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sdl
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 anos atrás |
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tGL
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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util
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dd08fd2e7d
Add OpenGL support.
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11 anos atrás |
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win32
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 anos atrás |
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gfxGLAppleFence.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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gfxGLAppleFence.h
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dd08fd2e7d
Add OpenGL support.
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11 anos atrás |
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gfxGLCardProfiler.cpp
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edd1e0a270
Removes Direct3D9 functionality.
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8 anos atrás |
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gfxGLCardProfiler.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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gfxGLCircularVolatileBuffer.h
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f66a14c6e1
Merge pull request #1599 from JeffProgrammer/glprofiling
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9 anos atrás |
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gfxGLCubemap.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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gfxGLCubemap.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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gfxGLDevice.cpp
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2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
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7 anos atrás |
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gfxGLDevice.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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gfxGLDeviceProfiler.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 anos atrás |
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gfxGLEnumTranslate.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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gfxGLEnumTranslate.h
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dd08fd2e7d
Add OpenGL support.
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11 anos atrás |
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gfxGLOcclusionQuery.cpp
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dd08fd2e7d
Add OpenGL support.
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11 anos atrás |
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gfxGLOcclusionQuery.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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gfxGLPrimitiveBuffer.cpp
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15f67015d3
Reordering initialization methods #1912
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8 anos atrás |
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gfxGLPrimitiveBuffer.h
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dd08fd2e7d
Add OpenGL support.
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11 anos atrás |
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gfxGLShader.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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gfxGLShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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gfxGLStateBlock.cpp
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54970b0ad6
Corrects OpenGL projection matrix
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8 anos atrás |
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gfxGLStateBlock.h
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dd08fd2e7d
Add OpenGL support.
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11 anos atrás |
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gfxGLStateCache.h
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dd08fd2e7d
Add OpenGL support.
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11 anos atrás |
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gfxGLTextureManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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gfxGLTextureManager.h
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dd08fd2e7d
Add OpenGL support.
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11 anos atrás |
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gfxGLTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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gfxGLTextureObject.h
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9150c7f5ab
OpenGL: Mipmaps for GFXGLCubemap.
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11 anos atrás |
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gfxGLTextureTarget.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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gfxGLTextureTarget.h
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dd08fd2e7d
Add OpenGL support.
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11 anos atrás |
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gfxGLUtils.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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gfxGLVertexAttribLocation.h
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ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
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9 anos atrás |
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gfxGLVertexBuffer.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 anos atrás |
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gfxGLVertexBuffer.h
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dd08fd2e7d
Add OpenGL support.
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11 anos atrás |
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gfxGLVertexDecl.cpp
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ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
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9 anos atrás |
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gfxGLVertexDecl.h
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dd08fd2e7d
Add OpenGL support.
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11 anos atrás |
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gfxGLWindowTarget.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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gfxGLWindowTarget.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |