Areloch 6497ea5c76 Merge branch 'development' into issue_2115 hace 8 años
..
assets c3ac30e682 Merge pull request #2190 from Areloch/AssetCodeCleanupRoundOne hace 8 años
components c3ac30e682 Merge pull request #2190 from Areloch/AssetCodeCleanupRoundOne hace 8 años
decal af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. hace 8 años
examples 3a18819e1e Issue found by PVS Studio: hace 10 años
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
fx b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles hace 8 años
gameBase 20eefee3cd Merge branch 'development' into issue_2115 hace 8 años
physics 8f0e418e54 Fixes collision shape assignment after a PhysicsShapeData resource change signal is triggered. hace 8 años
sceneComponent 7dbfe6994d Engine directory for ticket #1 hace 13 años
sfx fbfd3ed8ed clang: constructor initialization order hace 9 años
systems 7af5c4392f Update meshRenderSystem.cpp hace 8 años
turret 51df59092d Assorted bug fixes hace 8 años
vehicles 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
accumulationVolume.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. hace 11 años
aiClient.cpp 2f48f31a6f Fixed String comparisons. hace 11 años
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. hace 11 años
aiConnection.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. hace 11 años
aiConnection.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
aiPlayer.cpp ab88b8f489 anim-clip -- sequence selection by afx effects hace 8 años
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects hace 8 años
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera hace 8 años
camera.h fcce9be33c obj-select -- object selection functionality hace 8 años
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. hace 9 años
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. hace 9 años
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. hace 8 años
containerQuery.h fbfd3ed8ed clang: constructor initialization order hace 9 años
convexShape.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
convexShape.h c6b6ffc10b For for Issue #106 Convex Shape Bandwidth hace 13 años
debris.cpp 706d717ef6 enhanced-particle -- Accounts for larger number of particle size keys. hace 8 años
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. hace 8 años
entity.cpp abe4370c8a Some code cleanup, tweak and optimizations for assets, entities and components. hace 8 años
entity.h abe4370c8a Some code cleanup, tweak and optimizations for assets, entities and components. hace 8 años
gameFunctions.cpp 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. hace 8 años
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. hace 8 años
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. hace 10 años
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. hace 10 años
groundPlane.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles hace 8 años
groundPlane.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
guiMaterialPreview.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
guiObjectView.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
item.cpp 2bd43efcb9 Fix minor errors in console function definitions hace 8 años
item.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
levelInfo.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. hace 9 años
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
lightAnimData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
lightBase.cpp 19092c368a localRenderViz -- Implements per-light renderViz setting. hace 8 años
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. hace 8 años
lightDescription.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. hace 11 años
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. hace 13 años
missionMarker.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() hace 9 años
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. hace 11 años
objectTypes.h d78f5bc4e9 afxModel-type -- defines a type bit for afxModel objects. hace 8 años
occlusionVolume.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls hace 11 años
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls hace 11 años
physicalZone.cpp 51df59092d Assorted bug fixes hace 8 años
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. hace 8 años
player.cpp 25b780ccaf player-look -- modified player head and arm control hace 8 años
player.h 25b780ccaf player-look -- modified player head and arm control hace 8 años
pointLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
pointLight.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
portal.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
prefab.cpp 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. hace 9 años
prefab.h 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. hace 9 años
projectile.cpp c32c9557ab enhanced-projectile hace 8 años
projectile.h c32c9557ab enhanced-projectile hace 8 años
proximityMine.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
proximityMine.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
resource.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: hace 10 años
rigid.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
rigidShape.cpp 1ee127b753 more unused variable cleanups hace 9 años
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls hace 11 años
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
shapeBase.cpp 2bd43efcb9 Fix minor errors in console function definitions hace 8 años
shapeBase.h 8aaed004f1 Collision events hace 8 años
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
shapeImage.cpp ce51070fc4 whitespace updates hace 9 años
spotLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
spotLight.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
staticShape.cpp f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. hace 8 años
staticShape.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. hace 8 años
trigger.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. hace 10 años
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. hace 13 años
tsStatic.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles hace 8 años
tsStatic.h d4c2eeea98 Selection Highlighting hace 8 años
zone.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
zone.h 7dbfe6994d Engine directory for ticket #1 hace 13 años