| .. |
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test
|
1449c4df57
Add some tests for engineAPI and console
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há 11 anos atrás |
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CMDgram.y
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d666322a1b
Merging
|
há 8 anos atrás |
|
CMDscan.cpp
|
47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
há 7 anos atrás |
|
CMDscan.l
|
47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
há 7 anos atrás |
|
ICallMethod.h
|
38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
|
há 13 anos atrás |
|
SimXMLDocument.cpp
|
76908eae3c
Eliminate DefineConsoleMethod
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há 7 anos atrás |
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SimXMLDocument.h
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45ae5e71cb
fixed lots of tabs and space
|
há 9 anos atrás |
|
arrayObject.cpp
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15f67015d3
Reordering initialization methods #1912
|
há 8 anos atrás |
|
arrayObject.h
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45ae5e71cb
fixed lots of tabs and space
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há 9 anos atrás |
|
ast.h
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e80b66464e
ast shadowvar cleanup
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há 7 anos atrás |
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astAlloc.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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há 7 anos atrás |
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astNodes.cpp
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e80b66464e
ast shadowvar cleanup
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há 7 anos atrás |
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bison.bat
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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bison.simple
|
7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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cmdgram.cpp
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d666322a1b
Merging
|
há 8 anos atrás |
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cmdgram.h
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d666322a1b
Merging
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há 8 anos atrás |
|
codeBlock.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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há 7 anos atrás |
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codeBlock.h
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d666322a1b
Merging
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há 8 anos atrás |
|
codeInterpreter.cpp
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cbc09534e4
Merge pull request #2248 from lukaspj/new-cinterface
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há 7 anos atrás |
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codeInterpreter.h
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d666322a1b
Merging
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há 8 anos atrás |
|
compiledEval.cpp
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18dee487f9
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
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há 7 anos atrás |
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compiler.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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há 7 anos atrás |
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compiler.h
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d666322a1b
Merging
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há 8 anos atrás |
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console.cpp
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cbc09534e4
Merge pull request #2248 from lukaspj/new-cinterface
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há 7 anos atrás |
|
console.h
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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há 7 anos atrás |
|
consoleDoc.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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há 7 anos atrás |
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consoleDoc.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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consoleFunctions.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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há 7 anos atrás |
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consoleFunctions.h
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39d5563a8c
Added type checking functions
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há 11 anos atrás |
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consoleInternal.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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há 7 anos atrás |
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consoleInternal.h
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d666322a1b
Merging
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há 8 anos atrás |
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consoleLogger.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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há 7 anos atrás |
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consoleLogger.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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há 13 anos atrás |
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consoleObject.cpp
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eab086e184
A buffer overflow in enumerateConsoleClassesByCategory
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há 7 anos atrás |
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consoleObject.h
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fb412ff108
Add Type information for Properties in EngineXMLExport
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há 7 anos atrás |
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consoleParser.cpp
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45ae5e71cb
fixed lots of tabs and space
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há 9 anos atrás |
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consoleParser.h
|
45ae5e71cb
fixed lots of tabs and space
|
há 9 anos atrás |
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consoleTypes.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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consoleTypes.h
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ec4043604e
Remove a now-unneeded fix for offsetof on new versions of Visual Studio.
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há 7 anos atrás |
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consoleXMLExport.cpp
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e718841467
Eliminate DefineConsoleFunction
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há 7 anos atrás |
|
consoleXMLExport.h
|
4bc1491714
clang catch: garbage in line directives
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há 9 anos atrás |
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debugOutputConsumer.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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debugOutputConsumer.h
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214aae7277
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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há 8 anos atrás |
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dynamicTypes.cpp
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fbfd3ed8ed
clang: constructor initialization order
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há 9 anos atrás |
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dynamicTypes.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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há 10 anos atrás |
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engineAPI.h
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780e1dc73f
Use FixedTuple in EngineTrampoline, to make memory-layout consistent
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há 7 anos atrás |
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engineDoc.cpp
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5282b37d9f
shadowvar cleanup
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há 7 anos atrás |
|
engineExports.cpp
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15f67015d3
Reordering initialization methods #1912
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há 8 anos atrás |
|
engineExports.h
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
engineFunctions.cpp
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fbfd3ed8ed
clang: constructor initialization order
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há 9 anos atrás |
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engineFunctions.h
|
c1a234cae6
Fix EngineAPI xml generation, utilizing fixed_tuple for default args
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há 7 anos atrás |
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engineObject.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
engineObject.h
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
enginePrimitives.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
enginePrimitives.h
|
88106f9032
Fixed type inference for nulls in console functions
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há 9 anos atrás |
|
engineStructs.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
há 8 anos atrás |
|
engineStructs.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
há 8 anos atrás |
|
engineTypeInfo.cpp
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fbfd3ed8ed
clang: constructor initialization order
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há 9 anos atrás |
|
engineTypeInfo.h
|
fb412ff108
Add Type information for Properties in EngineXMLExport
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há 7 anos atrás |
|
engineTypes.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
engineTypes.h
|
2fe623b761
Pass structs by value, not by reference, in EngineAPI. This simplifies call-layout through EngineAPI
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há 7 anos atrás |
|
engineXMLExport.cpp
|
fb412ff108
Add Type information for Properties in EngineXMLExport
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há 7 anos atrás |
|
fieldBrushObject.cpp
|
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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há 7 anos atrás |
|
fieldBrushObject.h
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
fileSystemFunctions.cpp
|
47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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há 7 anos atrás |
|
fixedTuple.h
|
c1a234cae6
Fix EngineAPI xml generation, utilizing fixed_tuple for default args
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há 7 anos atrás |
|
generateCompiler.bat
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
persistenceManager.cpp
|
76908eae3c
Eliminate DefineConsoleMethod
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há 7 anos atrás |
|
persistenceManager.h
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
propertyParsing.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
há 8 anos atrás |
|
propertyParsing.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
há 8 anos atrás |
|
returnBuffer.cpp
|
18dee487f9
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
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há 7 anos atrás |
|
returnBuffer.h
|
18dee487f9
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
|
há 7 anos atrás |
|
runtimeClassRep.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
runtimeClassRep.h
|
7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
|
há 10 anos atrás |
|
scriptFilename.cpp
|
2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
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há 7 anos atrás |
|
scriptFilename.h
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
scriptObjects.cpp
|
c05d49058f
Cleans up a redundant include.
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há 8 anos atrás |
|
scriptObjects.h
|
b56f8674cd
New ScriptTickObject
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há 13 anos atrás |
|
sim.cpp
|
7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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há 7 anos atrás |
|
sim.h
|
121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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há 9 anos atrás |
|
simBase.h
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
simDatablock.cpp
|
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
|
há 7 anos atrás |
|
simDatablock.h
|
3c97471630
substitution statements conformed to standard class:mVar standard
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há 7 anos atrás |
|
simDictionary.cpp
|
2e7d406860
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
|
há 7 anos atrás |
|
simDictionary.h
|
bcc5459818
whitespace
|
há 9 anos atrás |
|
simEvents.cpp
|
bcc5459818
whitespace
|
há 9 anos atrás |
|
simEvents.h
|
3f97c2cedd
Fix building on GCC
|
há 11 anos atrás |
|
simFieldDictionary.cpp
|
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
há 7 anos atrás |
|
simFieldDictionary.h
|
c7e12d3be7
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
|
há 8 anos atrás |
|
simManager.cpp
|
2369645a5a
simset::objectList to simset::mObjectList
|
há 7 anos atrás |
|
simObject.cpp
|
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
|
há 7 anos atrás |
|
simObject.h
|
cbc09534e4
Merge pull request #2248 from lukaspj/new-cinterface
|
há 7 anos atrás |
|
simObjectList.cpp
|
01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
|
há 8 anos atrás |
|
simObjectList.h
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
simObjectMemento.cpp
|
47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
há 7 anos atrás |
|
simObjectMemento.h
|
bcc5459818
whitespace
|
há 9 anos atrás |
|
simObjectRef.h
|
5ef130d581
Fixed some random Worder warnings
|
há 10 anos atrás |
|
simPersistID.cpp
|
15f67015d3
Reordering initialization methods #1912
|
há 8 anos atrás |
|
simPersistID.h
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
simPersistSet.cpp
|
76908eae3c
Eliminate DefineConsoleMethod
|
há 7 anos atrás |
|
simPersistSet.h
|
38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
|
há 13 anos atrás |
|
simSerialize.cpp
|
bcc5459818
whitespace
|
há 9 anos atrás |
|
simSet.cpp
|
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
|
há 7 anos atrás |
|
simSet.h
|
13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
há 7 anos atrás |
|
stringStack.cpp
|
593680fb3f
Move StringStack methods into the cpp file
|
há 7 anos atrás |
|
stringStack.h
|
593680fb3f
Move StringStack methods into the cpp file
|
há 7 anos atrás |
|
telnetConsole.cpp
|
e718841467
Eliminate DefineConsoleFunction
|
há 7 anos atrás |
|
telnetConsole.h
|
539efcb1e1
Input event changes
|
há 13 anos atrás |
|
telnetDebugger.cpp
|
e718841467
Eliminate DefineConsoleFunction
|
há 7 anos atrás |
|
telnetDebugger.h
|
b0fcc91058
Fix: removed 'virtual' for classes which doesn't have child.
|
há 11 anos atrás |
|
typeValidators.cpp
|
bcc5459818
whitespace
|
há 9 anos atrás |
|
typeValidators.h
|
3bc15057ed
exposes getters for typevalidators.
|
há 8 anos atrás |