Azaezel bca01fa976 nother set of generic 'object' varnames, all of which referenced different things hace 7 años
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tools bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. hace 8 años
creator.cpp 15f67015d3 Reordering initialization methods #1912 hace 8 años
creator.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
editTSCtrl.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. hace 9 años
editTSCtrl.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
editor.cpp 827e70d674 Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling. hace 9 años
editor.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
editorIconRegistry.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
editorIconRegistry.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
gizmo.cpp f8702b717b Sets the default grid snap size to 1 rather than 10. 1 Seems like a more neutral default value, and also makes it match the displayed '1' in the UI interface as the default as well. hace 8 años
gizmo.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
guiConvexShapeEditorCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
guiConvexShapeEditorCtrl.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
guiDecalEditorCtrl.cpp 1ee127b753 more unused variable cleanups hace 9 años
guiDecalEditorCtrl.h 11398bb04e Issue found with PVS-Studio: hace 10 años
guiMissionArea.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
guiMissionArea.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
guiMissionAreaEditor.cpp 9907c4592e Fixed bad string compares and simdictionary hace 11 años
guiMissionAreaEditor.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
guiTerrPreviewCtrl.cpp 15f67015d3 Reordering initialization methods #1912 hace 8 años
guiTerrPreviewCtrl.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
tSelection.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
tSelection.h 5c688260d5 Issue found with PVS-Studio: hace 10 años
terrainActions.cpp 1ee127b753 more unused variable cleanups hace 9 años
terrainActions.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. hace 12 años
terrainEditor.cpp 4df27e2109 Merge branch 'feature/SaharaUndo' into SaharaUndo hace 8 años
terrainEditor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
undoActions.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() hace 9 años
undoActions.h 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl hace 11 años
worldEditor.cpp bca01fa976 nother set of generic 'object' varnames, all of which referenced different things hace 7 años
worldEditor.h bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. hace 8 años
worldEditorSelection.cpp b5277e0f08 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. hace 8 años
worldEditorSelection.h 7d2315c781 sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. hace 9 años