Areloch 11d9a13c6a Merge pull request #2255 from pacomont/Particles_go_downwind hace 7 años
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cameraFXMgr.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
cameraFXMgr.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. hace 11 años
explosion.cpp 654fc29dc2 bounds to mBounds conflict avoidance hace 7 años
explosion.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. hace 8 años
fxFoliageReplicator.cpp 62500487f1 ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. hace 8 años
fxFoliageReplicator.h 62500487f1 ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. hace 8 años
fxShapeReplicator.cpp c19a70814c Tidy up and fix the various Assert macros hace 11 años
fxShapeReplicator.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
groundCover.cpp 610667f760 groundcover shadowvar cleanup hace 7 años
groundCover.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
lightning.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
lightning.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
particle.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice hace 7 años
particle.h 706d717ef6 enhanced-particle -- Accounts for larger number of particle size keys. hace 8 años
particleEmitter.cpp 11d9a13c6a Merge pull request #2255 from pacomont/Particles_go_downwind hace 7 años
particleEmitter.h b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles hace 8 años
particleEmitterNode.cpp 88106f9032 Fixed type inference for nulls in console functions hace 9 años
particleEmitterNode.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
precipitation.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
precipitation.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
ribbon.cpp 96169bc151 ribbon classvar cleanup hace 7 años
ribbon.h 96169bc151 ribbon classvar cleanup hace 7 años
ribbonNode.cpp 88106f9032 Fixed type inference for nulls in console functions hace 9 años
ribbonNode.h f5fb2fdf76 Improved code style in ribbon files. hace 11 años
splash.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
splash.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
windEmitter.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. hace 8 años
windEmitter.h 7dbfe6994d Engine directory for ticket #1 hace 13 años