| .. |
|
culling
|
15f67015d3
Reordering initialization methods #1912
|
8 년 전 |
|
mixin
|
d979cf9d2d
PolyhedronVectorData core membervar cleanups
|
7 년 전 |
|
zones
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 년 전 |
|
fogStructs.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 년 전 |
|
pathManager.cpp
|
e718841467
Eliminate DefineConsoleFunction
|
7 년 전 |
|
pathManager.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 년 전 |
|
reflectionManager.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 년 전 |
|
reflectionManager.h
|
0047842b33
Fix for Issue #124 for CustomMaterial Refraction
|
13 년 전 |
|
reflectionMatHook.cpp
|
8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
10 년 전 |
|
reflectionMatHook.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 년 전 |
|
reflector.cpp
|
ebf3f2d971
reflector classvar cleanups
|
7 년 전 |
|
reflector.h
|
ebf3f2d971
reflector classvar cleanups
|
7 년 전 |
|
sceneCameraState.cpp
|
f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
|
9 년 전 |
|
sceneCameraState.h
|
f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
|
9 년 전 |
|
sceneContainer.cpp
|
13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
7 년 전 |
|
sceneContainer.h
|
9dd9d2f9b7
scenecontainer cleanup
|
7 년 전 |
|
sceneManager.cpp
|
e718841467
Eliminate DefineConsoleFunction
|
7 년 전 |
|
sceneManager.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 년 전 |
|
sceneObject.cpp
|
76908eae3c
Eliminate DefineConsoleMethod
|
7 년 전 |
|
sceneObject.h
|
8dedcf456a
Cleanup of export function to remove redundant arg
|
7 년 전 |
|
sceneObjectLightingPlugin.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 년 전 |
|
scenePolyhedralSpace.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 년 전 |
|
scenePolyhedralSpace.h
|
7f1f6a5e8b
Fix for link error when building with clang-cl
|
10 년 전 |
|
sceneRenderState.cpp
|
68efd8e22a
Updates to component classes -
|
8 년 전 |
|
sceneRenderState.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 년 전 |
|
sceneSpace.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 년 전 |
|
sceneSpace.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 년 전 |
|
sceneTracker.cpp
|
15f67015d3
Reordering initialization methods #1912
|
8 년 전 |
|
sceneTracker.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 년 전 |
|
sgUtil.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 년 전 |
|
sgUtil.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 년 전 |
|
simPath.cpp
|
2369645a5a
simset::objectList to simset::mObjectList
|
7 년 전 |
|
simPath.h
|
121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
|
9 년 전 |