Areloch 65fb8bc5f3 Ongoing fiddling with correcting the forward render behavior. před 6 roky
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sdl 79c34c68db Use strncpy instead of strcpy because again, buffer overflows před 7 roky
tGL 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
util dd08fd2e7d Add OpenGL support. před 11 roky
win32 79c34c68db Use strncpy instead of strcpy because again, buffer overflows před 7 roky
gfxGLAppleFence.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
gfxGLAppleFence.h dd08fd2e7d Add OpenGL support. před 11 roky
gfxGLCardProfiler.cpp edd1e0a270 Removes Direct3D9 functionality. před 8 roky
gfxGLCardProfiler.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
gfxGLCircularVolatileBuffer.h f66a14c6e1 Merge pull request #1599 from JeffProgrammer/glprofiling před 9 roky
gfxGLCubemap.cpp 65fb8bc5f3 Ongoing fiddling with correcting the forward render behavior. před 6 roky
gfxGLCubemap.h 175f0eebb7 ongoing WIP of openGL cubemap arrays. před 6 roky
gfxGLDevice.cpp 000c7b2263 GL work před 6 roky
gfxGLDevice.h 000c7b2263 GL work před 6 roky
gfxGLDeviceProfiler.cpp e718841467 Eliminate DefineConsoleFunction před 7 roky
gfxGLEnumTranslate.cpp 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. před 7 roky
gfxGLEnumTranslate.h dd08fd2e7d Add OpenGL support. před 11 roky
gfxGLOcclusionQuery.cpp b4a1d18f42 Core implementation of Physical Based Rendering. před 7 roky
gfxGLOcclusionQuery.h b4a1d18f42 Core implementation of Physical Based Rendering. před 7 roky
gfxGLPrimitiveBuffer.cpp 15f67015d3 Reordering initialization methods #1912 před 8 roky
gfxGLPrimitiveBuffer.h dd08fd2e7d Add OpenGL support. před 11 roky
gfxGLShader.cpp 000c7b2263 GL work před 6 roky
gfxGLShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
gfxGLStateBlock.cpp 54970b0ad6 Corrects OpenGL projection matrix před 8 roky
gfxGLStateBlock.h dd08fd2e7d Add OpenGL support. před 11 roky
gfxGLStateCache.h 000c7b2263 GL work před 6 roky
gfxGLTextureManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
gfxGLTextureManager.h dd08fd2e7d Add OpenGL support. před 11 roky
gfxGLTextureObject.cpp a9cb78b67f straight convert of RGBA16F saving support for probes. should note gl side seems to be having an issue with loading probes thats resulting in color channel swapping. před 7 roky
gfxGLTextureObject.h 9150c7f5ab OpenGL: Mipmaps for GFXGLCubemap. před 11 roky
gfxGLTextureTarget.cpp 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. před 7 roky
gfxGLTextureTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. před 7 roky
gfxGLUtils.h 000c7b2263 GL work před 6 roky
gfxGLVertexAttribLocation.h ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl před 9 roky
gfxGLVertexBuffer.cpp fbfd3ed8ed clang: constructor initialization order před 9 roky
gfxGLVertexBuffer.h dd08fd2e7d Add OpenGL support. před 11 roky
gfxGLVertexDecl.cpp ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl před 9 roky
gfxGLVertexDecl.h dd08fd2e7d Add OpenGL support. před 11 roky
gfxGLWindowTarget.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
gfxGLWindowTarget.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky