Brian Roberts be3be2eb7d Merge pull request #760 from Areloch/ForestBrushGroupToolingFixes 3 yıl önce
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MainEditor 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 4 yıl önce
VPathEditor a30e9c6242 Removes the Library tabs from the World and GUI editors to avoid confusion. Adjusts the creation namespace from ECreatorWindow to a dummy object ObjectCreator to handle invoking for creation 3 yıl önce
VerveEditor 0fab2ebf54 Added fallback handling to MaterialAssets if the asset was found but the matDef was not 4 yıl önce
assetBrowser be3be2eb7d Merge pull request #760 from Areloch/ForestBrushGroupToolingFixes 3 yıl önce
base 2c999008f1 Fixes and cleans up various issues and error spam for core and tools folders 3 yıl önce
classIcons 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
componentEditor 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 4 yıl önce
convexEditor 6b28f1f151 Fleshes out remaining missing editor settings entries/categories 3 yıl önce
datablockEditor 2c999008f1 Fixes and cleans up various issues and error spam for core and tools folders 3 yıl önce
debugger 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 4 yıl önce
decalEditor eb24b63be4 Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead. 4 yıl önce
editorClasses 5892ff7428 Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination. 4 yıl önce
forestEditor bfe3d4d02b Shifts handling of forest brush and item elements into standard simsets for consistency 3 yıl önce
gui 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 3 yıl önce
guiEditor d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars 3 yıl önce
levels 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset 4 yıl önce
materialEditor d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars 3 yıl önce
meshRoadEditor 6b28f1f151 Fleshes out remaining missing editor settings entries/categories 3 yıl önce
missionAreaEditor 0fab2ebf54 Added fallback handling to MaterialAssets if the asset was found but the matDef was not 4 yıl önce
navEditor 2c999008f1 Fixes and cleans up various issues and error spam for core and tools folders 3 yıl önce
particleEditor eb24b63be4 Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead. 4 yıl önce
physicsTools 099dd4f1f3 Parametrize script extension, default to 'tscript' 4 yıl önce
projectImporter bae6a3f514 Fixes assignment of the mapTo field for terrain FX materials to point to the assetId rather than just the assetName, fixing the material mapping lookups 3 yıl önce
resources d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars 3 yıl önce
riverEditor 6b28f1f151 Fleshes out remaining missing editor settings entries/categories 3 yıl önce
roadEditor 6b28f1f151 Fleshes out remaining missing editor settings entries/categories 3 yıl önce
shapeEditor 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 3 yıl önce
shapes 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset 4 yıl önce
worldEditor 6b28f1f151 Fleshes out remaining missing editor settings entries/categories 3 yıl önce
fbx.sis d06c99a088 Adds function to get material definition by mapTo usage 5 yıl önce
glb.sis 9a1766479d Import Options gui Update 6 yıl önce
gltf.sis 9a1766479d Import Options gui Update 6 yıl önce
main.tscript 2c999008f1 Fixes and cleans up various issues and error spam for core and tools folders 3 yıl önce
settings.xml 69d547fd72 Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field 3 yıl önce
tools.module 817f01ff92 followup: readd, and rename the module.ScriptFile entries to thier lower case 4 yıl önce
tools.tscript 817f01ff92 followup: readd, and rename the module.ScriptFile entries to thier lower case 4 yıl önce