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guiAnimBitmapCtrl.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 vuotta sitten |
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guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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9 vuotta sitten |
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guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiBitmapBarCtrl.cpp
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 vuotta sitten |
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guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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9 vuotta sitten |
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guiBitmapBorderCtrl.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 vuotta sitten |
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guiBitmapCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 vuotta sitten |
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guiBitmapCtrl.h
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 vuotta sitten |
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guiColorPicker.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 vuotta sitten |
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guiColorPicker.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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guiConsole.cpp
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8f947d5251
Adds a convenience function to refresh the console dialog.
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7 vuotta sitten |
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guiConsole.h
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8f947d5251
Adds a convenience function to refresh the console dialog.
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7 vuotta sitten |
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guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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10 vuotta sitten |
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guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiDecoyCtrl.cpp
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f0c29172ca
gui shadowvar cleanups
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7 vuotta sitten |
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guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiDirectoryFileListCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 vuotta sitten |
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guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiFileTreeCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 vuotta sitten |
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guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiGameListMenuCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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8 vuotta sitten |
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guiGameListMenuCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiGameListOptionsCtrl.cpp
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 vuotta sitten |
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guiGameListOptionsCtrl.h
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0ffd7f5620
Fix member vars left uninitialized in constructors
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11 vuotta sitten |
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guiGradientCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 vuotta sitten |
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guiGradientCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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guiListBoxCtrl.cpp
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 vuotta sitten |
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guiListBoxCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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guiMLTextCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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8 vuotta sitten |
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guiMLTextCtrl.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 vuotta sitten |
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guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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13 vuotta sitten |
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guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiMaterialCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 vuotta sitten |
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guiMaterialCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiPopUpCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 vuotta sitten |
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guiPopUpCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiPopUpCtrlEx.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 vuotta sitten |
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guiPopUpCtrlEx.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiSliderCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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8 vuotta sitten |
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guiSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiTabPageCtrl.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 vuotta sitten |
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guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 vuotta sitten |
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guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiTextEditCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 vuotta sitten |
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guiTextEditCtrl.h
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734688ff7e
Implement basic keyboard & mouse support for openvr overlays
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9 vuotta sitten |
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guiTextEditSliderBitmapCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiTextEditSliderCtrl.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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9 vuotta sitten |
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guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiTextListCtrl.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 vuotta sitten |
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guiTextListCtrl.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 vuotta sitten |
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guiTreeViewCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 vuotta sitten |
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guiTreeViewCtrl.h
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5bf3d56a05
Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position.
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8 vuotta sitten |