Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 년 전
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culling 15f67015d3 Reordering initialization methods #1912 8 년 전
mixin d979cf9d2d PolyhedronVectorData core membervar cleanups 7 년 전
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
fogStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
pathManager.cpp e718841467 Eliminate DefineConsoleFunction 7 년 전
pathManager.h 7dbfe6994d Engine directory for ticket #1 13 년 전
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 년 전
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 년 전
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 년 전
reflector.cpp ebf3f2d971 reflector classvar cleanups 7 년 전
reflector.h ebf3f2d971 reflector classvar cleanups 7 년 전
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 년 전
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 년 전
sceneContainer.cpp 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 년 전
sceneContainer.h 9dd9d2f9b7 scenecontainer cleanup 7 년 전
sceneManager.cpp e718841467 Eliminate DefineConsoleFunction 7 년 전
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
sceneObject.cpp 76908eae3c Eliminate DefineConsoleMethod 7 년 전
sceneObject.h 8dedcf456a Cleanup of export function to remove redundant arg 7 년 전
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 년 전
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 10 년 전
sceneRenderState.cpp 68efd8e22a Updates to component classes - 8 년 전
sceneRenderState.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 년 전
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 8 년 전
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 년 전
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 년 전
simPath.cpp 2369645a5a simset::objectList to simset::mObjectList 7 년 전
simPath.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 년 전