| .. |
|
sdl
|
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
|
před 7 roky |
|
tGL
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
před 8 roky |
|
util
|
dd08fd2e7d
Add OpenGL support.
|
před 11 roky |
|
win32
|
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
|
před 7 roky |
|
gfxGLAppleFence.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
před 13 roky |
|
gfxGLAppleFence.h
|
dd08fd2e7d
Add OpenGL support.
|
před 11 roky |
|
gfxGLCardProfiler.cpp
|
edd1e0a270
Removes Direct3D9 functionality.
|
před 8 roky |
|
gfxGLCardProfiler.h
|
7dbfe6994d
Engine directory for ticket #1
|
před 13 roky |
|
gfxGLCircularVolatileBuffer.h
|
f66a14c6e1
Merge pull request #1599 from JeffProgrammer/glprofiling
|
před 9 roky |
|
gfxGLCubemap.cpp
|
65fb8bc5f3
Ongoing fiddling with correcting the forward render behavior.
|
před 6 roky |
|
gfxGLCubemap.h
|
175f0eebb7
ongoing WIP of openGL cubemap arrays.
|
před 6 roky |
|
gfxGLDevice.cpp
|
000c7b2263
GL work
|
před 6 roky |
|
gfxGLDevice.h
|
000c7b2263
GL work
|
před 6 roky |
|
gfxGLDeviceProfiler.cpp
|
e718841467
Eliminate DefineConsoleFunction
|
před 7 roky |
|
gfxGLEnumTranslate.cpp
|
1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
|
před 7 roky |
|
gfxGLEnumTranslate.h
|
dd08fd2e7d
Add OpenGL support.
|
před 11 roky |
|
gfxGLOcclusionQuery.cpp
|
b4a1d18f42
Core implementation of Physical Based Rendering.
|
před 7 roky |
|
gfxGLOcclusionQuery.h
|
b4a1d18f42
Core implementation of Physical Based Rendering.
|
před 7 roky |
|
gfxGLPrimitiveBuffer.cpp
|
15f67015d3
Reordering initialization methods #1912
|
před 8 roky |
|
gfxGLPrimitiveBuffer.h
|
dd08fd2e7d
Add OpenGL support.
|
před 11 roky |
|
gfxGLShader.cpp
|
000c7b2263
GL work
|
před 6 roky |
|
gfxGLShader.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
před 8 roky |
|
gfxGLStateBlock.cpp
|
54970b0ad6
Corrects OpenGL projection matrix
|
před 8 roky |
|
gfxGLStateBlock.h
|
dd08fd2e7d
Add OpenGL support.
|
před 11 roky |
|
gfxGLStateCache.h
|
000c7b2263
GL work
|
před 6 roky |
|
gfxGLTextureManager.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
před 8 roky |
|
gfxGLTextureManager.h
|
dd08fd2e7d
Add OpenGL support.
|
před 11 roky |
|
gfxGLTextureObject.cpp
|
a9cb78b67f
straight convert of RGBA16F saving support for probes. should note gl side seems to be having an issue with loading probes thats resulting in color channel swapping.
|
před 7 roky |
|
gfxGLTextureObject.h
|
9150c7f5ab
OpenGL: Mipmaps for GFXGLCubemap.
|
před 11 roky |
|
gfxGLTextureTarget.cpp
|
1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
|
před 7 roky |
|
gfxGLTextureTarget.h
|
1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
|
před 7 roky |
|
gfxGLUtils.h
|
000c7b2263
GL work
|
před 6 roky |
|
gfxGLVertexAttribLocation.h
|
ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
|
před 9 roky |
|
gfxGLVertexBuffer.cpp
|
fbfd3ed8ed
clang: constructor initialization order
|
před 9 roky |
|
gfxGLVertexBuffer.h
|
dd08fd2e7d
Add OpenGL support.
|
před 11 roky |
|
gfxGLVertexDecl.cpp
|
ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
|
před 9 roky |
|
gfxGLVertexDecl.h
|
dd08fd2e7d
Add OpenGL support.
|
před 11 roky |
|
gfxGLWindowTarget.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
před 8 roky |
|
gfxGLWindowTarget.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
před 8 roky |