platformNet.cpp 58 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platformNet.h"
  23. #include "platform/threads/mutex.h"
  24. #include "core/strings/stringFunctions.h"
  25. #include "core/util/hashFunction.h"
  26. #include "console/consoleTypes.h"
  27. // jamesu - debug DNS
  28. //#define TORQUE_DEBUG_LOOKUPS
  29. #if defined (TORQUE_OS_WIN)
  30. #define TORQUE_USE_WINSOCK
  31. #include <errno.h>
  32. #include <ws2tcpip.h>
  33. #ifndef EINPROGRESS
  34. #define EINPROGRESS WSAEINPROGRESS
  35. #endif // EINPROGRESS
  36. #define ioctl ioctlsocket
  37. typedef S32 socklen_t;
  38. #elif defined ( TORQUE_OS_MAC )
  39. #include <unistd.h>
  40. #include <sys/types.h>
  41. #include <sys/socket.h>
  42. #include <sys/poll.h>
  43. #include <arpa/inet.h>
  44. #include <netdb.h>
  45. #include <netinet/in.h>
  46. #include <errno.h>
  47. #include <sys/ioctl.h>
  48. #include <net/if.h>
  49. typedef sockaddr_in SOCKADDR_IN;
  50. typedef sockaddr * PSOCKADDR;
  51. typedef sockaddr SOCKADDR;
  52. typedef in_addr IN_ADDR;
  53. typedef int SOCKET;
  54. #define INVALID_SOCKET -1
  55. #define SOCKET_ERROR -1
  56. #define closesocket close
  57. #elif defined( TORQUE_OS_LINUX )
  58. #include <unistd.h>
  59. #include <sys/types.h>
  60. #include <sys/socket.h>
  61. #include <sys/poll.h>
  62. #include <arpa/inet.h>
  63. #include <netdb.h>
  64. #include <netinet/in.h>
  65. #include <errno.h>
  66. #include <sys/ioctl.h>
  67. #include <net/if.h>
  68. typedef sockaddr_in SOCKADDR_IN;
  69. typedef sockaddr_in6 SOCKADDR_IN6;
  70. typedef sockaddr * PSOCKADDR;
  71. typedef sockaddr SOCKADDR;
  72. typedef in_addr IN_ADDR;
  73. typedef in6_addr IN6_ADDR;
  74. typedef int SOCKET;
  75. #define INVALID_SOCKET -1
  76. #define SOCKET_ERROR -1
  77. #define closesocket close
  78. #elif defined( TORQUE_OS_XENON )
  79. #include <Xtl.h>
  80. #include <string>
  81. #define TORQUE_USE_WINSOCK
  82. #define EINPROGRESS WSAEINPROGRESS
  83. #define ioctl ioctlsocket
  84. typedef S32 socklen_t;
  85. DWORD _getLastErrorAndClear()
  86. {
  87. DWORD err = WSAGetLastError();
  88. WSASetLastError( 0 );
  89. return err;
  90. }
  91. #else
  92. #endif
  93. #if defined(TORQUE_USE_WINSOCK)
  94. static const char* strerror_wsa( S32 code )
  95. {
  96. switch( code )
  97. {
  98. #define E( name ) case name: return #name;
  99. E( WSANOTINITIALISED );
  100. E( WSAENETDOWN );
  101. E( WSAEADDRINUSE );
  102. E( WSAEINPROGRESS );
  103. E( WSAEALREADY );
  104. E( WSAEADDRNOTAVAIL );
  105. E( WSAEAFNOSUPPORT );
  106. E( WSAEFAULT );
  107. E( WSAEINVAL );
  108. E( WSAEISCONN );
  109. E( WSAENETUNREACH );
  110. E( WSAEHOSTUNREACH );
  111. E( WSAENOBUFS );
  112. E( WSAENOTSOCK );
  113. E( WSAETIMEDOUT );
  114. E( WSAEWOULDBLOCK );
  115. E( WSAEACCES );
  116. #undef E
  117. default:
  118. return "Unknown";
  119. }
  120. }
  121. #endif
  122. #include "core/util/tVector.h"
  123. #include "platform/platformNetAsync.h"
  124. #include "console/console.h"
  125. #include "core/util/journal/process.h"
  126. #include "core/util/journal/journal.h"
  127. NetSocket NetSocket::INVALID = NetSocket::fromHandle(-1);
  128. template<class T> class ReservedSocketList
  129. {
  130. public:
  131. struct EntryType
  132. {
  133. T value;
  134. bool used;
  135. EntryType() : value(-1), used(false) { ; }
  136. bool operator==(const EntryType &e1)
  137. {
  138. return value == e1.value && used == e1.used;
  139. }
  140. bool operator!=(const EntryType &e1)
  141. {
  142. return !(value == e1.value && used == e1.used);
  143. }
  144. };
  145. Vector<EntryType> mSocketList;
  146. Mutex *mMutex;
  147. ReservedSocketList()
  148. {
  149. mMutex = new Mutex;
  150. }
  151. ~ReservedSocketList()
  152. {
  153. delete mMutex;
  154. }
  155. inline void modify() { Mutex::lockMutex(mMutex); }
  156. inline void endModify() { Mutex::unlockMutex(mMutex); }
  157. NetSocket reserve(SOCKET reserveId = -1, bool doLock = true);
  158. void remove(NetSocket socketToRemove, bool doLock = true);
  159. T activate(NetSocket socketToActivate, int family, bool useUDP, bool clearOnFail = false);
  160. T resolve(NetSocket socketToResolve);
  161. };
  162. const SOCKET InvalidSocketHandle = -1;
  163. static void IPSocketToNetAddress(const struct sockaddr_in *sockAddr, NetAddress *address);
  164. static void IPSocket6ToNetAddress(const struct sockaddr_in6 *sockAddr, NetAddress *address);
  165. namespace PlatformNetState
  166. {
  167. static S32 initCount = 0;
  168. static const S32 defaultPort = 28000;
  169. static S32 netPort = 0;
  170. static NetSocket udpSocket = NetSocket::INVALID;
  171. static NetSocket udp6Socket = NetSocket::INVALID;
  172. static NetSocket multicast6Socket = NetSocket::INVALID;
  173. static ipv6_mreq multicast6Group;
  174. static ReservedSocketList<SOCKET> smReservedSocketList;
  175. Net::Error getLastError()
  176. {
  177. #if defined(TORQUE_USE_WINSOCK)
  178. S32 err = WSAGetLastError();
  179. switch (err)
  180. {
  181. case 0:
  182. return Net::NoError;
  183. case WSAEWOULDBLOCK:
  184. return Net::WouldBlock;
  185. default:
  186. return Net::UnknownError;
  187. }
  188. #else
  189. int theError = errno;
  190. if (errno == EAGAIN)
  191. return Net::WouldBlock;
  192. if (errno == 0)
  193. return Net::NoError;
  194. if (errno == EINPROGRESS)
  195. return Net::WouldBlock;
  196. return Net::UnknownError;
  197. #endif
  198. }
  199. S32 getDefaultGameProtocol()
  200. {
  201. // we turn off VDP in non-release builds because VDP does not support broadcast packets
  202. // which are required for LAN queries (PC->Xbox connectivity). The wire protocol still
  203. // uses the VDP packet structure, though.
  204. S32 protocol = IPPROTO_UDP;
  205. bool useVDP = false;
  206. #ifdef TORQUE_DISABLE_PC_CONNECTIVITY
  207. // Xbox uses a VDP (voice/data protocol) socket for networking
  208. protocol = IPPROTO_VDP;
  209. useVDP = true;
  210. #endif
  211. return protocol;
  212. }
  213. struct addrinfo* pickAddressByProtocol(struct addrinfo* addr, int protocol)
  214. {
  215. for (addr; addr != NULL; addr = addr->ai_next)
  216. {
  217. if (addr->ai_family == protocol)
  218. return addr;
  219. }
  220. return NULL;
  221. }
  222. /// Extracts core address parts from an address string. Returns false if it's malformed.
  223. bool extractAddressParts(const char *addressString, char outAddress[256], int &outPort, int &outFamily)
  224. {
  225. outPort = 0;
  226. outFamily = AF_UNSPEC;
  227. if (!dStrnicmp(addressString, "ipx:", 4))
  228. // ipx support deprecated
  229. return false;
  230. if (!dStrnicmp(addressString, "ip:", 3))
  231. {
  232. addressString += 3; // eat off the ip:
  233. outFamily = AF_INET;
  234. }
  235. else if (!dStrnicmp(addressString, "ip6:", 4))
  236. {
  237. addressString += 4; // eat off the ip6:
  238. outFamily = AF_INET6;
  239. }
  240. if (strlen(addressString) > 255)
  241. return false;
  242. char *portString = NULL;
  243. if (addressString[0] == '[')
  244. {
  245. // Must be ipv6 notation
  246. dStrcpy(outAddress, addressString+1);
  247. addressString = outAddress;
  248. portString = dStrchr(outAddress, ']');
  249. if (portString)
  250. {
  251. // Sort out the :port after the ]
  252. *portString++ = '\0';
  253. if (*portString != ':')
  254. {
  255. portString = NULL;
  256. }
  257. else
  258. {
  259. *portString++ = '\0';
  260. }
  261. }
  262. if (outFamily == AF_UNSPEC)
  263. {
  264. outFamily = AF_INET6;
  265. }
  266. }
  267. else
  268. {
  269. dStrcpy(outAddress, addressString);
  270. addressString = outAddress;
  271. // Check to see if we have multiple ":" which would indicate this is an ipv6 address
  272. char* scan = outAddress;
  273. int colonCount = 0;
  274. while (*scan != '\0' && colonCount < 2)
  275. {
  276. if (*scan++ == ':')
  277. colonCount++;
  278. }
  279. if (colonCount <= 1)
  280. {
  281. // either ipv4 or host
  282. portString = dStrchr(outAddress, ':');
  283. if (portString)
  284. {
  285. *portString++ = '\0';
  286. }
  287. }
  288. else if (outFamily == AF_UNSPEC)
  289. {
  290. // Must be ipv6
  291. outFamily = AF_INET6;
  292. }
  293. }
  294. if (portString)
  295. {
  296. outPort = dAtoi(portString);
  297. }
  298. return true;
  299. }
  300. Net::Error getSocketAddress(SOCKET socketFd, int requiredFamily, NetAddress *outAddress)
  301. {
  302. Net::Error error = Net::UnknownError;
  303. if (requiredFamily == AF_INET)
  304. {
  305. sockaddr_in ipAddr;
  306. socklen_t len = sizeof(ipAddr);
  307. if (getsockname(socketFd, (struct sockaddr*)&ipAddr, &len) >= 0)
  308. {
  309. IPSocketToNetAddress(&ipAddr, outAddress);
  310. error = Net::NoError;
  311. }
  312. else
  313. {
  314. error = getLastError();
  315. }
  316. }
  317. else if (requiredFamily == AF_INET6)
  318. {
  319. sockaddr_in6 ipAddr;
  320. socklen_t len = sizeof(ipAddr);
  321. if (getsockname(socketFd, (struct sockaddr*)&ipAddr, &len) >= 0)
  322. {
  323. IPSocket6ToNetAddress(&ipAddr, outAddress);
  324. error = Net::NoError;
  325. }
  326. else
  327. {
  328. error = getLastError();
  329. }
  330. }
  331. return error;
  332. }
  333. };
  334. template<class T> NetSocket ReservedSocketList<T>::reserve(SOCKET reserveId, bool doLock)
  335. {
  336. MutexHandle handle;
  337. if (doLock)
  338. {
  339. handle.lock(mMutex, true);
  340. }
  341. S32 idx = mSocketList.find_next(EntryType());
  342. if (idx == -1)
  343. {
  344. EntryType entry;
  345. entry.value = reserveId;
  346. entry.used = true;
  347. mSocketList.push_back(entry);
  348. return NetSocket::fromHandle(mSocketList.size() - 1);
  349. }
  350. else
  351. {
  352. EntryType &entry = mSocketList[idx];
  353. entry.used = true;
  354. entry.value = reserveId;
  355. }
  356. return NetSocket::fromHandle(idx);
  357. }
  358. template<class T> void ReservedSocketList<T>::remove(NetSocket socketToRemove, bool doLock)
  359. {
  360. MutexHandle handle;
  361. if (doLock)
  362. {
  363. handle.lock(mMutex, true);
  364. }
  365. if ((U32)socketToRemove.getHandle() >= (U32)mSocketList.size())
  366. return;
  367. mSocketList[socketToRemove.getHandle()] = EntryType();
  368. }
  369. template<class T> T ReservedSocketList<T>::activate(NetSocket socketToActivate, int family, bool useUDP, bool clearOnFail)
  370. {
  371. MutexHandle h;
  372. h.lock(mMutex, true);
  373. int typeID = useUDP ? SOCK_DGRAM : SOCK_STREAM;
  374. int protocol = useUDP ? PlatformNetState::getDefaultGameProtocol() : 0;
  375. if ((U32)socketToActivate.getHandle() >= (U32)mSocketList.size())
  376. return -1;
  377. EntryType &entry = mSocketList[socketToActivate.getHandle()];
  378. if (!entry.used)
  379. return -1;
  380. T socketFd = entry.value;
  381. if (socketFd == -1)
  382. {
  383. socketFd = ::socket(family, typeID, protocol);
  384. if (socketFd == InvalidSocketHandle)
  385. {
  386. if (clearOnFail)
  387. {
  388. remove(socketToActivate, false);
  389. }
  390. return InvalidSocketHandle;
  391. }
  392. else
  393. {
  394. entry.used = true;
  395. entry.value = socketFd;
  396. return socketFd;
  397. }
  398. }
  399. return socketFd;
  400. }
  401. template<class T> T ReservedSocketList<T>::resolve(NetSocket socketToResolve)
  402. {
  403. MutexHandle h;
  404. h.lock(mMutex, true);
  405. if ((U32)socketToResolve.getHandle() >= (U32)mSocketList.size())
  406. return -1;
  407. EntryType &entry = mSocketList[socketToResolve.getHandle()];
  408. return entry.used ? entry.value : -1;
  409. }
  410. ConnectionNotifyEvent* Net::smConnectionNotify = NULL;
  411. ConnectionAcceptedEvent* Net::smConnectionAccept = NULL;
  412. ConnectionReceiveEvent* Net::smConnectionReceive = NULL;
  413. PacketReceiveEvent* Net::smPacketReceive = NULL;
  414. ConnectionNotifyEvent& Net::getConnectionNotifyEvent()
  415. {
  416. return *smConnectionNotify;
  417. }
  418. ConnectionAcceptedEvent& Net::getConnectionAcceptedEvent()
  419. {
  420. return *smConnectionAccept;
  421. }
  422. ConnectionReceiveEvent& Net::getConnectionReceiveEvent()
  423. {
  424. return *smConnectionReceive;
  425. }
  426. PacketReceiveEvent& Net::getPacketReceiveEvent()
  427. {
  428. return *smPacketReceive;
  429. }
  430. // Multicast stuff
  431. bool Net::smMulticastEnabled = true;
  432. //
  433. // Protocol Stuff
  434. bool Net::smIpv4Enabled = true;
  435. bool Net::smIpv6Enabled = false;
  436. //
  437. // the Socket structure helps us keep track of the
  438. // above states
  439. struct PolledSocket
  440. {
  441. // local enum for socket states for polled sockets
  442. enum SocketState
  443. {
  444. InvalidState,
  445. Connected,
  446. ConnectionPending,
  447. Listening,
  448. NameLookupRequired
  449. };
  450. PolledSocket()
  451. {
  452. fd = -1;
  453. handleFd = NetSocket::INVALID;
  454. state = InvalidState;
  455. remoteAddr[0] = 0;
  456. remotePort = -1;
  457. }
  458. SOCKET fd;
  459. NetSocket handleFd;
  460. S32 state;
  461. char remoteAddr[256];
  462. S32 remotePort;
  463. };
  464. // list of polled sockets
  465. static Vector<PolledSocket*> gPolledSockets( __FILE__, __LINE__ );
  466. static PolledSocket* addPolledSocket(NetSocket handleFd, SOCKET fd, S32 state,
  467. char* remoteAddr = NULL, S32 port = -1)
  468. {
  469. PolledSocket* sock = new PolledSocket();
  470. sock->fd = fd;
  471. sock->handleFd = handleFd;
  472. sock->state = state;
  473. if (remoteAddr)
  474. dStrcpy(sock->remoteAddr, remoteAddr);
  475. if (port != -1)
  476. sock->remotePort = port;
  477. gPolledSockets.push_back(sock);
  478. return sock;
  479. }
  480. bool netSocketWaitForWritable(NetSocket handleFd, S32 timeoutMs)
  481. {
  482. fd_set writefds;
  483. timeval timeout;
  484. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  485. FD_ZERO( &writefds );
  486. FD_SET( socketFd, &writefds );
  487. timeout.tv_sec = timeoutMs / 1000;
  488. timeout.tv_usec = ( timeoutMs % 1000 ) * 1000;
  489. if( select(socketFd + 1, NULL, &writefds, NULL, &timeout) > 0 )
  490. return true;
  491. return false;
  492. }
  493. bool Net::init()
  494. {
  495. #if defined(TORQUE_USE_WINSOCK)
  496. if(!PlatformNetState::initCount)
  497. {
  498. #ifdef TORQUE_OS_XENON
  499. // Configure startup parameters
  500. XNetStartupParams xnsp;
  501. memset( &xnsp, 0, sizeof( xnsp ) );
  502. xnsp.cfgSizeOfStruct = sizeof( XNetStartupParams );
  503. #ifndef TORQUE_DISABLE_PC_CONNECTIVITY
  504. xnsp.cfgFlags = XNET_STARTUP_BYPASS_SECURITY;
  505. Con::warnf("XNET_STARTUP_BYPASS_SECURITY enabled! This build can talk to PCs!");
  506. #endif
  507. AssertISV( !XNetStartup( &xnsp ), "Net::init - failed to init XNet" );
  508. #endif
  509. WSADATA stWSAData;
  510. AssertISV( !WSAStartup( 0x0101, &stWSAData ), "Net::init - failed to init WinSock!" );
  511. //logprintf("Winsock initialization %s", success ? "succeeded." : "failed!");
  512. }
  513. #endif
  514. PlatformNetState::initCount++;
  515. smConnectionNotify = new ConnectionNotifyEvent();
  516. smConnectionAccept = new ConnectionAcceptedEvent();
  517. smConnectionReceive = new ConnectionReceiveEvent();
  518. smPacketReceive = new PacketReceiveEvent();
  519. Process::notify(&Net::process, PROCESS_NET_ORDER);
  520. return(true);
  521. }
  522. void Net::shutdown()
  523. {
  524. Process::remove(&Net::process);
  525. while (gPolledSockets.size() > 0)
  526. {
  527. if (gPolledSockets[0] == NULL)
  528. gPolledSockets.erase(gPolledSockets.begin());
  529. else
  530. closeConnectTo(gPolledSockets[0]->handleFd);
  531. }
  532. closePort();
  533. PlatformNetState::initCount--;
  534. // Destroy event handlers
  535. delete smConnectionNotify;
  536. delete smConnectionAccept;
  537. delete smConnectionReceive;
  538. delete smPacketReceive;
  539. #if defined(TORQUE_USE_WINSOCK)
  540. if(!PlatformNetState::initCount)
  541. {
  542. WSACleanup();
  543. #ifdef TORQUE_OS_XENON
  544. XNetCleanup();
  545. #endif
  546. }
  547. #endif
  548. }
  549. // ipv4 version of name routines
  550. static void NetAddressToIPSocket(const NetAddress *address, struct sockaddr_in *sockAddr)
  551. {
  552. dMemset(sockAddr, 0, sizeof(struct sockaddr_in));
  553. sockAddr->sin_family = AF_INET;
  554. sockAddr->sin_port = htons(address->port);
  555. #if defined(TORQUE_OS_BSD) || defined(TORQUE_OS_MAC)
  556. sockAddr->sin_len = sizeof(struct sockaddr_in);
  557. #endif
  558. if (address->type == NetAddress::IPBroadcastAddress)
  559. {
  560. sockAddr->sin_addr.s_addr = htonl(INADDR_BROADCAST);
  561. }
  562. else
  563. {
  564. dMemcpy(&sockAddr->sin_addr, &address->address.ipv4.netNum[0], 4);
  565. }
  566. }
  567. static void IPSocketToNetAddress(const struct sockaddr_in *sockAddr, NetAddress *address)
  568. {
  569. address->type = NetAddress::IPAddress;
  570. address->port = ntohs(sockAddr->sin_port);
  571. dMemcpy(&address->address.ipv4.netNum[0], &sockAddr->sin_addr, 4);
  572. }
  573. // ipv6 version of name routines
  574. static void NetAddressToIPSocket6(const NetAddress *address, struct sockaddr_in6 *sockAddr)
  575. {
  576. dMemset(sockAddr, 0, sizeof(struct sockaddr_in6));
  577. #ifdef SIN6_LEN
  578. sockAddr->sin6_len = sizeof(struct sockaddr_in6);
  579. #endif
  580. sockAddr->sin6_family = AF_INET6;
  581. sockAddr->sin6_port = ntohs(address->port);
  582. if (address->type == NetAddress::IPV6MulticastAddress)
  583. {
  584. sockAddr->sin6_addr = PlatformNetState::multicast6Group.ipv6mr_multiaddr;
  585. sockAddr->sin6_scope_id = PlatformNetState::multicast6Group.ipv6mr_interface;
  586. }
  587. else
  588. {
  589. sockAddr->sin6_flowinfo = address->address.ipv6.netFlow;
  590. sockAddr->sin6_scope_id = address->address.ipv6.netScope;
  591. dMemcpy(&sockAddr->sin6_addr, address->address.ipv6.netNum, sizeof(address->address.ipv6.netNum));
  592. }
  593. }
  594. static void IPSocket6ToNetAddress(const struct sockaddr_in6 *sockAddr, NetAddress *address)
  595. {
  596. address->type = NetAddress::IPV6Address;
  597. address->port = ntohs(sockAddr->sin6_port);
  598. dMemcpy(address->address.ipv6.netNum, &sockAddr->sin6_addr, sizeof(address->address.ipv6.netNum));
  599. address->address.ipv6.netFlow = sockAddr->sin6_flowinfo;
  600. address->address.ipv6.netScope = sockAddr->sin6_scope_id;
  601. }
  602. //
  603. NetSocket Net::openListenPort(U16 port, NetAddress::Type addressType)
  604. {
  605. if(Journal::IsPlaying())
  606. {
  607. U32 ret;
  608. Journal::Read(&ret);
  609. return NetSocket::fromHandle(ret);
  610. }
  611. Net::Error error = NoError;
  612. NetAddress address;
  613. if (Net::getListenAddress(addressType, &address) != Net::NoError)
  614. error = Net::WrongProtocolType;
  615. NetSocket handleFd = NetSocket::INVALID;
  616. SOCKET sockId = InvalidSocketHandle;
  617. if (error == NoError)
  618. {
  619. handleFd = openSocket();
  620. sockId = PlatformNetState::smReservedSocketList.activate(handleFd, address.type == NetAddress::IPAddress ? AF_INET : AF_INET6, false, true);
  621. }
  622. if (error == NoError && (handleFd == NetSocket::INVALID || sockId == InvalidSocketHandle))
  623. {
  624. Con::errorf("Unable to open listen socket: %s", strerror(errno));
  625. error = NotASocket;
  626. handleFd = NetSocket::INVALID;
  627. }
  628. if (error == NoError)
  629. {
  630. address.port = port;
  631. error = bindAddress(address, handleFd, false);
  632. if (error != NoError)
  633. {
  634. Con::errorf("Unable to bind port %d: %s", port, strerror(errno));
  635. closeSocket(handleFd);
  636. handleFd = NetSocket::INVALID;
  637. }
  638. }
  639. if (error == NoError)
  640. {
  641. error = listen(handleFd, 4);
  642. if (error != NoError)
  643. {
  644. Con::errorf("Unable to listen on port %d: %s", port, strerror(errno));
  645. closeSocket(handleFd);
  646. handleFd = NetSocket::INVALID;
  647. }
  648. }
  649. if (error == NoError)
  650. {
  651. setBlocking(handleFd, false);
  652. addPolledSocket(handleFd, sockId, PolledSocket::Listening);
  653. }
  654. if(Journal::IsRecording())
  655. Journal::Write(U32(handleFd.getHandle()));
  656. return handleFd;
  657. }
  658. NetSocket Net::openConnectTo(const char *addressString)
  659. {
  660. if (Journal::IsPlaying())
  661. {
  662. U32 ret;
  663. Journal::Read(&ret);
  664. return NetSocket::fromHandle(ret);
  665. }
  666. NetAddress address;
  667. NetSocket handleFd = NetSocket::INVALID;
  668. Net::Error error = NoError;
  669. error = Net::stringToAddress(addressString, &address, false);
  670. if (error == NoError && address.type != NetAddress::IPAddress && address.type != NetAddress::IPV6Address)
  671. {
  672. error = Net::WrongProtocolType;
  673. }
  674. if (error == NoError || error == NeedHostLookup) // Open socket
  675. {
  676. handleFd = openSocket();
  677. }
  678. // Attempt to connect or queue a lookup
  679. if (error == NoError && address.type == NetAddress::IPAddress)
  680. {
  681. sockaddr_in ipAddr;
  682. NetAddressToIPSocket(&address, &ipAddr);
  683. SOCKET socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET, false, true);
  684. if (socketFd != InvalidSocketHandle)
  685. {
  686. setBlocking(handleFd, false);
  687. if (::connect(socketFd, (struct sockaddr *)&ipAddr, sizeof(ipAddr)) == -1 &&
  688. errno != EINPROGRESS)
  689. {
  690. error = PlatformNetState::getLastError(); // Output this error if not 10035 then close
  691. if (error != Net::WouldBlock) // Resource temporarily unavailable.
  692. {
  693. Con::errorf("Error connecting %s: %s",
  694. addressString, strerror(errno));
  695. closeSocket(handleFd);
  696. handleFd = NetSocket::INVALID;
  697. }
  698. }
  699. }
  700. else
  701. {
  702. PlatformNetState::smReservedSocketList.remove(handleFd);
  703. handleFd = NetSocket::INVALID;
  704. }
  705. if (handleFd != NetSocket::INVALID)
  706. {
  707. // add this socket to our list of polled sockets
  708. addPolledSocket(handleFd, socketFd, PolledSocket::ConnectionPending);
  709. }
  710. }
  711. else if (error == NoError && address.type == NetAddress::IPV6Address)
  712. {
  713. sockaddr_in6 ipAddr6;
  714. NetAddressToIPSocket6(&address, &ipAddr6);
  715. SOCKET socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET6, false, true);
  716. if (::connect(socketFd, (struct sockaddr *)&ipAddr6, sizeof(ipAddr6)) == -1 &&
  717. errno != EINPROGRESS)
  718. {
  719. setBlocking(handleFd, false);
  720. Con::errorf("Error connecting %s: %s",
  721. addressString, strerror(errno));
  722. closeSocket(handleFd);
  723. handleFd = NetSocket::INVALID;
  724. }
  725. else
  726. {
  727. PlatformNetState::smReservedSocketList.remove(handleFd);
  728. handleFd = NetSocket::INVALID;
  729. }
  730. if (handleFd != NetSocket::INVALID)
  731. {
  732. // add this socket to our list of polled sockets
  733. addPolledSocket(handleFd, socketFd, PolledSocket::ConnectionPending);
  734. }
  735. }
  736. else if (error == Net::NeedHostLookup)
  737. {
  738. // need to do an asynchronous name lookup. first, add the socket
  739. // to the polled list
  740. char addr[256];
  741. int port = 0;
  742. int actualFamily = AF_UNSPEC;
  743. if (PlatformNetState::extractAddressParts(addressString, addr, port, actualFamily))
  744. {
  745. addPolledSocket(handleFd, InvalidSocketHandle, PolledSocket::NameLookupRequired, addr, port);
  746. // queue the lookup
  747. gNetAsync.queueLookup(addressString, handleFd);
  748. }
  749. else
  750. {
  751. closeSocket(handleFd);
  752. handleFd = NetSocket::INVALID;
  753. }
  754. }
  755. else
  756. {
  757. closeSocket(handleFd);
  758. handleFd = NetSocket::INVALID;
  759. }
  760. if (Journal::IsRecording())
  761. Journal::Write(U32(handleFd.getHandle()));
  762. return handleFd;
  763. }
  764. void Net::closeConnectTo(NetSocket handleFd)
  765. {
  766. if(Journal::IsPlaying())
  767. return;
  768. // if this socket is in the list of polled sockets, remove it
  769. for (S32 i = 0; i < gPolledSockets.size(); ++i)
  770. {
  771. if (gPolledSockets[i] && gPolledSockets[i]->handleFd == handleFd)
  772. {
  773. delete gPolledSockets[i];
  774. gPolledSockets[i] = NULL;
  775. break;
  776. }
  777. }
  778. closeSocket(handleFd);
  779. }
  780. Net::Error Net::sendtoSocket(NetSocket handleFd, const U8 *buffer, S32 bufferSize, S32 *outBufferWritten)
  781. {
  782. if(Journal::IsPlaying())
  783. {
  784. U32 e;
  785. S32 outBytes;
  786. Journal::Read(&e);
  787. Journal::Read(&outBytes);
  788. if (outBufferWritten)
  789. *outBufferWritten = outBytes;
  790. return (Net::Error) e;
  791. }
  792. S32 outBytes = 0;
  793. Net::Error e = send(handleFd, buffer, bufferSize, &outBytes);
  794. if (Journal::IsRecording())
  795. {
  796. Journal::Write(U32(e));
  797. Journal::Write(outBytes);
  798. }
  799. if (outBufferWritten)
  800. *outBufferWritten = outBytes;
  801. return e;
  802. }
  803. bool Net::openPort(S32 port, bool doBind)
  804. {
  805. if (PlatformNetState::udpSocket != NetSocket::INVALID)
  806. {
  807. closeSocket(PlatformNetState::udpSocket);
  808. PlatformNetState::udpSocket = NetSocket::INVALID;
  809. }
  810. if (PlatformNetState::udp6Socket != NetSocket::INVALID)
  811. {
  812. closeSocket(PlatformNetState::udp6Socket);
  813. PlatformNetState::udp6Socket = NetSocket::INVALID;
  814. }
  815. // Update prefs
  816. Net::smMulticastEnabled = Con::getBoolVariable("pref::Net::Multicast6Enabled", true);
  817. Net::smIpv4Enabled = Con::getBoolVariable("pref::Net::IPV4Enabled", true);
  818. Net::smIpv6Enabled = Con::getBoolVariable("pref::Net::IPV6Enabled", false);
  819. // we turn off VDP in non-release builds because VDP does not support broadcast packets
  820. // which are required for LAN queries (PC->Xbox connectivity). The wire protocol still
  821. // uses the VDP packet structure, though.
  822. S32 protocol = PlatformNetState::getDefaultGameProtocol();
  823. SOCKET socketFd = InvalidSocketHandle;
  824. NetAddress address;
  825. NetAddress listenAddress;
  826. char listenAddressStr[256];
  827. if (Net::smIpv4Enabled)
  828. {
  829. if (Net::getListenAddress(NetAddress::IPAddress, &address) == Net::NoError)
  830. {
  831. address.port = port;
  832. socketFd = ::socket(AF_INET, SOCK_DGRAM, protocol);
  833. if (socketFd != InvalidSocketHandle)
  834. {
  835. PlatformNetState::udpSocket = PlatformNetState::smReservedSocketList.reserve(socketFd);
  836. Net::Error error = NoError;
  837. if (doBind)
  838. {
  839. error = bindAddress(address, PlatformNetState::udpSocket, true);
  840. }
  841. if (error == NoError)
  842. error = setBufferSize(PlatformNetState::udpSocket, 32768 * 8);
  843. #ifndef TORQUE_DISABLE_PC_CONNECTIVITY
  844. if (error == NoError)
  845. error = setBroadcast(PlatformNetState::udpSocket, true);
  846. #endif
  847. if (error == NoError)
  848. error = setBlocking(PlatformNetState::udpSocket, false);
  849. if (error == NoError)
  850. {
  851. error = PlatformNetState::getSocketAddress(socketFd, AF_INET, &listenAddress);
  852. if (error == NoError)
  853. {
  854. Net::addressToString(&listenAddress, listenAddressStr);
  855. Con::printf("UDP initialized on ipv4 %s", listenAddressStr);
  856. }
  857. }
  858. if (error != NoError)
  859. {
  860. closeSocket(PlatformNetState::udpSocket);
  861. PlatformNetState::udpSocket = NetSocket::INVALID;
  862. Con::printf("Unable to initialize UDP on ipv4 - error %d", error);
  863. }
  864. }
  865. }
  866. else
  867. {
  868. Con::errorf("Unable to initialize UDP on ipv4 - invalid address.");
  869. PlatformNetState::udpSocket = NetSocket::INVALID;
  870. }
  871. }
  872. if (Net::smIpv6Enabled)
  873. {
  874. if (Net::getListenAddress(NetAddress::IPV6Address, &address) == Net::NoError)
  875. {
  876. address.port = port;
  877. socketFd = ::socket(AF_INET6, SOCK_DGRAM, protocol);
  878. if (socketFd != InvalidSocketHandle)
  879. {
  880. PlatformNetState::udp6Socket = PlatformNetState::smReservedSocketList.reserve(socketFd);
  881. Net::Error error = NoError;
  882. int v = 1;
  883. setsockopt(socketFd, IPPROTO_IPV6, IPV6_V6ONLY, (const char *)&v, sizeof(v));
  884. PlatformNetState::getLastError();
  885. if (doBind)
  886. {
  887. error = bindAddress(address, PlatformNetState::udp6Socket, true);
  888. }
  889. if (error == NoError)
  890. error = setBufferSize(PlatformNetState::udp6Socket, 32768 * 8);
  891. if (error == NoError)
  892. error = setBlocking(PlatformNetState::udp6Socket, false);
  893. if (error == NoError)
  894. {
  895. error = PlatformNetState::getSocketAddress(socketFd, AF_INET6, &listenAddress);
  896. if (error == NoError)
  897. {
  898. Net::addressToString(&listenAddress, listenAddressStr);
  899. Con::printf("UDP initialized on ipv6 %s", listenAddressStr);
  900. }
  901. }
  902. if (error != NoError)
  903. {
  904. closeSocket(PlatformNetState::udp6Socket);
  905. PlatformNetState::udp6Socket = NetSocket::INVALID;
  906. Con::printf("Unable to initialize UDP on ipv6 - error %d", error);
  907. }
  908. if (Net::smMulticastEnabled && doBind)
  909. {
  910. Net::enableMulticast();
  911. }
  912. else
  913. {
  914. Net::disableMulticast();
  915. }
  916. }
  917. }
  918. }
  919. PlatformNetState::netPort = port;
  920. return PlatformNetState::udpSocket != NetSocket::INVALID || PlatformNetState::udp6Socket != NetSocket::INVALID;
  921. }
  922. NetSocket Net::getPort()
  923. {
  924. return PlatformNetState::udpSocket;
  925. }
  926. void Net::closePort()
  927. {
  928. if (PlatformNetState::udpSocket != NetSocket::INVALID)
  929. closeSocket(PlatformNetState::udpSocket);
  930. if (PlatformNetState::udp6Socket != NetSocket::INVALID)
  931. closeSocket(PlatformNetState::udp6Socket);
  932. }
  933. Net::Error Net::sendto(const NetAddress *address, const U8 *buffer, S32 bufferSize)
  934. {
  935. if(Journal::IsPlaying())
  936. return NoError;
  937. SOCKET socketFd;
  938. if(address->type == NetAddress::IPAddress || address->type == NetAddress::IPBroadcastAddress)
  939. {
  940. socketFd = PlatformNetState::smReservedSocketList.resolve(PlatformNetState::udpSocket);
  941. if (socketFd != InvalidSocketHandle)
  942. {
  943. sockaddr_in ipAddr;
  944. NetAddressToIPSocket(address, &ipAddr);
  945. if (::sendto(socketFd, (const char*)buffer, bufferSize, 0,
  946. (sockaddr *)&ipAddr, sizeof(sockaddr_in)) == SOCKET_ERROR)
  947. return PlatformNetState::getLastError();
  948. else
  949. return NoError;
  950. }
  951. else
  952. {
  953. return NotASocket;
  954. }
  955. }
  956. else if (address->type == NetAddress::IPV6Address || address->type == NetAddress::IPV6MulticastAddress)
  957. {
  958. socketFd = PlatformNetState::smReservedSocketList.resolve(address->type == NetAddress::IPV6MulticastAddress ? PlatformNetState::multicast6Socket : PlatformNetState::udp6Socket);
  959. if (socketFd != InvalidSocketHandle)
  960. {
  961. sockaddr_in6 ipAddr;
  962. NetAddressToIPSocket6(address, &ipAddr);
  963. if (::sendto(socketFd, (const char*)buffer, bufferSize, 0,
  964. (struct sockaddr *) &ipAddr, sizeof(sockaddr_in6)) == SOCKET_ERROR)
  965. return PlatformNetState::getLastError();
  966. else
  967. return NoError;
  968. }
  969. else
  970. {
  971. return NotASocket;
  972. }
  973. }
  974. return WrongProtocolType;
  975. }
  976. void Net::process()
  977. {
  978. // Process listening sockets
  979. processListenSocket(PlatformNetState::udpSocket);
  980. processListenSocket(PlatformNetState::udp6Socket);
  981. // process the polled sockets. This blob of code performs functions
  982. // similar to WinsockProc in winNet.cc
  983. if (gPolledSockets.size() == 0)
  984. return;
  985. S32 optval;
  986. socklen_t optlen = sizeof(S32);
  987. S32 bytesRead;
  988. Net::Error err;
  989. bool removeSock = false;
  990. PolledSocket *currentSock = NULL;
  991. NetSocket incomingHandleFd = NetSocket::INVALID;
  992. NetAddress out_h_addr;
  993. S32 out_h_length = 0;
  994. RawData readBuff;
  995. NetSocket removeSockHandle;
  996. for (S32 i = 0; i < gPolledSockets.size();
  997. /* no increment, this is done at end of loop body */)
  998. {
  999. removeSock = false;
  1000. currentSock = gPolledSockets[i];
  1001. // Cleanup if we've removed it
  1002. if (currentSock == NULL)
  1003. {
  1004. gPolledSockets.erase(i);
  1005. continue;
  1006. }
  1007. switch (currentSock->state)
  1008. {
  1009. case PolledSocket::InvalidState:
  1010. Con::errorf("Error, InvalidState socket in polled sockets list");
  1011. break;
  1012. case PolledSocket::ConnectionPending:
  1013. // see if it is now connected
  1014. #ifdef TORQUE_OS_XENON
  1015. // WSASetLastError has no return value, however part of the SO_ERROR behavior
  1016. // is to clear the last error, so this needs to be done here.
  1017. if( ( optval = _getLastErrorAndClear() ) == -1 )
  1018. #else
  1019. if (getsockopt(currentSock->fd, SOL_SOCKET, SO_ERROR,
  1020. (char*)&optval, &optlen) == -1)
  1021. #endif
  1022. {
  1023. Con::errorf("Error getting socket options: %s", strerror(errno));
  1024. removeSock = true;
  1025. removeSockHandle = currentSock->handleFd;
  1026. smConnectionNotify->trigger(currentSock->handleFd, Net::ConnectFailed);
  1027. }
  1028. else
  1029. {
  1030. if (optval == EINPROGRESS)
  1031. // still connecting...
  1032. break;
  1033. if (optval == 0)
  1034. {
  1035. // poll for writable status to be sure we're connected.
  1036. bool ready = netSocketWaitForWritable(currentSock->handleFd,0);
  1037. if(!ready)
  1038. break;
  1039. currentSock->state = PolledSocket::Connected;
  1040. smConnectionNotify->trigger(currentSock->handleFd, Net::Connected);
  1041. }
  1042. else
  1043. {
  1044. // some kind of error
  1045. Con::errorf("Error connecting: %s", strerror(errno));
  1046. removeSock = true;
  1047. removeSockHandle = currentSock->handleFd;
  1048. smConnectionNotify->trigger(currentSock->handleFd, Net::ConnectFailed);
  1049. }
  1050. }
  1051. break;
  1052. case PolledSocket::Connected:
  1053. // try to get some data
  1054. bytesRead = 0;
  1055. readBuff.alloc(MaxPacketDataSize);
  1056. err = Net::recv(currentSock->handleFd, (U8*)readBuff.data, MaxPacketDataSize, &bytesRead);
  1057. if(err == Net::NoError)
  1058. {
  1059. if (bytesRead > 0)
  1060. {
  1061. // got some data, post it
  1062. readBuff.size = bytesRead;
  1063. smConnectionReceive->trigger(currentSock->handleFd, readBuff);
  1064. }
  1065. else
  1066. {
  1067. // ack! this shouldn't happen
  1068. if (bytesRead < 0)
  1069. Con::errorf("Unexpected error on socket: %s", strerror(errno));
  1070. removeSock = true;
  1071. removeSockHandle = currentSock->handleFd;
  1072. // zero bytes read means EOF
  1073. smConnectionNotify->trigger(currentSock->handleFd, Net::Disconnected);
  1074. }
  1075. }
  1076. else if (err != Net::NoError && err != Net::WouldBlock)
  1077. {
  1078. Con::errorf("Error reading from socket: %s", strerror(errno));
  1079. removeSock = true;
  1080. removeSockHandle = currentSock->handleFd;
  1081. smConnectionNotify->trigger(currentSock->handleFd, Net::Disconnected);
  1082. }
  1083. break;
  1084. case PolledSocket::NameLookupRequired:
  1085. U32 newState;
  1086. // is the lookup complete?
  1087. if (!gNetAsync.checkLookup(
  1088. currentSock->handleFd, &out_h_addr, &out_h_length,
  1089. sizeof(out_h_addr)))
  1090. break;
  1091. if (out_h_length == -1)
  1092. {
  1093. Con::errorf("DNS lookup failed: %s", currentSock->remoteAddr);
  1094. newState = Net::DNSFailed;
  1095. removeSock = true;
  1096. removeSockHandle = currentSock->handleFd;
  1097. }
  1098. else
  1099. {
  1100. // try to connect
  1101. out_h_addr.port = currentSock->remotePort;
  1102. const sockaddr *ai_addr = NULL;
  1103. int ai_addrlen = 0;
  1104. sockaddr_in socketAddress;
  1105. sockaddr_in6 socketAddress6;
  1106. if (out_h_addr.type == NetAddress::IPAddress)
  1107. {
  1108. ai_addr = (const sockaddr*)&socketAddress;
  1109. ai_addrlen = sizeof(socketAddress);
  1110. NetAddressToIPSocket(&out_h_addr, &socketAddress);
  1111. currentSock->fd = PlatformNetState::smReservedSocketList.activate(currentSock->handleFd, AF_INET, false);
  1112. setBlocking(currentSock->handleFd, false);
  1113. #ifdef TORQUE_DEBUG_LOOKUPS
  1114. char addrString[256];
  1115. NetAddress addr;
  1116. IPSocketToNetAddress(&socketAddress, &addr);
  1117. Net::addressToString(&addr, addrString);
  1118. Con::printf("DNS: lookup resolved to %s", addrString);
  1119. #endif
  1120. }
  1121. else if (out_h_addr.type == NetAddress::IPV6Address)
  1122. {
  1123. ai_addr = (const sockaddr*)&socketAddress6;
  1124. ai_addrlen = sizeof(socketAddress6);
  1125. NetAddressToIPSocket6(&out_h_addr, &socketAddress6);
  1126. currentSock->fd = PlatformNetState::smReservedSocketList.activate(currentSock->handleFd, AF_INET6, false);
  1127. setBlocking(currentSock->handleFd, false);
  1128. #ifdef TORQUE_DEBUG_LOOKUPS
  1129. char addrString[256];
  1130. NetAddress addr;
  1131. IPSocket6ToNetAddress(&socketAddress6, &addr);
  1132. Net::addressToString(&addr, addrString);
  1133. Con::printf("DNS: lookup resolved to %s", addrString);
  1134. #endif
  1135. }
  1136. else
  1137. {
  1138. Con::errorf("Error connecting to %s: Invalid Protocol",
  1139. currentSock->remoteAddr);
  1140. newState = Net::ConnectFailed;
  1141. removeSock = true;
  1142. removeSockHandle = currentSock->handleFd;
  1143. }
  1144. if (ai_addr)
  1145. {
  1146. if (::connect(currentSock->fd, ai_addr,
  1147. ai_addrlen) == -1)
  1148. {
  1149. err = PlatformNetState::getLastError();
  1150. if (err != Net::WouldBlock)
  1151. {
  1152. Con::errorf("Error connecting to %s: %u",
  1153. currentSock->remoteAddr, err);
  1154. newState = Net::ConnectFailed;
  1155. removeSock = true;
  1156. removeSockHandle = currentSock->handleFd;
  1157. }
  1158. else
  1159. {
  1160. newState = Net::DNSResolved;
  1161. currentSock->state = PolledSocket::ConnectionPending;
  1162. }
  1163. }
  1164. else
  1165. {
  1166. newState = Net::Connected;
  1167. currentSock->state = Connected;
  1168. }
  1169. }
  1170. }
  1171. smConnectionNotify->trigger(currentSock->handleFd, newState);
  1172. break;
  1173. case PolledSocket::Listening:
  1174. NetAddress incomingAddy;
  1175. incomingHandleFd = Net::accept(currentSock->handleFd, &incomingAddy);
  1176. if(incomingHandleFd != NetSocket::INVALID)
  1177. {
  1178. setBlocking(incomingHandleFd, false);
  1179. addPolledSocket(incomingHandleFd, PlatformNetState::smReservedSocketList.resolve(incomingHandleFd), Connected);
  1180. smConnectionAccept->trigger(currentSock->handleFd, incomingHandleFd, incomingAddy);
  1181. }
  1182. break;
  1183. }
  1184. // only increment index if we're not removing the connection, since
  1185. // the removal will shift the indices down by one
  1186. if (removeSock)
  1187. closeConnectTo(removeSockHandle);
  1188. else
  1189. i++;
  1190. }
  1191. }
  1192. void Net::processListenSocket(NetSocket socketHandle)
  1193. {
  1194. if (socketHandle == NetSocket::INVALID)
  1195. return;
  1196. sockaddr_storage sa;
  1197. sa.ss_family = AF_UNSPEC;
  1198. NetAddress srcAddress;
  1199. RawData tmpBuffer;
  1200. tmpBuffer.alloc(Net::MaxPacketDataSize);
  1201. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(socketHandle);
  1202. for (;;)
  1203. {
  1204. socklen_t addrLen = sizeof(sa);
  1205. S32 bytesRead = -1;
  1206. if (socketHandle != NetSocket::INVALID)
  1207. bytesRead = ::recvfrom(socketFd, (char *)tmpBuffer.data, Net::MaxPacketDataSize, 0, (struct sockaddr*)&sa, &addrLen);
  1208. if (bytesRead == -1)
  1209. break;
  1210. if (sa.ss_family == AF_INET)
  1211. IPSocketToNetAddress((sockaddr_in *)&sa, &srcAddress);
  1212. else if (sa.ss_family == AF_INET6)
  1213. IPSocket6ToNetAddress((sockaddr_in6 *)&sa, &srcAddress);
  1214. else
  1215. continue;
  1216. if (bytesRead <= 0)
  1217. continue;
  1218. if (srcAddress.type == NetAddress::IPAddress &&
  1219. srcAddress.address.ipv4.netNum[0] == 127 &&
  1220. srcAddress.address.ipv4.netNum[1] == 0 &&
  1221. srcAddress.address.ipv4.netNum[2] == 0 &&
  1222. srcAddress.address.ipv4.netNum[3] == 1 &&
  1223. srcAddress.port == PlatformNetState::netPort)
  1224. continue;
  1225. tmpBuffer.size = bytesRead;
  1226. smPacketReceive->trigger(srcAddress, tmpBuffer);
  1227. }
  1228. }
  1229. NetSocket Net::openSocket()
  1230. {
  1231. return PlatformNetState::smReservedSocketList.reserve();
  1232. }
  1233. Net::Error Net::closeSocket(NetSocket handleFd)
  1234. {
  1235. if(handleFd != NetSocket::INVALID)
  1236. {
  1237. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1238. PlatformNetState::smReservedSocketList.remove(handleFd);
  1239. if(!::closesocket(socketFd))
  1240. return NoError;
  1241. else
  1242. return PlatformNetState::getLastError();
  1243. }
  1244. else
  1245. return NotASocket;
  1246. }
  1247. Net::Error Net::connect(NetSocket handleFd, const NetAddress *address)
  1248. {
  1249. if(!(address->type == NetAddress::IPAddress || address->type == NetAddress::IPV6Address))
  1250. return WrongProtocolType;
  1251. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1252. if (address->type == NetAddress::IPAddress)
  1253. {
  1254. sockaddr_in socketAddress;
  1255. NetAddressToIPSocket(address, &socketAddress);
  1256. if (socketFd == InvalidSocketHandle)
  1257. {
  1258. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET, false);
  1259. }
  1260. if (!::connect(socketFd, (struct sockaddr *) &socketAddress, sizeof(socketAddress)))
  1261. return NoError;
  1262. }
  1263. else if (address->type == NetAddress::IPV6Address)
  1264. {
  1265. sockaddr_in6 socketAddress;
  1266. NetAddressToIPSocket6(address, &socketAddress);
  1267. if (socketFd == InvalidSocketHandle)
  1268. {
  1269. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET6, false);
  1270. }
  1271. if (!::connect(socketFd, (struct sockaddr *) &socketAddress, sizeof(socketAddress)))
  1272. return NoError;
  1273. }
  1274. return PlatformNetState::getLastError();
  1275. }
  1276. Net::Error Net::listen(NetSocket handleFd, S32 backlog)
  1277. {
  1278. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1279. if (socketFd == InvalidSocketHandle)
  1280. return NotASocket;
  1281. if(!::listen(socketFd, backlog))
  1282. return NoError;
  1283. return PlatformNetState::getLastError();
  1284. }
  1285. NetSocket Net::accept(NetSocket handleFd, NetAddress *remoteAddress)
  1286. {
  1287. sockaddr_storage addr;
  1288. socklen_t addrLen = sizeof(addr);
  1289. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1290. if (socketFd == InvalidSocketHandle)
  1291. return NetSocket::INVALID;
  1292. SOCKET acceptedSocketFd = ::accept(socketFd, (sockaddr *)&addr, &addrLen);
  1293. if (acceptedSocketFd != InvalidSocketHandle)
  1294. {
  1295. if (addr.ss_family == AF_INET)
  1296. {
  1297. // ipv4
  1298. IPSocketToNetAddress(((struct sockaddr_in*)&addr), remoteAddress);
  1299. }
  1300. else if (addr.ss_family == AF_INET6)
  1301. {
  1302. // ipv6
  1303. IPSocket6ToNetAddress(((struct sockaddr_in6*)&addr), remoteAddress);
  1304. }
  1305. NetSocket newHandleFd = PlatformNetState::smReservedSocketList.reserve(acceptedSocketFd);
  1306. return newHandleFd;
  1307. }
  1308. return NetSocket::INVALID;
  1309. }
  1310. Net::Error Net::bindAddress(const NetAddress &address, NetSocket handleFd, bool useUDP)
  1311. {
  1312. int error = 0;
  1313. sockaddr_storage socketAddress;
  1314. dMemset(&socketAddress, '\0', sizeof(socketAddress));
  1315. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1316. if (socketFd == InvalidSocketHandle)
  1317. {
  1318. if (handleFd.getHandle() == -1)
  1319. return NotASocket;
  1320. }
  1321. if (address.type == NetAddress::IPAddress)
  1322. {
  1323. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET, useUDP);
  1324. NetAddressToIPSocket(&address, (struct sockaddr_in*)&socketAddress);
  1325. error = ::bind(socketFd, (struct sockaddr*)&socketAddress, sizeof(sockaddr_in));
  1326. }
  1327. else if (address.type == NetAddress::IPV6Address)
  1328. {
  1329. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET6, useUDP);
  1330. NetAddressToIPSocket6(&address, (struct sockaddr_in6*)&socketAddress);
  1331. error = ::bind(socketFd, (struct sockaddr*)&socketAddress, sizeof(sockaddr_in6));
  1332. }
  1333. if (!error)
  1334. return NoError;
  1335. return PlatformNetState::getLastError();
  1336. }
  1337. Net::Error Net::setBufferSize(NetSocket handleFd, S32 bufferSize)
  1338. {
  1339. S32 error;
  1340. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1341. if (socketFd == InvalidSocketHandle)
  1342. return NotASocket;
  1343. error = ::setsockopt(socketFd, SOL_SOCKET, SO_RCVBUF, (char *) &bufferSize, sizeof(bufferSize));
  1344. if(!error)
  1345. error = ::setsockopt(socketFd, SOL_SOCKET, SO_SNDBUF, (char *) &bufferSize, sizeof(bufferSize));
  1346. if(!error)
  1347. return NoError;
  1348. return PlatformNetState::getLastError();
  1349. }
  1350. Net::Error Net::setBroadcast(NetSocket handleFd, bool broadcast)
  1351. {
  1352. S32 bc = broadcast;
  1353. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1354. if (socketFd == InvalidSocketHandle)
  1355. return NotASocket;
  1356. S32 error = ::setsockopt(socketFd, SOL_SOCKET, SO_BROADCAST, (char*)&bc, sizeof(bc));
  1357. if(!error)
  1358. return NoError;
  1359. return PlatformNetState::getLastError();
  1360. }
  1361. Net::Error Net::setBlocking(NetSocket handleFd, bool blockingIO)
  1362. {
  1363. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1364. if (socketFd == InvalidSocketHandle)
  1365. return NotASocket;
  1366. unsigned long notblock = !blockingIO;
  1367. S32 error = ioctl(socketFd, FIONBIO, &notblock);
  1368. if(!error)
  1369. return NoError;
  1370. return PlatformNetState::getLastError();
  1371. }
  1372. Net::Error Net::getListenAddress(const NetAddress::Type type, NetAddress *address, bool forceDefaults)
  1373. {
  1374. if (type == NetAddress::IPAddress)
  1375. {
  1376. const char* serverIP = forceDefaults ? NULL : Con::getVariable("pref::Net::BindAddress");
  1377. if (!serverIP || serverIP[0] == '\0')
  1378. {
  1379. address->type = type;
  1380. address->port = 0;
  1381. *((U32*)address->address.ipv4.netNum) = INADDR_ANY;
  1382. return Net::NoError;
  1383. }
  1384. else
  1385. {
  1386. return Net::stringToAddress(serverIP, address, false);
  1387. }
  1388. }
  1389. else if (type == NetAddress::IPBroadcastAddress)
  1390. {
  1391. address->type = type;
  1392. address->port = 0;
  1393. *((U32*)address->address.ipv4.netNum) = INADDR_BROADCAST;
  1394. return Net::NoError;
  1395. }
  1396. else if (type == NetAddress::IPV6Address)
  1397. {
  1398. const char* serverIP6 = forceDefaults ? NULL : Con::getVariable("pref::Net::BindAddress6");
  1399. if (!serverIP6 || serverIP6[0] == '\0')
  1400. {
  1401. sockaddr_in6 addr;
  1402. dMemset(&addr, '\0', sizeof(addr));
  1403. addr.sin6_port = 0;
  1404. addr.sin6_addr = in6addr_any;
  1405. IPSocket6ToNetAddress(&addr, address);
  1406. return Net::NoError;
  1407. }
  1408. else
  1409. {
  1410. return Net::stringToAddress(serverIP6, address, false);
  1411. }
  1412. }
  1413. else if (type == NetAddress::IPV6MulticastAddress)
  1414. {
  1415. const char* multicastAddressValue = forceDefaults ? NULL : Con::getVariable("pref::Net::Multicast6Address");
  1416. if (!multicastAddressValue || multicastAddressValue[0] == '\0')
  1417. {
  1418. multicastAddressValue = TORQUE_NET_DEFAULT_MULTICAST_ADDRESS;
  1419. }
  1420. return Net::stringToAddress(multicastAddressValue, address, false);
  1421. }
  1422. else
  1423. {
  1424. return Net::WrongProtocolType;
  1425. }
  1426. }
  1427. void Net::getIdealListenAddress(NetAddress *address)
  1428. {
  1429. dMemset(address, '\0', sizeof(NetAddress));
  1430. if (Net::smIpv6Enabled)
  1431. {
  1432. if (Net::getListenAddress(NetAddress::IPV6Address, address) == NeedHostLookup)
  1433. {
  1434. Net::getListenAddress(NetAddress::IPV6Address, address, true);
  1435. }
  1436. }
  1437. else
  1438. {
  1439. if (Net::getListenAddress(NetAddress::IPAddress, address) == NeedHostLookup)
  1440. {
  1441. Net::getListenAddress(NetAddress::IPAddress, address, true);
  1442. }
  1443. }
  1444. }
  1445. Net::Error Net::send(NetSocket handleFd, const U8 *buffer, S32 bufferSize, S32 *outBytesWritten)
  1446. {
  1447. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1448. if (socketFd == InvalidSocketHandle)
  1449. return NotASocket;
  1450. errno = 0;
  1451. S32 bytesWritten = ::send(socketFd, (const char*)buffer, bufferSize, 0);
  1452. if (outBytesWritten)
  1453. {
  1454. *outBytesWritten = outBytesWritten < 0 ? 0 : bytesWritten;
  1455. }
  1456. return PlatformNetState::getLastError();
  1457. }
  1458. Net::Error Net::recv(NetSocket handleFd, U8 *buffer, S32 bufferSize, S32 *bytesRead)
  1459. {
  1460. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1461. if (socketFd == InvalidSocketHandle)
  1462. return NotASocket;
  1463. *bytesRead = ::recv(socketFd, (char*)buffer, bufferSize, 0);
  1464. if(*bytesRead == -1)
  1465. return PlatformNetState::getLastError();
  1466. return NoError;
  1467. }
  1468. bool Net::compareAddresses(const NetAddress *a1, const NetAddress *a2)
  1469. {
  1470. return a1->isSameAddressAndPort(*a2);
  1471. }
  1472. Net::Error Net::stringToAddress(const char *addressString, NetAddress *address, bool hostLookup, int requiredFamily)
  1473. {
  1474. char addr[256];
  1475. int port = 0;
  1476. int actualFamily = AF_UNSPEC;
  1477. if (!PlatformNetState::extractAddressParts(addressString, addr, port, actualFamily))
  1478. {
  1479. return WrongProtocolType;
  1480. }
  1481. // Make sure family matches (in cast we have IP: stuff in address)
  1482. if (requiredFamily != AF_UNSPEC && actualFamily != AF_UNSPEC && (actualFamily != requiredFamily))
  1483. {
  1484. return WrongProtocolType;
  1485. }
  1486. if (actualFamily == AF_UNSPEC)
  1487. {
  1488. actualFamily = requiredFamily;
  1489. }
  1490. addressString = addr;
  1491. dMemset(address, '\0', sizeof(NetAddress));
  1492. if (!dStricmp(addressString, "broadcast"))
  1493. {
  1494. address->type = NetAddress::IPBroadcastAddress;
  1495. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET))
  1496. return WrongProtocolType;
  1497. if (port != 0)
  1498. address->port = port;
  1499. else
  1500. address->port = PlatformNetState::defaultPort;
  1501. }
  1502. else if (!dStricmp(addressString, "multicast"))
  1503. {
  1504. address->type = NetAddress::IPV6MulticastAddress;
  1505. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET6))
  1506. return WrongProtocolType;
  1507. if (port != 0)
  1508. address->port = port;
  1509. else
  1510. address->port = PlatformNetState::defaultPort;
  1511. }
  1512. else
  1513. {
  1514. sockaddr_in ipAddr;
  1515. sockaddr_in6 ipAddr6;
  1516. dMemset(&ipAddr, 0, sizeof(ipAddr));
  1517. dMemset(&ipAddr6, 0, sizeof(ipAddr6));
  1518. bool hasInterface = dStrchr(addressString, '%') != NULL; // if we have an interface, best use getaddrinfo to parse
  1519. // Check if we've got a simple ipv4 / ipv6
  1520. if (inet_pton(AF_INET, addressString, &ipAddr.sin_addr) == 1)
  1521. {
  1522. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET))
  1523. return WrongProtocolType;
  1524. IPSocketToNetAddress(((struct sockaddr_in*)&ipAddr), address);
  1525. if (port != 0)
  1526. address->port = port;
  1527. else
  1528. address->port = PlatformNetState::defaultPort;
  1529. return NoError;
  1530. }
  1531. else if (!hasInterface && inet_pton(AF_INET6, addressString, &ipAddr6.sin6_addr) == 1)
  1532. {
  1533. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET6))
  1534. return WrongProtocolType;
  1535. IPSocket6ToNetAddress(((struct sockaddr_in6*)&ipAddr6), address);
  1536. if (port != 0)
  1537. address->port = port;
  1538. else
  1539. address->port = PlatformNetState::defaultPort;
  1540. return NoError;
  1541. }
  1542. else
  1543. {
  1544. if (!hostLookup && !hasInterface)
  1545. return NeedHostLookup;
  1546. struct addrinfo hint, *res = NULL;
  1547. dMemset(&hint, 0, sizeof(hint));
  1548. hint.ai_family = actualFamily;
  1549. hint.ai_flags = hostLookup ? 0 : AI_NUMERICHOST;
  1550. if (getaddrinfo(addressString, NULL, &hint, &res) == 0)
  1551. {
  1552. if (actualFamily != AF_UNSPEC)
  1553. {
  1554. // Prefer desired protocol
  1555. res = PlatformNetState::pickAddressByProtocol(res, actualFamily);
  1556. }
  1557. if (res && res->ai_family == AF_INET)
  1558. {
  1559. // ipv4
  1560. IPSocketToNetAddress(((struct sockaddr_in*)res->ai_addr), address);
  1561. }
  1562. else if (res && res->ai_family == AF_INET6)
  1563. {
  1564. // ipv6
  1565. IPSocket6ToNetAddress(((struct sockaddr_in6*)res->ai_addr), address);
  1566. }
  1567. else
  1568. {
  1569. // unknown
  1570. return UnknownError;
  1571. }
  1572. if (port != 0)
  1573. address->port = port;
  1574. else
  1575. address->port = PlatformNetState::defaultPort;
  1576. }
  1577. }
  1578. }
  1579. return NoError;
  1580. }
  1581. void Net::addressToString(const NetAddress *address, char addressString[256])
  1582. {
  1583. if(address->type == NetAddress::IPAddress || address->type == NetAddress::IPBroadcastAddress)
  1584. {
  1585. sockaddr_in ipAddr;
  1586. NetAddressToIPSocket(address, &ipAddr);
  1587. if (ipAddr.sin_addr.s_addr == htonl(INADDR_BROADCAST) || address->type == NetAddress::IPBroadcastAddress)
  1588. {
  1589. if (ipAddr.sin_port == 0)
  1590. dSprintf(addressString, 256, "IP:Broadcast");
  1591. else
  1592. dSprintf(addressString, 256, "IP:Broadcast:%d", ntohs(ipAddr.sin_port));
  1593. }
  1594. else
  1595. {
  1596. char buffer[256];
  1597. buffer[0] = '\0';
  1598. sockaddr_in ipAddr;
  1599. NetAddressToIPSocket(address, &ipAddr);
  1600. inet_ntop(AF_INET, &(ipAddr.sin_addr), buffer, sizeof(buffer));
  1601. if (ipAddr.sin_port == 0)
  1602. dSprintf(addressString, 256, "IP:%s", buffer);
  1603. else
  1604. dSprintf(addressString, 256, "IP:%s:%i", buffer, ntohs(ipAddr.sin_port));
  1605. }
  1606. }
  1607. else if (address->type == NetAddress::IPV6Address)
  1608. {
  1609. char buffer[256];
  1610. buffer[0] = '\0';
  1611. sockaddr_in6 ipAddr;
  1612. NetAddressToIPSocket6(address, &ipAddr);
  1613. inet_ntop(AF_INET6, &(ipAddr.sin6_addr), buffer, sizeof(buffer));
  1614. if (ipAddr.sin6_port == 0)
  1615. dSprintf(addressString, 256, "IP6:%s", buffer);
  1616. else
  1617. dSprintf(addressString, 256, "IP6:[%s]:%i", buffer, ntohs(ipAddr.sin6_port));
  1618. }
  1619. else if (address->type == NetAddress::IPV6MulticastAddress)
  1620. {
  1621. if (address->port == 0)
  1622. dSprintf(addressString, 256, "IP6:Multicast");
  1623. else
  1624. dSprintf(addressString, 256, "IP6:Multicast:%d", address->port);
  1625. }
  1626. else
  1627. {
  1628. *addressString = 0;
  1629. return;
  1630. }
  1631. }
  1632. void Net::enableMulticast()
  1633. {
  1634. SOCKET socketFd;
  1635. if (Net::smIpv6Enabled)
  1636. {
  1637. socketFd = PlatformNetState::smReservedSocketList.resolve(PlatformNetState::udp6Socket);
  1638. if (socketFd != InvalidSocketHandle)
  1639. {
  1640. PlatformNetState::multicast6Socket = PlatformNetState::udp6Socket;
  1641. Net::Error error = NoError;
  1642. if (error == NoError)
  1643. {
  1644. unsigned long multicastTTL = 1;
  1645. if (setsockopt(socketFd, IPPROTO_IPV6, IPV6_MULTICAST_HOPS,
  1646. (char*)&multicastTTL, sizeof(multicastTTL)) < 0)
  1647. {
  1648. error = PlatformNetState::getLastError();
  1649. }
  1650. }
  1651. // Find multicast to bind to...
  1652. NetAddress multicastAddress;
  1653. sockaddr_in6 multicastSocketAddress;
  1654. const char *multicastAddressValue = Con::getVariable("pref::Net::Multicast6Address");
  1655. if (!multicastAddressValue || multicastAddressValue[0] == '\0')
  1656. {
  1657. multicastAddressValue = TORQUE_NET_DEFAULT_MULTICAST_ADDRESS;
  1658. }
  1659. error = Net::stringToAddress(multicastAddressValue, &multicastAddress, false);
  1660. if (error == NoError)
  1661. {
  1662. dMemset(&PlatformNetState::multicast6Group, '\0', sizeof(&PlatformNetState::multicast6Group));
  1663. NetAddressToIPSocket6(&multicastAddress, &multicastSocketAddress);
  1664. dMemcpy(&PlatformNetState::multicast6Group.ipv6mr_multiaddr, &multicastSocketAddress.sin6_addr, sizeof(PlatformNetState::multicast6Group.ipv6mr_multiaddr));
  1665. }
  1666. // Setup group
  1667. if (error == NoError)
  1668. {
  1669. const char *multicastInterface = Con::getVariable("pref::Net::Multicast6Interface");
  1670. if (multicastInterface && multicastInterface[0] != '\0')
  1671. {
  1672. #ifdef TORQUE_USE_WINSOCK
  1673. PlatformNetState::multicast6Group.ipv6mr_interface = dAtoi(multicastInterface);
  1674. #else
  1675. PlatformNetState::multicast6Group.ipv6mr_interface = if_nametoindex(multicastInterface);
  1676. #endif
  1677. }
  1678. else
  1679. {
  1680. PlatformNetState::multicast6Group.ipv6mr_interface = 0; // 0 == accept from any interface
  1681. }
  1682. if (PlatformNetState::multicast6Group.ipv6mr_interface && error == NoError)
  1683. {
  1684. if (setsockopt(socketFd, IPPROTO_IPV6, IPV6_MULTICAST_IF, (char *)&PlatformNetState::multicast6Group.ipv6mr_interface, sizeof(PlatformNetState::multicast6Group.ipv6mr_interface)) < 0)
  1685. {
  1686. error = PlatformNetState::getLastError();
  1687. }
  1688. }
  1689. if (error == NoError && setsockopt(socketFd, IPPROTO_IPV6, IPV6_JOIN_GROUP, (char*)&PlatformNetState::multicast6Group, sizeof(PlatformNetState::multicast6Group)) < 0)
  1690. {
  1691. error = PlatformNetState::getLastError();
  1692. }
  1693. }
  1694. if (error == NoError)
  1695. {
  1696. NetAddress listenAddress;
  1697. char listenAddressStr[256];
  1698. Net::addressToString(&multicastAddress, listenAddressStr);
  1699. Con::printf("Multicast initialized on %s", listenAddressStr);
  1700. }
  1701. if (error != NoError)
  1702. {
  1703. PlatformNetState::multicast6Socket = NetSocket::INVALID;
  1704. Con::printf("Unable to multicast UDP - error %d", error);
  1705. }
  1706. }
  1707. }
  1708. }
  1709. void Net::disableMulticast()
  1710. {
  1711. if (PlatformNetState::multicast6Socket != NetSocket::INVALID)
  1712. {
  1713. PlatformNetState::multicast6Socket = NetSocket::INVALID;
  1714. }
  1715. }
  1716. bool Net::isMulticastEnabled()
  1717. {
  1718. return PlatformNetState::multicast6Socket != NetSocket::INVALID;
  1719. }
  1720. U32 NetAddress::getHash() const
  1721. {
  1722. U32 value = 0;
  1723. switch (type)
  1724. {
  1725. case NetAddress::IPAddress:
  1726. value = Torque::hash((const U8*)&address.ipv4.netNum, sizeof(address.ipv4.netNum), 0);
  1727. break;
  1728. case NetAddress::IPV6Address:
  1729. value = Torque::hash((const U8*)address.ipv6.netNum, sizeof(address.ipv6.netNum), 0);
  1730. break;
  1731. default:
  1732. value = 0;
  1733. break;
  1734. }
  1735. return value;
  1736. }
  1737. bool Net::isAddressTypeAvailable(NetAddress::Type addressType)
  1738. {
  1739. switch (addressType)
  1740. {
  1741. case NetAddress::IPAddress:
  1742. return PlatformNetState::udpSocket != NetSocket::INVALID;
  1743. case NetAddress::IPV6Address:
  1744. return PlatformNetState::udp6Socket != NetSocket::INVALID;
  1745. case NetAddress::IPBroadcastAddress:
  1746. return PlatformNetState::udpSocket != NetSocket::INVALID;
  1747. case NetAddress::IPV6MulticastAddress:
  1748. return PlatformNetState::multicast6Socket != NetSocket::INVALID;
  1749. default:
  1750. return false;
  1751. }
  1752. }