| .. |
|
culling
|
15f67015d3
Reordering initialization methods #1912
|
преди 8 години |
|
mixin
|
d979cf9d2d
PolyhedronVectorData core membervar cleanups
|
преди 7 години |
|
zones
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
преди 8 години |
|
fogStructs.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
преди 8 години |
|
pathManager.cpp
|
0ffd7f5620
Fix member vars left uninitialized in constructors
|
преди 11 години |
|
pathManager.h
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
|
reflectionManager.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
преди 8 години |
|
reflectionManager.h
|
0047842b33
Fix for Issue #124 for CustomMaterial Refraction
|
преди 13 години |
|
reflectionMatHook.cpp
|
8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
преди 10 години |
|
reflectionMatHook.h
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
|
reflector.cpp
|
ebf3f2d971
reflector classvar cleanups
|
преди 7 години |
|
reflector.h
|
ebf3f2d971
reflector classvar cleanups
|
преди 7 години |
|
sceneCameraState.cpp
|
f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
|
преди 9 години |
|
sceneCameraState.h
|
f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
|
преди 9 години |
|
sceneContainer.cpp
|
d979cf9d2d
PolyhedronVectorData core membervar cleanups
|
преди 7 години |
|
sceneContainer.h
|
9dd9d2f9b7
scenecontainer cleanup
|
преди 7 години |
|
sceneManager.cpp
|
68efd8e22a
Updates to component classes -
|
преди 8 години |
|
sceneManager.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
преди 8 години |
|
sceneObject.cpp
|
2bd43efcb9
Fix minor errors in console function definitions
|
преди 8 години |
|
sceneObject.h
|
bdac9286ee
Enables setting the forward vector of a Scene Object
|
преди 8 години |
|
sceneObjectLightingPlugin.h
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
|
scenePolyhedralSpace.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
|
scenePolyhedralSpace.h
|
7f1f6a5e8b
Fix for link error when building with clang-cl
|
преди 11 години |
|
sceneRenderState.cpp
|
68efd8e22a
Updates to component classes -
|
преди 8 години |
|
sceneRenderState.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
преди 8 години |
|
sceneSpace.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
|
sceneSpace.h
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
|
sceneTracker.cpp
|
15f67015d3
Reordering initialization methods #1912
|
преди 8 години |
|
sceneTracker.h
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
|
sgUtil.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
|
sgUtil.h
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
|
simPath.cpp
|
2369645a5a
simset::objectList to simset::mObjectList
|
преди 7 години |
|
simPath.h
|
121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
|
преди 9 години |