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cameraFXMgr.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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cameraFXMgr.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 жил өмнө |
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explosion.cpp
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654fc29dc2
bounds to mBounds conflict avoidance
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7 жил өмнө |
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explosion.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 жил өмнө |
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fxFoliageReplicator.cpp
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62500487f1
ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting.
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8 жил өмнө |
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fxFoliageReplicator.h
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62500487f1
ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting.
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8 жил өмнө |
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fxShapeReplicator.cpp
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c19a70814c
Tidy up and fix the various Assert macros
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11 жил өмнө |
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fxShapeReplicator.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
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groundCover.cpp
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610667f760
groundcover shadowvar cleanup
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7 жил өмнө |
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groundCover.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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lightning.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
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lightning.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
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particle.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 жил өмнө |
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particle.h
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706d717ef6
enhanced-particle -- Accounts for larger number of particle size keys.
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8 жил өмнө |
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particleEmitter.cpp
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11d9a13c6a
Merge pull request #2255 from pacomont/Particles_go_downwind
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7 жил өмнө |
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particleEmitter.h
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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8 жил өмнө |
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particleEmitterNode.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 жил өмнө |
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particleEmitterNode.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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precipitation.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
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precipitation.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
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ribbon.cpp
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96169bc151
ribbon classvar cleanup
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7 жил өмнө |
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ribbon.h
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96169bc151
ribbon classvar cleanup
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7 жил өмнө |
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ribbonNode.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 жил өмнө |
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ribbonNode.h
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f5fb2fdf76
Improved code style in ribbon files.
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11 жил өмнө |
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splash.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
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splash.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
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windEmitter.cpp
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01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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8 жил өмнө |
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windEmitter.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |