Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 жил өмнө
..
culling 15f67015d3 Reordering initialization methods #1912 8 жил өмнө
mixin d979cf9d2d PolyhedronVectorData core membervar cleanups 7 жил өмнө
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
fogStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
pathManager.cpp e718841467 Eliminate DefineConsoleFunction 7 жил өмнө
pathManager.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 жил өмнө
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 жил өмнө
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
reflector.cpp ebf3f2d971 reflector classvar cleanups 7 жил өмнө
reflector.h ebf3f2d971 reflector classvar cleanups 7 жил өмнө
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 жил өмнө
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 жил өмнө
sceneContainer.cpp 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 жил өмнө
sceneContainer.h 9dd9d2f9b7 scenecontainer cleanup 7 жил өмнө
sceneManager.cpp e718841467 Eliminate DefineConsoleFunction 7 жил өмнө
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
sceneObject.cpp 76908eae3c Eliminate DefineConsoleMethod 7 жил өмнө
sceneObject.h 8dedcf456a Cleanup of export function to remove redundant arg 7 жил өмнө
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 11 жил өмнө
sceneRenderState.cpp 68efd8e22a Updates to component classes - 8 жил өмнө
sceneRenderState.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 8 жил өмнө
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
simPath.cpp 2369645a5a simset::objectList to simset::mObjectList 7 жил өмнө
simPath.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 жил өмнө