Areloch 4e557aec83 Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well. 6 éve
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GLSL 98a3ff604a nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries) 6 éve
HLSL 98a3ff604a nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries) 6 éve
conditionerFeature.cpp 4409a12af6 Fix GLSL out fragment shader color. 11 éve
conditionerFeature.h 7dbfe6994d Engine directory for ticket #1 13 éve
featureMgr.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
featureMgr.h 7dbfe6994d Engine directory for ticket #1 13 éve
featureSet.cpp 36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 10 éve
featureSet.h 36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 10 éve
featureType.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
featureType.h 7dbfe6994d Engine directory for ticket #1 13 éve
langElement.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 éve
langElement.h edd1e0a270 Removes Direct3D9 functionality. 8 éve
shaderComp.cpp 3496c549b5 Hardware Skinning Support 9 éve
shaderComp.h 3496c549b5 Hardware Skinning Support 9 éve
shaderDependency.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
shaderDependency.h 7dbfe6994d Engine directory for ticket #1 13 éve
shaderFeature.cpp 41e5caf22b Direct3D11 Engine/source changes 9 éve
shaderFeature.h 15f67015d3 Reordering initialization methods #1912 8 éve
shaderGen.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 éve
shaderGen.h 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 éve
shaderGenVars.cpp 4e557aec83 Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well. 6 éve
shaderGenVars.h 4e557aec83 Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well. 6 éve
shaderOp.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
shaderOp.h 7dbfe6994d Engine directory for ticket #1 13 éve