Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess il y a 7 ans
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GLSL cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess il y a 7 ans
HLSL cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess il y a 7 ans
conditionerFeature.cpp 4409a12af6 Fix GLSL out fragment shader color. il y a 11 ans
conditionerFeature.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
featureMgr.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
featureMgr.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
featureSet.cpp 36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. il y a 10 ans
featureSet.h 36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. il y a 10 ans
featureType.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
featureType.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
langElement.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows il y a 7 ans
langElement.h edd1e0a270 Removes Direct3D9 functionality. il y a 8 ans
shaderComp.cpp 3496c549b5 Hardware Skinning Support il y a 9 ans
shaderComp.h 3496c549b5 Hardware Skinning Support il y a 9 ans
shaderDependency.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
shaderDependency.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
shaderFeature.cpp 41e5caf22b Direct3D11 Engine/source changes il y a 9 ans
shaderFeature.h 15f67015d3 Reordering initialization methods #1912 il y a 8 ans
shaderGen.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows il y a 7 ans
shaderGen.h 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. il y a 8 ans
shaderGenVars.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
shaderGenVars.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
shaderOp.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
shaderOp.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans