Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 năm trước cách đây
..
D3D11 ae5fce6169 alternative to #2268 : remove secondary profiling 7 năm trước cách đây
Null 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 năm trước cách đây
bitmap 45879b67ff Loader files didn't properly get deleted with the libmng and lungif library removal. 8 năm trước cách đây
gl 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 7 năm trước cách đây
sim 8bc4858fa3 companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew 8 năm trước cách đây
util edd1e0a270 Removes Direct3D9 functionality. 8 năm trước cách đây
video 76908eae3c Eliminate DefineConsoleMethod 7 năm trước cách đây
gFont.cpp ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 năm trước cách đây
gFont.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
genericConstBuffer.cpp 15f67015d3 Reordering initialization methods #1912 8 năm trước cách đây
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxAPI.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxAPI.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
gfxAdapter.h 212ac36cc1 Tidy up indentation in openvr changes 9 năm trước cách đây
gfxCardProfile.cpp edd1e0a270 Removes Direct3D9 functionality. 8 năm trước cách đây
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
gfxCubemap.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxCubemap.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
gfxDevice.cpp e718841467 Eliminate DefineConsoleFunction 7 năm trước cách đây
gfxDevice.h 181f95510a method to make sure we're not getting pixel shader inputs mixed with outputs. 8 năm trước cách đây
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
gfxDrawUtil.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 năm trước cách đây
gfxDrawUtil.h 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. 7 năm trước cách đây
gfxEnums.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
gfxFontRenderBatcher.cpp 212ac36cc1 Tidy up indentation in openvr changes 9 năm trước cách đây
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxFormatUtils.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
gfxInit.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 năm trước cách đây
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 năm trước cách đây
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 năm trước cách đây
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 năm trước cách đây
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 năm trước cách đây
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 năm trước cách đây
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxStateBlock.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxStateBlock.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxStringEnumTranslate.cpp d8eef376c8 Adds missing GFX Texture format strings 8 năm trước cách đây
gfxStringEnumTranslate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 năm trước cách đây
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 năm trước cách đây
gfxStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
gfxTarget.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxTextureHandle.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxTextureHandle.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
gfxTextureManager.cpp f70e11c7d7 from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates) 8 năm trước cách đây
gfxTextureManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 năm trước cách đây
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxTextureProfile.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
gfxVertexBuffer.h fbfd3ed8ed clang: constructor initialization order 9 năm trước cách đây
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxVertexColor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxVertexFormat.cpp 15f67015d3 Reordering initialization methods #1912 8 năm trước cách đây
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 năm trước cách đây
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 năm trước cách đây
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 năm trước cách đây
primBuilder.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 năm trước cách đây
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 năm trước cách đây