Marc Chapman b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 lat temu
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glsl 88a94342f8 Merge pull request #2051 from lukaspj/correct-terrain-colors-linear 8 lat temu
hlsl 88a94342f8 Merge pull request #2051 from lukaspj/correct-terrain-colors-linear 8 lat temu
terrCell.cpp 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 lat temu
terrCell.h 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 lat temu
terrCellMaterial.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
terrCellMaterial.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 lat temu
terrCollision.cpp 2002d74b78 Issue found with PVS-Studio: 10 lat temu
terrCollision.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
terrData.cpp 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 lat temu
terrData.h 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 lat temu
terrExport.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 lat temu
terrFeatureTypes.cpp 196b214eae engine: 10 lat temu
terrFeatureTypes.h 196b214eae engine: 10 lat temu
terrFile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
terrFile.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. 12 lat temu
terrImport.cpp 171a24459f Remove namespace from header 12 lat temu
terrLighting.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
terrMaterial.cpp fbfd3ed8ed clang: constructor initialization order 9 lat temu
terrMaterial.h 7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend 11 lat temu
terrRender.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 lat temu
terrRender.h 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 lat temu