x + mArrowSize, currentOffset.y), ColorI::WHITE);
- drawer->drawLine(arrowOffset, Point2I(arrowOffset.x + mArrowSize, currentOffset.y + height), ColorI::WHITE);
- }
- }
- if (arrowOnR)
- {
- if (mNextBitmapAsset.notNull())
- {
- arrowOffset.x = currentOffset.x + getWidth() - mRightPad - mArrowSize;
- arrowOffset.y = currentOffset.y + arrowOffsetY;
- drawer->clearBitmapModulation();
- drawer->drawBitmapStretch(mNextBitmap, RectI(arrowOffset, Point2I(mArrowSize, mArrowSize)), GFXBitmapFlip_None, GFXTextureFilterLinear, false);
- }
- else
- {
- arrowOffset.x = currentOffset.x + getWidth() - mRightPad;
- arrowOffset.y = currentOffset.y + height / 2;
- drawer->clearBitmapModulation();
- drawer->drawLine(arrowOffset, Point2I(arrowOffset.x - mArrowSize, currentOffset.y), ColorI::WHITE);
- drawer->drawLine(arrowOffset, Point2I(arrowOffset.x - mArrowSize, currentOffset.y + height), ColorI::WHITE);
- }
- }
- // get the appropriate font color
- ColorI fontColor;
- if (!mEnabled)
- {
- fontColor = mProfile->mFontColorNA;
- }
- else if (isSelected())
- {
- fontColor = mProfile->mFontColorSEL;
- }
- else if (isHighlighted())
- {
- fontColor = mProfile->mFontColorHL;
- }
- else
- {
- fontColor = mProfile->mFontColor;
- }
- // calculate text to be at the center between the arrows
- GFont* font = mProfile->mFont;
- StringTableEntry text = mOptions[mSelectedOption].mDisplayText;
- S32 textWidth = font->getStrWidth(text);
- S32 columnWidth = xScale - mRightPad - mColumnSplit;
- S32 columnCenter = mColumnSplit + (columnWidth >> 1);
- S32 textStartX = columnCenter - (textWidth >> 1);
- Point2I textOffset(textStartX, 0);
- // render the option text itself
- Point2I textExtent(columnWidth, height);
- drawer->setBitmapModulation(fontColor);
- renderJustifiedText(currentOffset + Point2I(mColumnSplit, 0), textExtent, text);
- }
- }
- void GuiGameSettingsCtrl::onRenderSliderOption(Point2I currentOffset)
- {
- S32 height = getHeight();
- GFXDrawUtil* drawer = GFX->getDrawUtil();
- //Point2I arrowOffset;
- S32 columnSplit = mColumnSplit;
- //Draw the slider bar
- RectI sliderRect;
- S32 sliderOffset = 5;
- RectI optionRect;
- sliderRect.point.x = currentOffset.x + columnSplit + mArrowSize;
- sliderRect.point.y = currentOffset.y + sliderOffset;
- sliderRect.extent.x = (currentOffset.x + getWidth() - mRightPad - mArrowSize) - sliderRect.point.x;
- sliderRect.extent.y = height - sliderOffset*2;
- optionRect = sliderRect;
- S32 textWidth = sliderRect.extent.x * 0.3;
- sliderRect.extent.x -= textWidth;
- //Now adjust the bar to match-to our value
- S32 barStart = sliderRect.point.x;
- S32 barEnd = sliderRect.point.x + sliderRect.extent.x;
- S32 xPosFill = (((mValue - mRange.x) * (barEnd - barStart)) / (mRange.y - mRange.x)) + barStart;
- RectI fillRect = sliderRect;
- fillRect.extent.x = xPosFill - sliderRect.point.x;
- ColorI barColor;
- ColorI barOutlineColor;
- if (isSelected())
- {
- barColor = mProfile->mFontColor;
- barOutlineColor = mProfile->mFontColorSEL;
- }
- else
- {
- barColor = mProfile->mFontColor;
- barOutlineColor = mProfile->mFontColorHL;
- }
- drawer->drawRectFill(fillRect, barColor);
- drawer->drawRect(sliderRect, barOutlineColor);
- // get the appropriate font color
- ColorI fontColor;
- if (!mEnabled)
- {
- fontColor = mProfile->mFontColorNA;
- }
- else if (isSelected())
- {
- fontColor = mProfile->mFontColorSEL;
- }
- else if (isHighlighted())
- {
- fontColor = mProfile->mFontColorHL;
- }
- else
- {
- fontColor = mProfile->mFontColor;
- }
- char stringVal[32];
- dSprintf(stringVal, 32, "%.1f", mValue);
- //S32 stringWidth = font->getStrWidth(stringVal); //adaptive width
- Point2I textOffset(sliderRect.point.x + sliderRect.extent.x, 0);
- // render the option text itself
- Point2I textExtent(textWidth, height);
- RectI textRect = optionRect;
- textRect.point.x = sliderRect.point.x + sliderRect.extent.x;
- textRect.extent.x = optionRect.extent.x * 0.3;
- drawer->setBitmapModulation(fontColor);
- renderJustifiedText(textRect.point, textRect.extent, stringVal);
- //drawer->drawRectFill(textRect, ColorI::RED);
- }
- void GuiGameSettingsCtrl::onRenderKeybindOption(Point2I currentOffset)
- {
- S32 columnSplit = mColumnSplit;
- S32 height = getHeight();
- GFXDrawUtil* drawer = GFX->getDrawUtil();
- //drawer->drawBitmap(mBitmap, )
- Point2I button;
- button.x = currentOffset.x + columnSplit + (columnSplit / 2.5)/* + (optionWidth / 2)*/;
- button.y = currentOffset.y;
- Point2I buttonSize;
- buttonSize.x = height;
- buttonSize.y = height;
- if (mKeybindBitmapAsset.notNull())
- {
- RectI rect(button, buttonSize);
- drawer->clearBitmapModulation();
- drawer->drawBitmapStretch(mKeybindBitmap, rect, GFXBitmapFlip_None, GFXTextureFilterLinear, false);
- }
- //drawer->drawRectFill(button, ColorI::BLUE);
- }
- void GuiGameSettingsCtrl::set(const char* label, const char* callback, bool useHighlightIcon, bool enabled, S32 mode, const char* tooltip)
- {
- mScriptCallback = (dStrlen(callback) > 0) ? StringTable->insert(callback, true) : NULL;
- mEnabled = enabled;
- mMode = (Mode)mode;
- mTooltip = StringTable->insert(tooltip);
- mLabel = StringTable->insert(label, true);
- }
- void GuiGameSettingsCtrl::setListSetting(const char* label, const char* optionsList, bool wrapOptions, const char* callback, bool enabled, const char* tooltip, const char* defaultValue)
- {
- static StringTableEntry DELIM = StringTable->insert("\t", true);
- Vector<OptionEntry> options(__FILE__, __LINE__);
- S32 defaultOption = 0;
- S32 count = StringUnit::getUnitCount(optionsList, DELIM);
- for (S32 i = 0; i < count; ++i)
- {
- OptionEntry e;
- const char* option = StringUnit::getUnit(optionsList, i, DELIM);
- e.mDisplayText = StringTable->insert(option, true);
- e.mKeyString = e.mDisplayText;
- options.push_back(e);
- if (String::compare(option, defaultValue) == 0)
- defaultOption = options.size() - 1;
- }
- mOptions = options;
- bool hasOptions = mOptions.size() > 0;
- mSelectedOption = (hasOptions) ? defaultOption : NO_OPTION;
- mWrapOptions = wrapOptions;
- set(label, callback, true, (hasOptions) ? enabled : false, Mode::OptionList, tooltip);
- }
- void GuiGameSettingsCtrl::setSliderSetting(const char* label, F32 defaultValue, F32 increments, Point2F range, const char* callback, bool enabled, const char* tooltip)
- {
- static StringTableEntry DELIM = StringTable->insert("\t", true);
- mValue = defaultValue;
- mStepSize = increments;
- mRange = range;
- set(label, callback, true, enabled, Mode::Slider, tooltip);
- }
- void GuiGameSettingsCtrl::setKeybindSetting(const char* label, const char* bitmapName, const char* callback, bool enabled, const char* tooltip)
- {
- static StringTableEntry DELIM = StringTable->insert("\t", true);
- _setKeybindBitmap(StringTable->insert(bitmapName));
- //if(mBitmap != StringTable->EmptyString())
- // mBitmapTex.set(mBitmap, &GFXDefaultGUIProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));
- set(label, callback, true, enabled, Mode::Keybind, tooltip);
- }
- bool GuiGameSettingsCtrl::onAdd()
- {
- if( !Parent::onAdd() )
- return false;
-
- return true;
- }
- bool GuiGameSettingsCtrl::onWake()
- {
- if( !Parent::onWake() )
- return false;
- _setNextBitmap(getNextBitmap());
- _setPreviousBitmap(getPreviousBitmap());
- _setKeybindBitmap(getKeybindBitmap());
- return true;
- }
- void GuiGameSettingsCtrl::onSleep()
- {
- if (mNextBitmapAsset.notNull())
- mNextBitmap = NULL;
- if (mPreviousBitmapAsset.notNull())
- mPreviousBitmap = NULL;
- if (mKeybindBitmapAsset.notNull())
- mKeybindBitmap = NULL;
- Parent::onSleep();
- }
- void GuiGameSettingsCtrl::activate()
- {
- if(isSelected() && isEnabled() && (mScriptCallback != StringTable->EmptyString()))
- {
- setThisControl();
- if (Con::isFunction(mScriptCallback))
- {
- Con::executef(mScriptCallback);
- }
- }
- }
- void GuiGameSettingsCtrl::setSelected()
- {
- if (!isEnabled())
- return;
- mSelected = true;
- }
- bool GuiGameSettingsCtrl::isEnabled() const
- {
- return mEnabled;
- }
- void GuiGameSettingsCtrl::setEnabled(bool enabled)
- {
- mEnabled = enabled;
- }
- void GuiGameSettingsCtrl::doScriptCommand(StringTableEntry command)
- {
- if (command && command[0])
- {
- setThisControl();
- Con::evaluate(command, false, __FILE__);
- }
- }
- void GuiGameSettingsCtrl::setThisControl()
- {
- smThisControl = this;
- }
- StringTableEntry GuiGameSettingsCtrl::getLabel() const
- {
- return mLabel;
- }
- void GuiGameSettingsCtrl::setLabel( const char * label)
- {
- mLabel = StringTable->insert(label, true);
- }
- void GuiGameSettingsCtrl::clear()
- {
- mOptions.clear();
- }
- //-----------------------------------------------------------------------------
- // Console stuff (GuiGameSettingsCtrl)
- //-----------------------------------------------------------------------------
- StringTableEntry GuiGameSettingsCtrl::getCurrentOption() const
- {
- if (mSelectedOption != NO_OPTION && !mOptions.empty())
- {
- return mOptions[mSelectedOption].mDisplayText;
- }
- return StringTable->insert("", false);
- }
- StringTableEntry GuiGameSettingsCtrl::getCurrentOptionKey() const
- {
- if (mSelectedOption != NO_OPTION)
- {
- return mOptions[mSelectedOption].mKeyString;
- }
- return StringTable->insert("", false);
- }
- S32 GuiGameSettingsCtrl::getCurrentOptionIndex() const
- {
- if (mSelectedOption != NO_OPTION)
- {
- return mSelectedOption;
- }
- return S32(-1);
- }
- bool GuiGameSettingsCtrl::selectOption(const char* theOption)
- {
- for (Vector<OptionEntry>::iterator anOption = mOptions.begin(); anOption < mOptions.end(); ++anOption)
- {
- if (String::compare((*anOption).mDisplayText, theOption) == 0)
- {
- S32 newIndex = anOption - mOptions.begin();
- mSelectedOption = newIndex;
- return true;
- }
- }
- return false;
- }
- bool GuiGameSettingsCtrl::selectOptionByKey(const char* optionKey)
- {
- for (Vector<OptionEntry>::iterator anOption = mOptions.begin(); anOption < mOptions.end(); ++anOption)
- {
- if (String::compare((*anOption).mKeyString, optionKey) == 0)
- {
- S32 newIndex = anOption - mOptions.begin();
- mSelectedOption = newIndex;
- return true;
- }
- }
- return false;
- }
- bool GuiGameSettingsCtrl::selectOptionByIndex(S32 optionIndex)
- {
- if (optionIndex < mOptions.size() && optionIndex >= 0)
- {
- mSelectedOption = optionIndex;
- return true;
- }
- return false;
- }
- void GuiGameSettingsCtrl::setOptions(const char* optionsList)
- {
- static StringTableEntry DELIM = StringTable->insert("\t", true);
- S32 count = StringUnit::getUnitCount(optionsList, DELIM);
- mOptions.setSize(count);
- for (S32 i = 0; i < count; ++i)
- {
- const char* option = StringUnit::getUnit(optionsList, i, DELIM);
- OptionEntry e;
- e.mDisplayText = StringTable->insert(option, true);
- e.mKeyString = e.mDisplayText;
- mOptions[i] = e;
- }
- if (mSelectedOption >= mOptions.size())
- {
- mSelectedOption = mOptions.size() - 1;
- }
- }
- void GuiGameSettingsCtrl::addOption(const char* displayText, const char* keyText)
- {
- OptionEntry e;
- e.mDisplayText = StringTable->insert(displayText, true);
- e.mKeyString = (keyText[0] == '\0') ? e.mDisplayText : StringTable->insert(keyText, true);
- mOptions.push_back(e);
- }
- void GuiGameSettingsCtrl::clickOption(S32 xPos)
- {
- S32 leftArrowX1 = mColumnSplit;
- S32 leftArrowX2 = leftArrowX1 + mArrowSize;
- S32 rightArrowX2 = getWidth() - mRightPad;
- S32 rightArrowX1 = rightArrowX2 - mArrowSize;
- if ((leftArrowX1 <= xPos) && (xPos <= leftArrowX2))
- {
- changeOption(-1);
- }
- else if ((rightArrowX1 <= xPos) && (xPos <= rightArrowX2))
- {
- changeOption(1);
- }
- }
- void GuiGameSettingsCtrl::changeOption(S32 delta)
- {
- S32 optionCount = mOptions.size();
- S32 newSelection = mSelectedOption + delta;
- if (optionCount == 0)
- {
- newSelection = NO_OPTION;
- }
- else if (!mWrapOptions)
- {
- newSelection = mClamp(newSelection, 0, optionCount - 1);
- }
- else if (newSelection < 0)
- {
- newSelection = optionCount - 1;
- }
- else if (newSelection >= optionCount)
- {
- newSelection = 0;
- }
- mSelectedOption = newSelection;
- if (mMode == GuiGameSettingsCtrl::Slider)
- {
- mValue += mStepSize * delta;
- mValue = mRound(mValue / mStepSize) * mStepSize;
- if (mValue < mRange.x)
- mValue = mRange.x;
- if (mValue > mRange.y)
- mValue = mRange.y;
- }
- static StringTableEntry LEFT = StringTable->insert("LEFT", true);
- static StringTableEntry RIGHT = StringTable->insert("RIGHT", true);
- onChange_callback();
- if (mScriptCallback != NULL && (mSelectedOption != NO_OPTION && mMode != GuiGameSettingsCtrl::Slider))
- {
- setThisControl();
- StringTableEntry direction = StringTable->EmptyString();
- if (delta < 0)
- {
- direction = LEFT;
- }
- else if (delta > 0)
- {
- direction = RIGHT;
- }
- if ((direction != StringTable->EmptyString()) && (Con::isFunction(mScriptCallback)))
- {
- Con::executef(mScriptCallback, direction);
- }
- }
- }
- IMPLEMENT_CONOBJECT(GuiGameSettingsCtrl);
- void GuiGameSettingsCtrl::clickSlider(S32 xPos)
- {
- RectI sliderRect;
- S32 sliderOffset = 5;
- S32 height = getHeight();
- RectI optionRect;
- sliderRect.point.x = mColumnSplit + mArrowSize;
- sliderRect.point.y = sliderOffset;
- sliderRect.extent.x = (getWidth() - mRightPad - mArrowSize) - sliderRect.point.x;
- sliderRect.extent.y = height - sliderOffset * 2;
- optionRect = sliderRect;
- S32 textWidth = sliderRect.extent.x * 0.3;
- sliderRect.extent.x -= textWidth;
- //Now adjust the bar to match-to our value
- S32 barStart = sliderRect.point.x;
- S32 barEnd = sliderRect.point.x + sliderRect.extent.x;
- if (xPos >= barStart && xPos <= barEnd)
- {
- //find the position
- F32 newValue = (((xPos - barStart) * (mRange.y - mRange.x)) / (barEnd - barStart)) + mRange.x;
- newValue = mRound(newValue / mStepSize) * mStepSize;
- mValue = newValue;
- }
- onChange_callback();
- }
- void GuiGameSettingsCtrl::clickKeybind(S32 xPos)
- {
- S32 height = getHeight();
- S32 width = getWidth();
- RectI rect(Point2I::Zero, Point2I(width, height));
- onChange_callback();
- if (rect.pointInRect(Point2I(xPos, getHeight()/2)))
- {
- if (mScriptCallback != StringTable->EmptyString())
- {
- Con::executef(mScriptCallback, this);
- }
- }
- }
- F32 GuiGameSettingsCtrl::getValue()
- {
- return mValue;
- }
- void GuiGameSettingsCtrl::setValue(F32 value)
- {
- mValue = value;
- }
- F32 GuiGameSettingsCtrl::getIncrement()
- {
- return mStepSize;
- }
- Point2F GuiGameSettingsCtrl::getRange()
- {
- return mRange;
- }
- const char* GuiGameSettingsCtrl::getTooltip()
- {
- return mTooltip;
- }
- ConsoleDocClass( GuiGameSettingsCtrl,
- "@brief A base class for cross platform menu controls that are gamepad friendly.\n\n"
- "This class is used to build row-based menu GUIs that can be easily navigated "
- "using the keyboard, mouse or gamepad. The desired row can be selected using "
- "the mouse, or by navigating using the Up and Down buttons.\n\n"
- "@tsexample\n\n"
- "new GuiGameSettingsCtrl()\n"
- "{\n"
- " debugRender = \"0\";\n"
- " callbackOnA = \"applyOptions();\";\n"
- " callbackOnB = \"Canvas.setContent(MainMenuGui);\";\n"
- " callbackOnX = \"\";\n"
- " callbackOnY = \"revertOptions();\";\n"
- " //Properties not specific to this control have been omitted from this example.\n"
- "};\n"
- "@endtsexample\n\n"
- "@see GuiGameSettingsProfile\n\n"
- "@ingroup GuiGame"
- );
- IMPLEMENT_CALLBACK( GuiGameSettingsCtrl, onChange, void, (), (),
- "Called when the setting's value changes." );
- IMPLEMENT_CALLBACK(GuiGameSettingsCtrl, onInputEvent, void, (const char* device, const char* action, bool state),
- (device, action, state),
- "@brief Callback that occurs when an input is triggered on this control\n\n"
- "@param device The device type triggering the input, such as keyboard, mouse, etc\n"
- "@param action The actual event occuring, such as a key or button\n"
- "@param state True if the action is being pressed, false if it is being release\n\n");
- IMPLEMENT_CALLBACK(GuiGameSettingsCtrl, onAxisEvent, void, (const char* device, const char* action, F32 axisValue),
- (device, action, axisValue),
- "@brief Callback that occurs when an axis event is triggered on this control\n\n"
- "@param device The device type triggering the input, such as mouse, joystick, gamepad, etc\n"
- "@param action The ActionMap code for the axis\n"
- "@param axisValue The current value of the axis\n\n");
- void GuiGameSettingsCtrl::initPersistFields()
- {
- docsURL;
- INITPERSISTFIELD_IMAGEASSET(KeybindBitmap, GuiGameSettingsCtrl, "Bitmap used to display the bound key for this keybind option.");
- INITPERSISTFIELD_IMAGEASSET(PreviousBitmap, GuiGameSettingsCtrl, "Bitmap used for the previous button when in list mode.");
- INITPERSISTFIELD_IMAGEASSET(NextBitmap, GuiGameSettingsCtrl, "Bitmap used for the next button when in list mode.");
- addField("arrowSize", TypeS32, Offset(mArrowSize, GuiGameSettingsCtrl),
- "Size of the arrow buttons' extents");
- addField("columnSplit", TypeS32, Offset(mColumnSplit, GuiGameSettingsCtrl),
- "Position of the split between the leftside label and the rightside setting parts");
- addField("rightPad", TypeS32, Offset(mRightPad, GuiGameSettingsCtrl),
- "Padding between the rightmost edge of the control and right arrow.");
- addField("callbackOnA", TypeString, Offset(mCallbackOnA, GuiGameSettingsCtrl),
- "Script callback when the 'A' button is pressed. 'A' inputs are Keyboard: A, Return, Space; Gamepad: A, Start" );
- addField("callbackOnB", TypeString, Offset(mCallbackOnB, GuiGameSettingsCtrl),
- "Script callback when the 'B' button is pressed. 'B' inputs are Keyboard: B, Esc, Backspace, Delete; Gamepad: B, Back" );
- addField("callbackOnX", TypeString, Offset(mCallbackOnX, GuiGameSettingsCtrl),
- "Script callback when the 'X' button is pressed. 'X' inputs are Keyboard: X; Gamepad: X" );
- addField("callbackOnY", TypeString, Offset(mCallbackOnY, GuiGameSettingsCtrl),
- "Script callback when the 'Y' button is pressed. 'Y' inputs are Keyboard: Y; Gamepad: Y" );
- addField("callbackOnInputs", TypeBool, Offset(mCallbackOnInputs, GuiGameSettingsCtrl),
- "Script callback when any inputs are detected, even if they aren't the regular 4 face buttons. Useful for secondary/speciality handling of menu navigation.");
- addField("consumeKeyInputEvents", TypeBool, Offset(mConsumeKeyInputEvents, GuiGameSettingsCtrl),
- "When callbackOnInputs is active, this indicates if the input event should be consumed, or allowed 'through' to let other things respond to the event as well.");
-
- Parent::initPersistFields();
- }
- DefineEngineMethod( GuiGameSettingsCtrl, isEnabled, bool, (),,
- "Determines if the control is enabled or disabled.\n\n"
- "@return True if the control is enabled. False if the control is not enabled." )
- {
- return object->isEnabled();
- }
- DefineEngineMethod( GuiGameSettingsCtrl, setEnabled, void, ( bool enabled ),,
- "Sets the control's enabled status according to the given parameters.\n\n"
- "@param enabled Indicate true to enable the control or false to disable it." )
- {
- object->setEnabled( enabled );
- }
- DefineEngineMethod( GuiGameSettingsCtrl, activate, void, (),,
- "Activates the control. The script callback of the control will be called (if it has one)." )
- {
- object->activate();
- }
- DefineEngineMethod(GuiGameSettingsCtrl, getLabel, const char *, (),,
- "Gets the label displayed.\n\n"
- "@return The label." )
- {
- return object->getLabel();
- }
- DefineEngineMethod(GuiGameSettingsCtrl, setLabel, void, ( const char* label ),,
- "Sets the label.\n\n"
- "@param label Text to set as the label.\n" )
- {
- object->setLabel(label );
- }
- DefineEngineMethod( GuiGameSettingsCtrl, setSelected, void, (),,
- "Sets the control as selected. Can only select enabled controls." )
- {
- object->setSelected();
- }
- DefineEngineMethod( GuiGameSettingsCtrl, getSelected, bool, (),,
- "Gets if the control is currently selected.\n\n"
- "@return if the control is selected." )
- {
- return object->isSelected();
- }
- DefineEngineMethod(GuiGameSettingsCtrl, clear, void, (), ,
- "Clears the current options.\n\n")
- {
- return object->clear();
- }
- DefineEngineMethod(GuiGameSettingsCtrl, getMode, S32, (), ,
- "Gets this control's options mode.\n\n")
- {
- GuiGameSettingsCtrl::Mode mode = object->getMode();
- if (mode == GuiGameSettingsCtrl::Mode::OptionList)
- return 0;
- else if (mode == GuiGameSettingsCtrl::Mode::Slider)
- return 1;
- else if (mode == GuiGameSettingsCtrl::Mode::Keybind)
- return 2;
- else
- return -1;
- }
- DefineEngineMethod(GuiGameSettingsCtrl, setListSetting, void,
- (const char* label, const char* options, bool wrapOptions, const char* callback, bool enabled, const char* tooltip, const char* defaultValue),
- (true, "", ""),
- "Sets this setting to a list.\n\n"
- "@param label The text to display as a label.\n"
- "@param options A tab separated list of options.\n"
- "@param wrapOptions Specify true to allow options to wrap at each end or false to prevent wrapping.\n"
- "@param callback Name of a script function to use as a callback when this control is activated.\n"
- "@param enabled [optional] If this control is initially enabled.")
- {
- object->setListSetting(label, options, wrapOptions, callback, enabled, tooltip, defaultValue);
- }
- DefineEngineMethod(GuiGameSettingsCtrl, setSliderSetting, void,
- (const char* label, F32 defaultValue, F32 increment, Point2F range, const char* callback, bool enabled, const char* tooltip),
- (true, ""),
- "Sets this setting to a slider.\n\n"
- "@param label The text to display as a label.\n"
- "@param options A tab separated list of options.\n"
- "@param wrapOptions Specify true to allow options to wrap at each end or false to prevent wrapping.\n"
- "@param callback Name of a script function to use as a callback when this control is activated.\n"
- "@param enabled [optional] If this control is initially enabled.")
- {
- object->setSliderSetting(label, defaultValue, increment, range, callback, enabled, tooltip);
- }
- DefineEngineMethod(GuiGameSettingsCtrl, setKeybindSetting, void,
- (const char* label, const char* bitmapName, const char* callback, bool enabled, const char* tooltip),
- (true, ""),
- "Sets this setting to a keybind.\n\n"
- "@param label The text to display as a label.\n"
- "@param options A tab separated list of options.\n"
- "@param wrapOptions Specify true to allow options to wrap at each end or false to prevent wrapping.\n"
- "@param callback Name of a script function to use as a callback when this control is activated.\n"
- "@param enabled [optional] If this control is initially enabled.")
- {
- object->setKeybindSetting(label, bitmapName, callback, enabled, tooltip);
- }
- DefineEngineMethod(GuiGameSettingsCtrl, getCurrentOption, const char*, (), ,
- "Gets the text for the currently selected option .\n\n"
- "@return A string representing the text currently displayed as the selected option. If there is no such displayed text then the empty string is returned.")
- {
- return object->getCurrentOption();
- }
- DefineEngineMethod(GuiGameSettingsCtrl, getCurrentOptionKey, const char*, (), ,
- "Gets the key string for the currently selected option.\n\n"
- "@return The key (or id) that was assigned to the selected option. If there is no selected option then the empty string is returned.")
- {
- return object->getCurrentOptionKey();
- }
- DefineEngineMethod(GuiGameSettingsCtrl, getCurrentOptionIndex, S32, (), ,
- "Gets the index into the option list for the currently selected option.\n\n"
- "@return The index of the selected option. If there is no selected option then -1 is returned.")
- {
- return object->getCurrentOptionIndex();
- }
- DefineEngineMethod(GuiGameSettingsCtrl, selectOption, bool, (const char* option), ,
- "Set the control's current option to the one specified\n\n"
- "@param option The option to be made active.\n"
- "@return True if the control contained the option and was set, false otherwise.")
- {
- return object->selectOption(option);
- }
- DefineEngineMethod(GuiGameSettingsCtrl, selectOptionByKey, bool, (const char* optionKey), ,
- "Set the control's current option to the one with the specified key.\n\n"
- "@param optionKey The key string that was assigned to the option to be made active.\n"
- "@return True if the control contained the key and the option and was set, false otherwise.")
- {
- return object->selectOptionByKey(optionKey);
- }
- DefineEngineMethod(GuiGameSettingsCtrl, selectOptionByIndex, bool, (S32 optionIndex), ,
- "Set the control's current option to the one at the specified index.\n\n"
- "@param optionIndex The index of the option to be made active.\n"
- "@return True if the index was valid and the option and was set, false otherwise.")
- {
- return object->selectOptionByIndex(optionIndex);
- }
- DefineEngineMethod(GuiGameSettingsCtrl, setOptions, void, (const char* optionsList), ,
- "Sets the list of options on the given control.\n\n"
- "@param optionsList A tab separated list of options for the control.")
- {
- object->setOptions(optionsList);
- }
- DefineEngineMethod(GuiGameSettingsCtrl, addOption, void, (const char* displayText, const char* keyText), (""),
- "Adds an option to the list of options on the given control.\n\n"
- "@param displayText The text to display for this option.\n"
- "@param keyText [Optional] The id string to associate with this value. "
- "If unset, the id will be the same as the display text.\n")
- {
- object->addOption(displayText, keyText);
- }
- DefineEngineMethod(GuiGameSettingsCtrl, getValue, F32, (), ,
- "Gets the value of the slider on the given control.")
- {
- return object->getValue();
- }
- DefineEngineMethod(GuiGameSettingsCtrl, setValue, void, (F32 value), ,
- "Sets the value of the slider on the given control.")
- {
- object->setValue(value);
- }
- DefineEngineMethod(GuiGameSettingsCtrl, getIncrement, F32, (), ,
- "Gets the increment amount of the slider on a given control.")
- {
- return object->getIncrement();
- }
- DefineEngineMethod(GuiGameSettingsCtrl, getRange, Point2F, (), ,
- "Gets the min and max values for the range of the slider on a given control.")
- {
- return object->getRange();
- }
- DefineEngineMethod(GuiGameSettingsCtrl, getTooltip, const char*, (), ,
- "Gets the tooltip on the given control.")
- {
- return object->getTooltip();
- }
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